refactor(srp): adopt scriptableobject render asset creation
This commit is contained in:
@@ -2310,14 +2310,21 @@ namespace Gameplay
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public void Start()
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{
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UniversalRenderPipelineAsset asset =
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new UniversalRenderPipelineAsset
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{
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rendererDataList =
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new ScriptableRendererData[]
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{
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new UniversalRendererData()
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}
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};
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ScriptableObject
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.CreateInstance<UniversalRenderPipelineAsset>();
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UniversalRendererData rendererData =
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ScriptableObject
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.CreateInstance<UniversalRendererData>();
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if (asset != null &&
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rendererData != null)
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{
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asset.rendererDataList =
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new ScriptableRendererData[]
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{
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rendererData
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};
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}
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GraphicsSettings.renderPipelineAsset = asset;
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UniversalRenderPipelineAsset selectedAsset =
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@@ -2356,15 +2363,24 @@ namespace Gameplay
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{
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public void Start()
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{
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GraphicsSettings.renderPipelineAsset =
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new UniversalRenderPipelineAsset
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UniversalRenderPipelineAsset asset =
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ScriptableObject
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.CreateInstance<UniversalRenderPipelineAsset>();
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UniversalRendererData rendererData =
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ScriptableObject
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.CreateInstance<UniversalRendererData>();
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if (asset == null ||
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rendererData == null)
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{
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return;
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}
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asset.rendererDataList =
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new ScriptableRendererData[]
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{
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rendererDataList =
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new ScriptableRendererData[]
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{
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new UniversalRendererData()
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}
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rendererData
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};
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GraphicsSettings.renderPipelineAsset = asset;
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}
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}
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@@ -2373,20 +2389,26 @@ namespace Gameplay
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{
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public void Start()
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{
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GraphicsSettings.renderPipelineAsset =
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new UniversalRenderPipelineAsset
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UniversalRenderPipelineAsset asset =
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ScriptableObject
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.CreateInstance<UniversalRenderPipelineAsset>();
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UniversalRendererData rendererData =
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ScriptableObject
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.CreateInstance<UniversalRendererData>();
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if (asset == null ||
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rendererData == null)
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{
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return;
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}
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rendererData.mainScene =
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UniversalMainSceneData.CreateOpaqueOnly();
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asset.rendererDataList =
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new ScriptableRendererData[]
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{
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rendererDataList =
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new ScriptableRendererData[]
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{
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new UniversalRendererData
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{
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mainScene =
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UniversalMainSceneData
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.CreateOpaqueOnly()
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}
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}
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rendererData
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};
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GraphicsSettings.renderPipelineAsset = asset;
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}
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}
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@@ -2395,29 +2417,38 @@ namespace Gameplay
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{
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public void Start()
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{
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GraphicsSettings.renderPipelineAsset =
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new UniversalRenderPipelineAsset
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UniversalRenderPipelineAsset asset =
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ScriptableObject
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.CreateInstance<UniversalRenderPipelineAsset>();
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UniversalRendererData rendererData =
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ScriptableObject
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.CreateInstance<UniversalRendererData>();
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ColorScalePostProcessRendererFeature colorScaleFeature =
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ScriptableObject
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.CreateInstance<ColorScalePostProcessRendererFeature>();
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if (asset == null ||
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rendererData == null ||
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colorScaleFeature == null)
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{
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return;
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}
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colorScaleFeature.colorScale = new Vector4(
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1.08f,
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0.96f,
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0.92f,
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1.0f);
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rendererData.rendererFeatures =
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new ScriptableRendererFeature[]
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{
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rendererDataList =
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new ScriptableRendererData[]
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{
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new UniversalRendererData
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{
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rendererFeatures =
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new ScriptableRendererFeature[]
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{
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new ColorScalePostProcessRendererFeature
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{
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colorScale = new Vector4(
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1.08f,
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0.96f,
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0.92f,
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1.0f)
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}
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}
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}
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}
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colorScaleFeature
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};
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asset.rendererDataList =
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new ScriptableRendererData[]
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{
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rendererData
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};
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GraphicsSettings.renderPipelineAsset = asset;
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}
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}
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@@ -2426,22 +2457,33 @@ namespace Gameplay
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{
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public void Start()
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{
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GraphicsSettings.renderPipelineAsset =
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new UniversalRenderPipelineAsset
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UniversalRenderPipelineAsset asset =
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ScriptableObject
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.CreateInstance<UniversalRenderPipelineAsset>();
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UniversalRendererData rendererData =
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ScriptableObject
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.CreateInstance<UniversalRendererData>();
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DisableDirectionalShadowRendererFeature shadowlessFeature =
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ScriptableObject
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.CreateInstance<DisableDirectionalShadowRendererFeature>();
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if (asset == null ||
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rendererData == null ||
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shadowlessFeature == null)
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{
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return;
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}
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rendererData.rendererFeatures =
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new ScriptableRendererFeature[]
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{
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rendererDataList =
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new ScriptableRendererData[]
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{
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new UniversalRendererData
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{
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rendererFeatures =
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new ScriptableRendererFeature[]
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{
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new DisableDirectionalShadowRendererFeature()
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}
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}
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}
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shadowlessFeature
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};
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asset.rendererDataList =
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new ScriptableRendererData[]
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{
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rendererData
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};
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GraphicsSettings.renderPipelineAsset = asset;
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}
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}
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