Make D3D12QueryHeap implement IQueryHeap interface
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@@ -4,6 +4,7 @@
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#include <wrl/client.h>
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#include <cstdint>
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#include "../DescriptorHeap.h"
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#include "D3D12Enum.h"
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using Microsoft::WRL::ComPtr;
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@@ -11,7 +12,7 @@ using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12QueryHeap {
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class D3D12QueryHeap : public IQueryHeap {
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public:
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D3D12QueryHeap();
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~D3D12QueryHeap();
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@@ -20,8 +21,10 @@ public:
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void Shutdown();
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ID3D12QueryHeap* GetQueryHeap() const { return m_queryHeap.Get(); }
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QueryType GetType() const { return m_type; }
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uint32_t GetCount() const { return m_count; }
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void* GetNativeHandle() const override { return m_queryHeap.Get(); }
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QueryType GetType() const override { return m_type; }
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uint32_t GetCount() const override { return m_count; }
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private:
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ComPtr<ID3D12QueryHeap> m_queryHeap;
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