Build XCEditor viewport shell contract foundation
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72
new_editor/src/Core/UIEditorViewportShell.cpp
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72
new_editor/src/Core/UIEditorViewportShell.cpp
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#include <XCEditor/Core/UIEditorViewportShell.h>
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namespace XCEngine::UI::Editor {
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namespace {
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using Widgets::BuildUIEditorViewportSlotLayout;
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using Widgets::UIEditorViewportSlotFrame;
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using Widgets::UIEditorViewportSlotLayout;
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using Widgets::UIEditorViewportSlotState;
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UIEditorViewportSlotLayout BuildViewportShellLayout(
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const ::XCEngine::UI::UIRect& bounds,
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const UIEditorViewportShellSpec& spec,
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const UIEditorViewportSlotFrame& frame,
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const Widgets::UIEditorViewportSlotMetrics& metrics) {
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return BuildUIEditorViewportSlotLayout(
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bounds,
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spec.chrome,
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frame,
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spec.toolItems,
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spec.statusSegments,
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metrics);
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}
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UIEditorViewportSlotState BuildViewportShellSlotState(
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const UIEditorViewportShellVisualState& visualState,
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const UIEditorViewportInputBridgeFrame& inputFrame) {
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UIEditorViewportSlotState slotState = {};
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slotState.focused = inputFrame.focused;
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slotState.surfaceHovered = inputFrame.hovered;
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slotState.surfaceActive = inputFrame.focused || inputFrame.captured;
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slotState.inputCaptured = inputFrame.captured;
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slotState.hoveredToolIndex = visualState.hoveredToolIndex;
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slotState.activeToolIndex = visualState.activeToolIndex;
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slotState.statusBarState = visualState.statusBarState;
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slotState.statusBarState.focused =
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slotState.statusBarState.focused || inputFrame.focused;
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return slotState;
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}
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} // namespace
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UIEditorViewportShellRequest ResolveUIEditorViewportShellRequest(
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const ::XCEngine::UI::UIRect& bounds,
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const UIEditorViewportShellSpec& spec,
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const Widgets::UIEditorViewportSlotMetrics& metrics) {
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UIEditorViewportShellRequest request = {};
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request.slotLayout = BuildViewportShellLayout(bounds, spec, {}, metrics);
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request.requestedViewportSize = request.slotLayout.requestedSurfaceSize;
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return request;
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}
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UIEditorViewportShellFrame UpdateUIEditorViewportShell(
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UIEditorViewportShellState& state,
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const ::XCEngine::UI::UIRect& bounds,
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const UIEditorViewportShellModel& model,
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const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
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const Widgets::UIEditorViewportSlotMetrics& metrics) {
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UIEditorViewportShellFrame frame = {};
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frame.slotLayout = BuildViewportShellLayout(bounds, model.spec, model.frame, metrics);
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frame.requestedViewportSize = frame.slotLayout.requestedSurfaceSize;
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frame.inputFrame = UpdateUIEditorViewportInputBridge(
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state.inputBridgeState,
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frame.slotLayout.inputRect,
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inputEvents,
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model.spec.inputBridgeConfig);
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frame.slotState = BuildViewportShellSlotState(model.spec.visualState, frame.inputFrame);
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return frame;
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}
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} // namespace XCEngine::UI::Editor
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