new_editor: stabilize multi-window host lifecycle
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@@ -181,16 +181,28 @@ bool EditorWindowRuntimeController::Initialize(
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void EditorWindowRuntimeController::Shutdown() {
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m_ready = false;
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ResetFrameTiming();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=WaitForGpuIdle");
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m_windowRenderer.WaitForGpuIdle();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=AutoScreenshot");
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m_autoScreenshot.Shutdown();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=ShellRuntime");
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m_shellRuntime.Shutdown();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=RenderLoopDetach");
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m_windowRenderLoop.Detach();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=UiRenderer");
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m_uiRenderer.Shutdown();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=TextSystem");
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m_textSystem.Shutdown();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=TitleBarLogo");
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m_textureHost.ReleaseTexture(m_titleBarLogoIcon);
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=TextureHost");
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m_textureHost.Shutdown();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=WindowRenderer");
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m_windowRenderer.Shutdown();
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown stage=NativeRenderer");
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m_renderer.Shutdown();
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m_dpiScale = 1.0f;
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LogRuntimeTrace("window-close", "EditorWindowRuntimeController::Shutdown end");
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}
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void EditorWindowRuntimeController::ResetInteractionState() {
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