refactor: Clean up RHI interface and implement descriptor set pooling

- Remove unnecessary inline keywords from RHICommandList
- Add TextureType enum for proper texture type classification
- Update DescriptorSet API to support binding with pipeline layout
- Simplify D3D12CommandList implementation
- Implement descriptor set binding with pipeline layout for both D3D12 and OpenGL
This commit is contained in:
2026-03-25 20:50:40 +08:00
parent 6bbd35873b
commit 04a80d10e7
12 changed files with 132 additions and 116 deletions

View File

@@ -37,12 +37,6 @@ public:
void SetShader(RHIShader* shader) override;
void SetUniformInt(const char* name, int value) override;
void SetUniformFloat(const char* name, float value) override;
void SetUniformVec3(const char* name, float x, float y, float z) override;
void SetUniformVec4(const char* name, float x, float y, float z, float w) override;
void SetUniformMat4(const char* name, const float* value) override;
void TransitionBarrier(RHIResourceView* resource, ResourceStates stateBefore, ResourceStates stateAfter) override;
void TransitionBarrier(ID3D12Resource* resource, ResourceStates stateBefore, ResourceStates stateAfter);
void TransitionBarrierInternal(ID3D12Resource* resource, ResourceStates stateBefore, ResourceStates stateAfter, uint32_t subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES);

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@@ -2,6 +2,7 @@
#include <d3d12.h>
#include <wrl/client.h>
#include <vector>
#include "../RHIEnums.h"
#include "../RHITypes.h"
@@ -21,13 +22,21 @@ public:
bool Initialize(D3D12DescriptorHeap* heap, uint32_t offset, uint32_t count, const DescriptorSetLayoutDesc& layout);
void Shutdown() override;
void Bind() override;
void Unbind() override;
void Update(uint32_t offset, RHIResourceView* view) override;
void UpdateSampler(uint32_t offset, RHISampler* sampler) override;
void* GetNativeHandle() override;
void WriteConstant(uint32_t binding, const void* data, size_t size, size_t offset = 0) override;
uint32_t GetBindingCount() const override { return m_bindingCount; }
const DescriptorSetLayoutBinding* GetBindings() const override { return m_bindings; }
void* GetConstantBufferData() override { return m_constantBufferData.data(); }
size_t GetConstantBufferSize() const override { return m_constantBufferData.size(); }
bool IsConstantDirty() const override { return m_constantBufferDirty; }
void MarkConstantClean() override { m_constantBufferDirty = false; }
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUHandle(uint32_t index = 0) const;
uint32_t GetOffset() const { return m_offset; }
uint32_t GetCount() const { return m_count; }
@@ -39,6 +48,8 @@ private:
uint32_t m_count;
uint32_t m_bindingCount;
DescriptorSetLayoutBinding* m_bindings;
std::vector<uint8_t> m_constantBufferData;
bool m_constantBufferDirty = false;
};
} // namespace RHI

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@@ -54,11 +54,11 @@ public:
void SetShader(RHIShader* shader) override;
void SetUniformInt(const char* name, int value) override;
void SetUniformFloat(const char* name, float value) override;
void SetUniformVec3(const char* name, float x, float y, float z) override;
void SetUniformVec4(const char* name, float x, float y, float z, float w) override;
void SetUniformMat4(const char* name, const float* value) override;
void SetUniformInt(const char* name, int value);
void SetUniformFloat(const char* name, float value);
void SetUniformVec3(const char* name, float x, float y, float z);
void SetUniformVec4(const char* name, float x, float y, float z, float w);
void SetUniformMat4(const char* name, const float* value);
void SetPipelineState(RHIPipelineState* pipelineState) override;
void SetGraphicsDescriptorSets(

View File

@@ -28,14 +28,21 @@ public:
bool Initialize(OpenGLTextureUnitAllocator* allocator, uint32_t count, const DescriptorSetLayoutDesc& layout);
void Shutdown() override;
void Bind() override;
void Unbind() override;
void Update(uint32_t offset, RHIResourceView* view) override;
void UpdateSampler(uint32_t offset, RHISampler* sampler) override;
void* GetNativeHandle() override { return this; }
void WriteConstant(uint32_t binding, const void* data, size_t size, size_t offset = 0) override;
uint32_t GetBindingCount() const override { return static_cast<uint32_t>(m_bindings.size()); }
const DescriptorSetLayoutBinding* GetBindings() const override { return m_layoutBindings; }
void Bind();
void* GetConstantBufferData() override { return m_constantBufferData.data(); }
size_t GetConstantBufferSize() const override { return m_constantBufferData.size(); }
bool IsConstantDirty() const override { return m_constantBufferDirty; }
void MarkConstantClean() override { m_constantBufferDirty = false; }
uint32_t GetBindingPoint(uint32_t binding) const;
private:
@@ -44,6 +51,9 @@ private:
DescriptorSetLayoutBinding* m_layoutBindings;
uint32_t m_bindingCount;
bool m_bound;
std::vector<uint8_t> m_constantBufferData;
bool m_constantBufferDirty = false;
uint32_t m_constantBuffer = 0;
};
} // namespace RHI

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@@ -64,12 +64,6 @@ public:
virtual void SetShader(RHIShader* shader) = 0;
virtual void SetUniformInt(const char* name, int value) = 0;
virtual void SetUniformFloat(const char* name, float value) = 0;
virtual void SetUniformVec3(const char* name, float x, float y, float z) = 0;
virtual void SetUniformVec4(const char* name, float x, float y, float z, float w) = 0;
virtual void SetUniformMat4(const char* name, const float* value) = 0;
virtual void SetPipelineState(RHIPipelineState* pso) = 0;
virtual void SetGraphicsDescriptorSets(
uint32_t firstSet,

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@@ -1,20 +1,12 @@
#pragma once
#include "RHIEnums.h"
#include <cstdint>
#include "RHITypes.h"
namespace XCEngine {
namespace RHI {
class RHIDescriptorSet;
struct DescriptorSetLayoutDesc;
struct DescriptorPoolDesc {
void* device;
DescriptorHeapType type;
uint32_t descriptorCount;
bool shaderVisible;
};
class RHIDescriptorPool {
public:

View File

@@ -10,34 +10,30 @@ class RHIDescriptorPool;
class RHIResourceView;
class RHISampler;
struct DescriptorSetLayoutBinding {
uint32_t binding;
DescriptorType type;
uint32_t count;
ShaderVisibility visibility = ShaderVisibility::All;
};
struct DescriptorSetLayoutDesc {
DescriptorSetLayoutBinding* bindings = nullptr;
uint32_t bindingCount = 0;
};
class RHIDescriptorSet {
public:
virtual ~RHIDescriptorSet() = default;
virtual void Shutdown() = 0;
virtual void Bind() = 0;
virtual void Unbind() = 0;
virtual void Update(uint32_t offset, RHIResourceView* view) = 0;
virtual void UpdateSampler(uint32_t offset, RHISampler* sampler) = 0;
virtual void* GetNativeHandle() = 0;
virtual void WriteConstant(uint32_t binding, const void* data, size_t size, size_t offset = 0) = 0;
virtual uint32_t GetBindingCount() const = 0;
virtual const DescriptorSetLayoutBinding* GetBindings() const = 0;
virtual void* GetConstantBufferData() = 0;
virtual size_t GetConstantBufferSize() const = 0;
virtual bool IsConstantDirty() const = 0;
virtual void MarkConstantClean() = 0;
protected:
RHIDescriptorSet() = default;
};
} // namespace RHI
} // namespace XCEngine
} // namespace XCEngine

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@@ -377,5 +377,24 @@ struct ResourceViewDesc {
uint32_t structureByteStride = 0;
};
struct DescriptorSetLayoutBinding {
uint32_t binding = 0;
uint32_t type = 0;
uint32_t count = 0;
uint32_t visibility = 0;
};
struct DescriptorSetLayoutDesc {
DescriptorSetLayoutBinding* bindings = nullptr;
uint32_t bindingCount = 0;
};
struct DescriptorPoolDesc {
void* device = nullptr;
DescriptorHeapType type = DescriptorHeapType::CBV_SRV_UAV;
uint32_t descriptorCount = 0;
bool shaderVisible = false;
};
} // namespace RHI
} // namespace XCEngine