new_editor: stabilize resize lifecycle groundwork
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@@ -229,7 +229,7 @@ void D3D12HostDevice::WaitForFrame(std::uint32_t frameIndex) {
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}
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}
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void D3D12HostDevice::WaitForSubmittedFrames() {
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void D3D12HostDevice::WaitForTrackedFrameRetirement() {
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for (std::uint32_t frameIndex = 0u;
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frameIndex < m_frameFenceValues.size();
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++frameIndex) {
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