Formalize material schema and constant layout contract
This commit is contained in:
@@ -3,8 +3,11 @@
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <algorithm>
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#include <cctype>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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#include <vector>
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namespace XCEngine {
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@@ -14,6 +17,10 @@ namespace {
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constexpr size_t kMaterialConstantSlotSize = 16;
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bool HasVirtualPathScheme(const Containers::String& path) {
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return std::string(path.CStr()).find("://") != std::string::npos;
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}
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bool IsPackedMaterialPropertyType(MaterialPropertyType type) {
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switch (type) {
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case MaterialPropertyType::Float:
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@@ -33,6 +40,28 @@ bool IsPackedMaterialPropertyType(MaterialPropertyType type) {
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}
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}
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Core::uint32 GetPackedMaterialPropertySize(MaterialPropertyType type) {
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switch (type) {
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case MaterialPropertyType::Float:
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case MaterialPropertyType::Int:
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case MaterialPropertyType::Bool:
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return sizeof(Core::uint32);
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case MaterialPropertyType::Float2:
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case MaterialPropertyType::Int2:
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return sizeof(Core::uint32) * 2;
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case MaterialPropertyType::Float3:
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case MaterialPropertyType::Int3:
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return sizeof(Core::uint32) * 3;
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case MaterialPropertyType::Float4:
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case MaterialPropertyType::Int4:
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return sizeof(Core::uint32) * 4;
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case MaterialPropertyType::Texture:
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case MaterialPropertyType::Cubemap:
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default:
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return 0;
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}
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}
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void RemoveTextureBindingByName(
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Containers::Array<MaterialTextureBinding>& textureBindings,
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const Containers::String& name) {
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@@ -53,14 +82,187 @@ void RemoveTextureBindingByName(
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}
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void EnsureTextureProperty(Containers::HashMap<Containers::String, MaterialProperty>& properties,
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const Containers::String& name) {
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const Containers::String& name,
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MaterialPropertyType type = MaterialPropertyType::Texture) {
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MaterialProperty prop;
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prop.name = name;
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prop.type = MaterialPropertyType::Texture;
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prop.type = type;
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prop.refCount = 1;
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properties.Insert(name, prop);
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}
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bool IsTextureMaterialPropertyType(MaterialPropertyType type) {
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return type == MaterialPropertyType::Texture || type == MaterialPropertyType::Cubemap;
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}
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MaterialPropertyType GetMaterialPropertyTypeForShaderProperty(ShaderPropertyType type) {
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switch (type) {
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case ShaderPropertyType::Float:
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case ShaderPropertyType::Range:
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return MaterialPropertyType::Float;
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case ShaderPropertyType::Int:
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return MaterialPropertyType::Int;
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case ShaderPropertyType::Vector:
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case ShaderPropertyType::Color:
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return MaterialPropertyType::Float4;
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case ShaderPropertyType::TextureCube:
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return MaterialPropertyType::Cubemap;
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case ShaderPropertyType::Texture2D:
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default:
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return MaterialPropertyType::Texture;
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}
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}
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bool IsMaterialPropertyCompatibleWithShaderProperty(
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MaterialPropertyType materialType,
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ShaderPropertyType shaderType) {
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switch (shaderType) {
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case ShaderPropertyType::Float:
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case ShaderPropertyType::Range:
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return materialType == MaterialPropertyType::Float;
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case ShaderPropertyType::Int:
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return materialType == MaterialPropertyType::Int;
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case ShaderPropertyType::Vector:
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case ShaderPropertyType::Color:
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return materialType == MaterialPropertyType::Float4;
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case ShaderPropertyType::Texture2D:
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return materialType == MaterialPropertyType::Texture;
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case ShaderPropertyType::TextureCube:
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return materialType == MaterialPropertyType::Texture ||
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materialType == MaterialPropertyType::Cubemap;
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default:
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return false;
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}
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}
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std::string TrimCopy(const std::string& text) {
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const auto begin = std::find_if_not(text.begin(), text.end(), [](unsigned char ch) {
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return std::isspace(ch) != 0;
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});
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if (begin == text.end()) {
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return std::string();
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}
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const auto end = std::find_if_not(text.rbegin(), text.rend(), [](unsigned char ch) {
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return std::isspace(ch) != 0;
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}).base();
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return std::string(begin, end);
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}
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bool TryParseFloatList(const Containers::String& value,
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float* outValues,
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size_t maxValues,
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size_t& outCount) {
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outCount = 0;
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std::string text = TrimCopy(std::string(value.CStr()));
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if (text.empty()) {
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return false;
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}
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if ((text.front() == '(' && text.back() == ')') ||
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(text.front() == '[' && text.back() == ']') ||
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(text.front() == '{' && text.back() == '}')) {
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text = text.substr(1, text.size() - 2);
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}
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const char* cursor = text.c_str();
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char* endPtr = nullptr;
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while (*cursor != '\0' && outCount < maxValues) {
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while (*cursor != '\0' &&
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(std::isspace(static_cast<unsigned char>(*cursor)) != 0 || *cursor == ',')) {
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++cursor;
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}
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if (*cursor == '\0') {
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break;
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}
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const float parsed = std::strtof(cursor, &endPtr);
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if (endPtr == cursor) {
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return false;
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}
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outValues[outCount++] = parsed;
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cursor = endPtr;
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}
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while (*cursor != '\0') {
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if (std::isspace(static_cast<unsigned char>(*cursor)) == 0 && *cursor != ',') {
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return false;
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}
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++cursor;
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}
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return outCount > 0;
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}
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bool TryParseFloatDefault(const Containers::String& value, float& outValue) {
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float values[4] = {};
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size_t count = 0;
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if (!TryParseFloatList(value, values, 4, count)) {
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return false;
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}
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outValue = values[0];
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return true;
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}
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bool TryParseIntDefault(const Containers::String& value, Core::int32& outValue) {
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const std::string text = TrimCopy(std::string(value.CStr()));
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if (text.empty()) {
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return false;
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}
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char* endPtr = nullptr;
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const long parsed = std::strtol(text.c_str(), &endPtr, 10);
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if (endPtr == text.c_str()) {
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return false;
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}
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while (*endPtr != '\0') {
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if (std::isspace(static_cast<unsigned char>(*endPtr)) == 0) {
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return false;
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}
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++endPtr;
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}
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outValue = static_cast<Core::int32>(parsed);
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return true;
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}
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bool TryBuildDefaultMaterialProperty(const ShaderPropertyDesc& shaderProperty,
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MaterialProperty& outProperty) {
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outProperty = MaterialProperty();
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outProperty.name = shaderProperty.name;
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outProperty.type = GetMaterialPropertyTypeForShaderProperty(shaderProperty.type);
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outProperty.refCount = 1;
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switch (shaderProperty.type) {
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case ShaderPropertyType::Float:
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case ShaderPropertyType::Range:
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TryParseFloatDefault(shaderProperty.defaultValue, outProperty.value.floatValue[0]);
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return true;
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case ShaderPropertyType::Int:
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TryParseIntDefault(shaderProperty.defaultValue, outProperty.value.intValue[0]);
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return true;
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case ShaderPropertyType::Vector:
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case ShaderPropertyType::Color: {
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float values[4] = {};
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size_t count = 0;
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if (TryParseFloatList(shaderProperty.defaultValue, values, 4, count)) {
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for (size_t index = 0; index < count && index < 4; ++index) {
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outProperty.value.floatValue[index] = values[index];
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}
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}
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return true;
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}
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case ShaderPropertyType::Texture2D:
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case ShaderPropertyType::TextureCube:
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return true;
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default:
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return false;
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}
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}
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void WritePackedMaterialProperty(Core::uint8* destination, const MaterialProperty& property) {
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std::memset(destination, 0, kMaterialConstantSlotSize);
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@@ -114,6 +316,7 @@ void Material::Release() {
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m_shaderPass.Clear();
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m_tags.Clear();
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m_properties.Clear();
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m_constantLayout.Clear();
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m_textureBindings.Clear();
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m_constantBufferData.Clear();
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m_changeVersion = 1;
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@@ -123,7 +326,8 @@ void Material::Release() {
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void Material::SetShader(const ResourceHandle<Shader>& shader) {
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m_shader = shader;
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MarkChanged(false);
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SyncShaderSchemaProperties(true);
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MarkChanged(true);
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}
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void Material::SetRenderQueue(Core::int32 renderQueue) {
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@@ -208,6 +412,10 @@ Containers::String Material::GetTagValue(Core::uint32 index) const {
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}
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void Material::SetFloat(const Containers::String& name, float value) {
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if (!CanAssignPropertyType(name, MaterialPropertyType::Float)) {
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return;
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}
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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@@ -219,6 +427,10 @@ void Material::SetFloat(const Containers::String& name, float value) {
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}
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void Material::SetFloat2(const Containers::String& name, const Math::Vector2& value) {
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if (!CanAssignPropertyType(name, MaterialPropertyType::Float2)) {
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return;
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}
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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@@ -231,6 +443,10 @@ void Material::SetFloat2(const Containers::String& name, const Math::Vector2& va
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}
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void Material::SetFloat3(const Containers::String& name, const Math::Vector3& value) {
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if (!CanAssignPropertyType(name, MaterialPropertyType::Float3)) {
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return;
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}
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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@@ -244,6 +460,10 @@ void Material::SetFloat3(const Containers::String& name, const Math::Vector3& va
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}
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void Material::SetFloat4(const Containers::String& name, const Math::Vector4& value) {
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if (!CanAssignPropertyType(name, MaterialPropertyType::Float4)) {
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return;
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}
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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@@ -258,6 +478,10 @@ void Material::SetFloat4(const Containers::String& name, const Math::Vector4& va
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}
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void Material::SetInt(const Containers::String& name, Core::int32 value) {
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if (!CanAssignPropertyType(name, MaterialPropertyType::Int)) {
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return;
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}
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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@@ -269,6 +493,10 @@ void Material::SetInt(const Containers::String& name, Core::int32 value) {
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}
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void Material::SetBool(const Containers::String& name, bool value) {
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if (!CanAssignPropertyType(name, MaterialPropertyType::Bool)) {
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return;
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}
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RemoveTextureBindingByName(m_textureBindings, name);
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MaterialProperty prop;
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prop.name = name;
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@@ -280,38 +508,27 @@ void Material::SetBool(const Containers::String& name, bool value) {
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}
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void Material::SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture) {
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EnsureTextureProperty(m_properties, name);
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const ShaderPropertyDesc* shaderProperty = FindShaderPropertyDesc(name);
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const MaterialPropertyType propertyType =
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shaderProperty != nullptr
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? GetMaterialPropertyTypeForShaderProperty(shaderProperty->type)
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: MaterialPropertyType::Texture;
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if (!CanAssignPropertyType(name, propertyType)) {
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return;
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}
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EnsureTextureProperty(m_properties, name, propertyType);
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AssetRef textureRef;
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Containers::String texturePath = texture.Get() != nullptr ? texture->GetPath() : Containers::String();
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if (!texturePath.Empty() && !HasVirtualPathScheme(texturePath)) {
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ResourceManager::Get().TryGetAssetRef(texturePath, ResourceType::Texture, textureRef);
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}
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for (auto& binding : m_textureBindings) {
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if (binding.name == name) {
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binding.texture = texture;
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binding.texturePath = texture.Get() != nullptr ? texture->GetPath() : Containers::String();
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binding.pendingLoad.reset();
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MarkChanged(false);
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return;
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}
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}
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MaterialTextureBinding binding;
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binding.name = name;
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binding.slot = static_cast<Core::uint32>(m_textureBindings.Size());
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binding.texture = texture;
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binding.texturePath = texture.Get() != nullptr ? texture->GetPath() : Containers::String();
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m_textureBindings.PushBack(binding);
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MarkChanged(false);
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}
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void Material::SetTexturePath(const Containers::String& name, const Containers::String& texturePath) {
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if (texturePath.Empty()) {
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RemoveProperty(name);
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return;
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}
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EnsureTextureProperty(m_properties, name);
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for (auto& binding : m_textureBindings) {
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if (binding.name == name) {
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binding.texture.Reset();
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binding.textureRef = textureRef;
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binding.texturePath = texturePath;
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binding.pendingLoad.reset();
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MarkChanged(false);
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@@ -322,6 +539,84 @@ void Material::SetTexturePath(const Containers::String& name, const Containers::
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MaterialTextureBinding binding;
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binding.name = name;
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binding.slot = static_cast<Core::uint32>(m_textureBindings.Size());
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binding.texture = texture;
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binding.textureRef = textureRef;
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binding.texturePath = texturePath;
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m_textureBindings.PushBack(binding);
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MarkChanged(false);
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}
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void Material::SetTextureAssetRef(const Containers::String& name,
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const AssetRef& textureRef,
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const Containers::String& texturePath) {
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if (!textureRef.IsValid() && texturePath.Empty()) {
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RemoveProperty(name);
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return;
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}
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const ShaderPropertyDesc* shaderProperty = FindShaderPropertyDesc(name);
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const MaterialPropertyType propertyType =
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shaderProperty != nullptr
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? GetMaterialPropertyTypeForShaderProperty(shaderProperty->type)
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: MaterialPropertyType::Texture;
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if (!CanAssignPropertyType(name, propertyType)) {
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return;
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}
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EnsureTextureProperty(m_properties, name, propertyType);
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for (auto& binding : m_textureBindings) {
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if (binding.name == name) {
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binding.texture.Reset();
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binding.textureRef = textureRef;
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binding.texturePath = texturePath;
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binding.pendingLoad.reset();
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MarkChanged(false);
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return;
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}
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}
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MaterialTextureBinding binding;
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binding.name = name;
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binding.slot = static_cast<Core::uint32>(m_textureBindings.Size());
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binding.textureRef = textureRef;
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binding.texturePath = texturePath;
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m_textureBindings.PushBack(binding);
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MarkChanged(false);
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}
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void Material::SetTexturePath(const Containers::String& name, const Containers::String& texturePath) {
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if (texturePath.Empty()) {
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RemoveProperty(name);
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return;
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}
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const ShaderPropertyDesc* shaderProperty = FindShaderPropertyDesc(name);
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const MaterialPropertyType propertyType =
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shaderProperty != nullptr
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? GetMaterialPropertyTypeForShaderProperty(shaderProperty->type)
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: MaterialPropertyType::Texture;
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if (!CanAssignPropertyType(name, propertyType)) {
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return;
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}
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EnsureTextureProperty(m_properties, name, propertyType);
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for (auto& binding : m_textureBindings) {
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if (binding.name == name) {
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binding.texture.Reset();
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binding.textureRef.Reset();
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binding.texturePath = texturePath;
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binding.pendingLoad.reset();
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MarkChanged(false);
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return;
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}
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}
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MaterialTextureBinding binding;
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binding.name = name;
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binding.slot = static_cast<Core::uint32>(m_textureBindings.Size());
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binding.textureRef.Reset();
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binding.texturePath = texturePath;
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m_textureBindings.PushBack(binding);
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MarkChanged(false);
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@@ -384,7 +679,7 @@ ResourceHandle<Texture> Material::GetTexture(const Containers::String& name) con
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if (binding.name == name) {
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if (binding.texture.Get() == nullptr &&
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binding.pendingLoad == nullptr &&
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!binding.texturePath.Empty()) {
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(!binding.texturePath.Empty() || binding.textureRef.IsValid())) {
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material->BeginAsyncTextureLoad(bindingIndex);
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}
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return binding.texture;
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@@ -397,10 +692,18 @@ Containers::String Material::GetTextureBindingName(Core::uint32 index) const {
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return index < m_textureBindings.Size() ? m_textureBindings[index].name : Containers::String();
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}
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AssetRef Material::GetTextureBindingAssetRef(Core::uint32 index) const {
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return index < m_textureBindings.Size() ? m_textureBindings[index].textureRef : AssetRef();
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}
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Containers::String Material::GetTextureBindingPath(Core::uint32 index) const {
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return index < m_textureBindings.Size() ? m_textureBindings[index].texturePath : Containers::String();
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}
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ResourceHandle<Texture> Material::GetTextureBindingLoadedTexture(Core::uint32 index) const {
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return index < m_textureBindings.Size() ? m_textureBindings[index].texture : ResourceHandle<Texture>();
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}
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|
||||
ResourceHandle<Texture> Material::GetTextureBindingTexture(Core::uint32 index) const {
|
||||
Material* material = const_cast<Material*>(this);
|
||||
material->ResolvePendingTextureBinding(index);
|
||||
@@ -408,7 +711,7 @@ ResourceHandle<Texture> Material::GetTextureBindingTexture(Core::uint32 index) c
|
||||
MaterialTextureBinding& binding = material->m_textureBindings[index];
|
||||
if (binding.texture.Get() == nullptr &&
|
||||
binding.pendingLoad == nullptr &&
|
||||
!binding.texturePath.Empty()) {
|
||||
(!binding.texturePath.Empty() || binding.textureRef.IsValid())) {
|
||||
material->BeginAsyncTextureLoad(index);
|
||||
}
|
||||
return binding.texture;
|
||||
@@ -427,25 +730,63 @@ std::vector<MaterialProperty> Material::GetProperties() const {
|
||||
return properties;
|
||||
}
|
||||
|
||||
void Material::UpdateConstantBuffer() {
|
||||
std::vector<const MaterialProperty*> packedProperties;
|
||||
const auto pairs = m_properties.GetPairs();
|
||||
packedProperties.reserve(pairs.Size());
|
||||
for (const auto& pair : pairs) {
|
||||
if (IsPackedMaterialPropertyType(pair.second.type)) {
|
||||
packedProperties.push_back(&pair.second);
|
||||
const MaterialConstantFieldDesc* Material::FindConstantField(const Containers::String& name) const {
|
||||
for (const MaterialConstantFieldDesc& field : m_constantLayout) {
|
||||
if (field.name == name) {
|
||||
return &field;
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(
|
||||
packedProperties.begin(),
|
||||
packedProperties.end(),
|
||||
[](const MaterialProperty* left, const MaterialProperty* right) {
|
||||
return std::strcmp(left->name.CStr(), right->name.CStr()) < 0;
|
||||
});
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Material::UpdateConstantBuffer() {
|
||||
std::vector<MaterialProperty> packedProperties;
|
||||
if (m_shader.Get() != nullptr && !m_shader->GetProperties().Empty()) {
|
||||
packedProperties.reserve(m_shader->GetProperties().Size());
|
||||
for (const ShaderPropertyDesc& shaderProperty : m_shader->GetProperties()) {
|
||||
const MaterialProperty* property = m_properties.Find(shaderProperty.name);
|
||||
if (property == nullptr ||
|
||||
!IsPackedMaterialPropertyType(property->type) ||
|
||||
!IsMaterialPropertyCompatibleWithShaderProperty(property->type, shaderProperty.type)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
packedProperties.push_back(*property);
|
||||
}
|
||||
} else {
|
||||
const auto pairs = m_properties.GetPairs();
|
||||
packedProperties.reserve(pairs.Size());
|
||||
for (const auto& pair : pairs) {
|
||||
if (IsPackedMaterialPropertyType(pair.second.type)) {
|
||||
packedProperties.push_back(pair.second);
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(
|
||||
packedProperties.begin(),
|
||||
packedProperties.end(),
|
||||
[](const MaterialProperty& left, const MaterialProperty& right) {
|
||||
return std::strcmp(left.name.CStr(), right.name.CStr()) < 0;
|
||||
});
|
||||
}
|
||||
|
||||
m_constantLayout.Clear();
|
||||
m_constantLayout.Reserve(packedProperties.size());
|
||||
Core::uint32 currentOffset = 0;
|
||||
for (const MaterialProperty& property : packedProperties) {
|
||||
MaterialConstantFieldDesc field;
|
||||
field.name = property.name;
|
||||
field.type = property.type;
|
||||
field.offset = currentOffset;
|
||||
field.size = GetPackedMaterialPropertySize(property.type);
|
||||
field.alignedSize = static_cast<Core::uint32>(kMaterialConstantSlotSize);
|
||||
m_constantLayout.PushBack(field);
|
||||
currentOffset += field.alignedSize;
|
||||
}
|
||||
|
||||
m_constantBufferData.Clear();
|
||||
m_constantBufferData.Resize(packedProperties.size() * kMaterialConstantSlotSize);
|
||||
m_constantBufferData.Resize(static_cast<size_t>(currentOffset));
|
||||
if (!packedProperties.empty()) {
|
||||
std::memset(m_constantBufferData.Data(), 0, m_constantBufferData.Size());
|
||||
}
|
||||
@@ -453,7 +794,7 @@ void Material::UpdateConstantBuffer() {
|
||||
for (size_t propertyIndex = 0; propertyIndex < packedProperties.size(); ++propertyIndex) {
|
||||
WritePackedMaterialProperty(
|
||||
m_constantBufferData.Data() + propertyIndex * kMaterialConstantSlotSize,
|
||||
*packedProperties[propertyIndex]);
|
||||
packedProperties[propertyIndex]);
|
||||
}
|
||||
UpdateMemorySize();
|
||||
}
|
||||
@@ -468,7 +809,15 @@ void Material::BeginAsyncTextureLoad(Core::uint32 index) {
|
||||
}
|
||||
|
||||
MaterialTextureBinding& binding = m_textureBindings[index];
|
||||
if (binding.texture.Get() != nullptr || binding.texturePath.Empty() || binding.pendingLoad != nullptr) {
|
||||
if (binding.texture.Get() != nullptr || binding.pendingLoad != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (binding.texturePath.Empty() && binding.textureRef.IsValid()) {
|
||||
ResourceManager::Get().TryResolveAssetPath(binding.textureRef, binding.texturePath);
|
||||
}
|
||||
|
||||
if (binding.texturePath.Empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -505,7 +854,9 @@ void Material::ResolvePendingTextureBinding(Core::uint32 index) {
|
||||
|
||||
binding.texture = ResourceHandle<Texture>(static_cast<Texture*>(completedLoad->resource));
|
||||
if (binding.texture.Get() != nullptr) {
|
||||
binding.texturePath = binding.texture->GetPath();
|
||||
if (binding.texturePath.Empty()) {
|
||||
binding.texturePath = binding.texture->GetPath();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -520,6 +871,11 @@ bool Material::HasProperty(const Containers::String& name) const {
|
||||
}
|
||||
|
||||
void Material::RemoveProperty(const Containers::String& name) {
|
||||
if (ResetPropertyToShaderDefault(name)) {
|
||||
MarkChanged(true);
|
||||
return;
|
||||
}
|
||||
|
||||
const MaterialProperty* property = m_properties.Find(name);
|
||||
const bool removeTextureBinding =
|
||||
property != nullptr &&
|
||||
@@ -536,9 +892,79 @@ void Material::RemoveProperty(const Containers::String& name) {
|
||||
|
||||
void Material::ClearAllProperties() {
|
||||
m_properties.Clear();
|
||||
m_constantLayout.Clear();
|
||||
m_textureBindings.Clear();
|
||||
m_constantBufferData.Clear();
|
||||
MarkChanged(false);
|
||||
SyncShaderSchemaProperties(false);
|
||||
MarkChanged(true);
|
||||
}
|
||||
|
||||
const ShaderPropertyDesc* Material::FindShaderPropertyDesc(const Containers::String& name) const {
|
||||
if (m_shader.Get() == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return m_shader->FindProperty(name);
|
||||
}
|
||||
|
||||
bool Material::CanAssignPropertyType(const Containers::String& name, MaterialPropertyType type) const {
|
||||
const ShaderPropertyDesc* shaderProperty = FindShaderPropertyDesc(name);
|
||||
if (shaderProperty == nullptr) {
|
||||
return m_shader.Get() == nullptr;
|
||||
}
|
||||
|
||||
return IsMaterialPropertyCompatibleWithShaderProperty(type, shaderProperty->type);
|
||||
}
|
||||
|
||||
bool Material::ResetPropertyToShaderDefault(const Containers::String& name) {
|
||||
const ShaderPropertyDesc* shaderProperty = FindShaderPropertyDesc(name);
|
||||
if (shaderProperty == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
MaterialProperty defaultProperty;
|
||||
if (!TryBuildDefaultMaterialProperty(*shaderProperty, defaultProperty)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
RemoveTextureBindingByName(m_textureBindings, name);
|
||||
m_properties.Insert(name, defaultProperty);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Material::SyncShaderSchemaProperties(bool removeUnknownProperties) {
|
||||
if (m_shader.Get() == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (removeUnknownProperties) {
|
||||
std::vector<Containers::String> unknownProperties;
|
||||
const auto pairs = m_properties.GetPairs();
|
||||
unknownProperties.reserve(pairs.Size());
|
||||
for (const auto& pair : pairs) {
|
||||
if (FindShaderPropertyDesc(pair.first) == nullptr) {
|
||||
unknownProperties.push_back(pair.first);
|
||||
}
|
||||
}
|
||||
|
||||
for (const Containers::String& propertyName : unknownProperties) {
|
||||
m_properties.Erase(propertyName);
|
||||
RemoveTextureBindingByName(m_textureBindings, propertyName);
|
||||
}
|
||||
}
|
||||
|
||||
for (const ShaderPropertyDesc& shaderProperty : m_shader->GetProperties()) {
|
||||
const MaterialProperty* property = m_properties.Find(shaderProperty.name);
|
||||
if (property == nullptr ||
|
||||
!IsMaterialPropertyCompatibleWithShaderProperty(property->type, shaderProperty.type)) {
|
||||
ResetPropertyToShaderDefault(shaderProperty.name);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!IsTextureMaterialPropertyType(property->type)) {
|
||||
RemoveTextureBindingByName(m_textureBindings, shaderProperty.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Material::MarkChanged(bool updateConstantBuffer) {
|
||||
@@ -553,6 +979,7 @@ void Material::MarkChanged(bool updateConstantBuffer) {
|
||||
|
||||
void Material::UpdateMemorySize() {
|
||||
m_memorySize = m_constantBufferData.Size() +
|
||||
m_constantLayout.Size() * sizeof(MaterialConstantFieldDesc) +
|
||||
sizeof(MaterialRenderState) +
|
||||
m_shaderPass.Length() +
|
||||
m_tags.Size() * sizeof(MaterialTagEntry) +
|
||||
@@ -566,6 +993,10 @@ void Material::UpdateMemorySize() {
|
||||
m_memorySize += tag.value.Length();
|
||||
}
|
||||
|
||||
for (const MaterialConstantFieldDesc& field : m_constantLayout) {
|
||||
m_memorySize += field.name.Length();
|
||||
}
|
||||
|
||||
for (const auto& binding : m_textureBindings) {
|
||||
m_memorySize += binding.name.Length();
|
||||
m_memorySize += binding.texturePath.Length();
|
||||
|
||||
Reference in New Issue
Block a user