refactor: Clean up RHI interface and implement descriptor set pooling

- Remove unnecessary inline keywords from RHICommandList
- Add TextureType enum for proper texture type classification
- Update DescriptorSet API to support binding with pipeline layout
- Simplify D3D12CommandList implementation
- Implement descriptor set binding with pipeline layout for both D3D12 and OpenGL
This commit is contained in:
2026-03-25 20:50:40 +08:00
parent 6bbd35873b
commit 04a80d10e7
12 changed files with 132 additions and 116 deletions

View File

@@ -32,7 +32,7 @@ bool OpenGLDescriptorSet::Initialize(OpenGLTextureUnitAllocator* allocator, uint
m_bindings.resize(layout.bindingCount);
for (uint32_t i = 0; i < layout.bindingCount; ++i) {
m_bindings[i].binding = layout.bindings[i].binding;
m_bindings[i].type = layout.bindings[i].type;
m_bindings[i].type = static_cast<DescriptorType>(layout.bindings[i].type);
m_bindings[i].count = layout.bindings[i].count;
m_bindings[i].textureUnits.resize(layout.bindings[i].count);
m_bindings[i].textureIds.resize(layout.bindings[i].count, 0);
@@ -52,6 +52,11 @@ bool OpenGLDescriptorSet::Initialize(OpenGLTextureUnitAllocator* allocator, uint
}
void OpenGLDescriptorSet::Shutdown() {
if (m_constantBuffer != 0) {
glDeleteBuffers(1, reinterpret_cast<GLuint*>(&m_constantBuffer));
m_constantBuffer = 0;
}
if (m_allocator != nullptr) {
for (auto& binding : m_bindings) {
for (uint32_t i = 0; i < binding.textureUnits.size(); ++i) {
@@ -107,9 +112,19 @@ void OpenGLDescriptorSet::UpdateSampler(uint32_t offset, RHISampler* sampler) {
}
void OpenGLDescriptorSet::Bind() {
if (m_constantBufferDirty && !m_constantBufferData.empty()) {
if (m_constantBuffer == 0) {
glGenBuffers(1, reinterpret_cast<GLuint*>(&m_constantBuffer));
}
glBindBuffer(GL_UNIFORM_BUFFER, m_constantBuffer);
glBufferData(GL_UNIFORM_BUFFER, m_constantBufferData.size(), m_constantBufferData.data(), GL_DYNAMIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_constantBuffer);
m_constantBufferDirty = false;
}
for (size_t i = 0; i < m_bindings.size(); ++i) {
const auto& binding = m_bindings[i];
for (size_t j = 0; j < binding.textureUnits.size(); ++j) {
uint32_t unit = binding.textureUnits[j];
uint32_t textureId = binding.textureIds[j];
@@ -133,6 +148,22 @@ void OpenGLDescriptorSet::Bind() {
m_bound = true;
}
void OpenGLDescriptorSet::Unbind() {
for (size_t i = 0; i < m_bindings.size(); ++i) {
const auto& binding = m_bindings[i];
for (size_t j = 0; j < binding.textureUnits.size(); ++j) {
uint32_t unit = binding.textureUnits[j];
glActiveTexture(GL_TEXTURE0 + unit);
glBindTexture(GL_TEXTURE_2D, 0);
glBindSampler(unit, 0);
}
}
m_bound = false;
}
uint32_t OpenGLDescriptorSet::GetBindingPoint(uint32_t binding) const {
for (size_t i = 0; i < m_bindings.size(); ++i) {
if (m_bindings[i].binding == binding && !m_bindings[i].textureUnits.empty()) {
@@ -142,5 +173,14 @@ uint32_t OpenGLDescriptorSet::GetBindingPoint(uint32_t binding) const {
return 0;
}
void OpenGLDescriptorSet::WriteConstant(uint32_t binding, const void* data, size_t size, size_t offset) {
size_t requiredSize = offset + size;
if (m_constantBufferData.size() < requiredSize) {
m_constantBufferData.resize(requiredSize);
}
memcpy(m_constantBufferData.data() + offset, data, size);
m_constantBufferDirty = true;
}
} // namespace RHI
} // namespace XCEngine