Bridge managed render funcs to command buffers

This commit is contained in:
2026-04-27 16:11:54 +08:00
parent 2e6643b4d1
commit 048ca7b362
10 changed files with 697 additions and 27 deletions

View File

@@ -24,6 +24,7 @@
#include <XCEngine/Rendering/Extraction/RenderSceneUtility.h>
#include <XCEngine/Rendering/Graph/RenderGraph.h>
#include <XCEngine/Rendering/Graph/RenderGraphCompiler.h>
#include <XCEngine/Rendering/Graph/RenderGraphExecutor.h>
#include <XCEngine/Rendering/Planning/SceneRenderRequestPlanner.h>
#include <XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h>
#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
@@ -4637,6 +4638,167 @@ TEST_F(
recorder->Shutdown();
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderFuncExecutesDuringRenderGraphAndFlushesCommandBuffer) {
Scene* runtimeScene =
CreateScene("ManagedCommandBufferRenderFuncScene");
GameObject* selectionObject =
runtimeScene->CreateGameObject(
"ManagedCommandBufferRenderFuncSelection");
ScriptComponent* selectionScript =
AddScript(
selectionObject,
"Gameplay",
"ManagedCommandBufferRenderFuncRuntimeSelectionProbe");
ASSERT_NE(selectionScript, nullptr);
engine->OnRuntimeStart(runtimeScene);
engine->OnUpdate(0.016f);
int observedRenderFuncCallCount = -1;
int observedClearSucceededCount = -1;
ASSERT_TRUE(runtime->TryGetFieldValue(
selectionScript,
"ObservedRenderFuncCallCount",
observedRenderFuncCallCount));
ASSERT_TRUE(runtime->TryGetFieldValue(
selectionScript,
"ObservedClearSucceededCount",
observedClearSucceededCount));
ASSERT_EQ(observedRenderFuncCallCount, 0);
ASSERT_EQ(observedClearSucceededCount, 0);
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"Gameplay",
"ManagedCommandBufferRenderFuncProbeAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
TestRenderDevice device;
TestRenderCommandList commandList;
TestRenderCommandQueue commandQueue;
const XCEngine::Rendering::RenderContext renderContext =
CreateRenderContext(
device,
commandList,
commandQueue);
ASSERT_TRUE(recorder->Initialize(renderContext));
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
XCEngine::Rendering::RenderGraph graph;
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
colorDesc.width = 64u;
colorDesc.height = 64u;
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
graphBuilder.CreateTransientTexture(
"ManagedCommandBufferRenderFuncColor",
colorDesc);
const XCEngine::Rendering::RenderSceneData sceneData = {};
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
bool executionSucceeded = true;
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
graphBuilder,
"ManagedCommandBufferRenderFunc",
XCEngine::Rendering::CameraFrameStage::MainScene,
renderContext,
sceneData,
surface,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common,
{},
{ colorTarget },
{},
{},
&executionSucceeded,
&blackboard
};
ASSERT_TRUE(recorder->RecordStageRenderGraph(graphContext))
<< runtime->GetLastError();
EXPECT_EQ(commandList.clearRenderTargetCalls, 0u);
engine->OnUpdate(0.016f);
EXPECT_TRUE(runtime->TryGetFieldValue(
selectionScript,
"ObservedRenderFuncCallCount",
observedRenderFuncCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
selectionScript,
"ObservedClearSucceededCount",
observedClearSucceededCount));
EXPECT_EQ(observedRenderFuncCallCount, 0);
EXPECT_EQ(observedClearSucceededCount, 0);
XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
XCEngine::Containers::String errorMessage;
ASSERT_TRUE(
XCEngine::Rendering::RenderGraphCompiler::Compile(
graph,
compiledGraph,
&errorMessage))
<< errorMessage.CStr();
ASSERT_EQ(compiledGraph.GetPassCount(), 1u);
EXPECT_STREQ(
compiledGraph.GetPassName(0).CStr(),
"Managed.CommandBufferRenderFunc");
ASSERT_TRUE(
XCEngine::Rendering::RenderGraphExecutor::Execute(
compiledGraph,
renderContext,
&errorMessage))
<< errorMessage.CStr();
EXPECT_EQ(commandList.clearRenderTargetCalls, 1u);
EXPECT_NEAR(commandList.lastClearRenderTargetColor[0], 0.20f, 0.001f);
EXPECT_NEAR(commandList.lastClearRenderTargetColor[1], 0.40f, 0.001f);
EXPECT_NEAR(commandList.lastClearRenderTargetColor[2], 0.60f, 0.001f);
EXPECT_NEAR(commandList.lastClearRenderTargetColor[3], 1.0f, 0.001f);
engine->OnUpdate(0.016f);
XCEngine::Math::Vector4 observedLastClearColor = {};
EXPECT_TRUE(runtime->TryGetFieldValue(
selectionScript,
"ObservedRenderFuncCallCount",
observedRenderFuncCallCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
selectionScript,
"ObservedClearSucceededCount",
observedClearSucceededCount));
EXPECT_TRUE(runtime->TryGetFieldValue(
selectionScript,
"ObservedLastClearColor",
observedLastClearColor));
EXPECT_EQ(observedRenderFuncCallCount, 1);
EXPECT_EQ(observedClearSucceededCount, 1);
ExpectVector4Near(
observedLastClearColor,
XCEngine::Math::Vector4(0.20f, 0.40f, 0.60f, 1.0f));
recorder->Shutdown();
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderPipelineAssetPlansFullscreenStagesFromRendererPassQueue) {