Refactor: use CreateDesc for DSV

This commit is contained in:
2026-03-17 01:23:50 +08:00
parent 83e91b16c7
commit 07450e76a4

View File

@@ -336,9 +336,7 @@ bool InitD3D12(HWND inHWND, int inWidth, int inHeight) {
rtvPointer.ptr = rtvHeapStart.ptr + i * gRTVDescriptorSize;
gSwapChainRTVs[i].InitializeAt(device, gColorRTs[i].GetResource(), rtvPointer, nullptr);
}
D3D12_DEPTH_STENCIL_VIEW_DESC d3dDSViewDesc = {};
d3dDSViewDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
d3dDSViewDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
D3D12_DEPTH_STENCIL_VIEW_DESC d3dDSViewDesc = XCEngine::RHI::D3D12DepthStencilView::CreateDesc(XCEngine::RHI::Format::D24_UNorm_S8_UInt);
gSwapChainDSV.InitializeAt(device, gDepthStencil.GetResource(), gSwapChainDSVHeap.GetCPUDescriptorHandleForHeapStart(), &d3dDSViewDesc);