feat(srp): add drawing settings override material seam
- add a managed DrawingSettings seam for scene draw authoring - let builtin forward scene draws use an override material when provided - wire DrawObjectsPass and RenderObjectsRendererFeature through the new settings
This commit is contained in:
@@ -67,22 +67,47 @@ namespace XCEngine.Rendering
|
||||
public bool DrawRenderers(
|
||||
SceneRenderPhase scenePhase,
|
||||
RendererListType rendererListType)
|
||||
{
|
||||
return DrawRenderers(
|
||||
scenePhase,
|
||||
rendererListType,
|
||||
DrawingSettings.CreateDefault());
|
||||
}
|
||||
|
||||
public bool DrawRenderers(
|
||||
SceneRenderPhase scenePhase,
|
||||
RendererListType rendererListType,
|
||||
DrawingSettings drawingSettings)
|
||||
{
|
||||
return DrawRenderers(
|
||||
scenePhase,
|
||||
RendererListDesc.CreateDefault(
|
||||
rendererListType));
|
||||
rendererListType),
|
||||
drawingSettings);
|
||||
}
|
||||
|
||||
public bool DrawRenderers(
|
||||
SceneRenderPhase scenePhase,
|
||||
RendererListDesc rendererListDesc)
|
||||
{
|
||||
return DrawRenderers(
|
||||
scenePhase,
|
||||
rendererListDesc,
|
||||
DrawingSettings.CreateDefault());
|
||||
}
|
||||
|
||||
public bool DrawRenderers(
|
||||
SceneRenderPhase scenePhase,
|
||||
RendererListDesc rendererListDesc,
|
||||
DrawingSettings drawingSettings)
|
||||
{
|
||||
return InternalCalls
|
||||
.Rendering_ScriptableRenderContext_DrawRenderersByDesc(
|
||||
m_nativeHandle,
|
||||
(int)scenePhase,
|
||||
ref rendererListDesc);
|
||||
ref rendererListDesc,
|
||||
drawingSettings.overrideMaterialPath ??
|
||||
string.Empty);
|
||||
}
|
||||
|
||||
public bool RecordOpaqueScenePhase()
|
||||
|
||||
Reference in New Issue
Block a user