Align URP scene drawing with RenderGraph renderer lists

This commit is contained in:
2026-04-28 00:03:24 +08:00
parent 6b488d5eac
commit 03967b152d
13 changed files with 908 additions and 48 deletions

View File

@@ -30,5 +30,53 @@ namespace XCEngine.Rendering.RenderGraphModule
return m_context.AddRasterPass(passName);
}
public XCEngine.Rendering.RendererListHandle
CreateRendererList(
XCEngine.Rendering.RendererListDesc rendererListDesc)
{
return CreateRendererList(
rendererListDesc,
XCEngine.Rendering.DrawingSettings.CreateDefault());
}
public XCEngine.Rendering.RendererListHandle
CreateRendererList(
XCEngine.Rendering.RendererListDesc rendererListDesc,
XCEngine.Rendering.DrawingSettings drawingSettings)
{
if (m_context == null)
{
throw new InvalidOperationException(
"RenderGraph is not bound to a recording context.");
}
return m_context.CreateRendererList(
rendererListDesc,
drawingSettings);
}
internal string passName =>
m_context != null
? m_context.passName
: string.Empty;
public XCEngine.Rendering.RenderGraphTextureHandle
sourceColorTexture =>
m_context != null
? m_context.sourceColorTexture
: default;
public XCEngine.Rendering.RenderGraphTextureHandle
primaryColorTarget =>
m_context != null
? m_context.primaryColorTarget
: default;
public XCEngine.Rendering.RenderGraphTextureHandle
depthTarget =>
m_context != null
? m_context.depthTarget
: default;
}
}