Add Nahida model import and preview pipeline
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@@ -185,7 +185,7 @@ void DumpMeshDiagnostics(const char* label, const Mesh* mesh) {
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const StaticMeshVertex& firstVertex = vertices[0];
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std::printf(
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"[NahidaDiag] %s firstVertex pos=(%.4f, %.4f, %.4f) normal=(%.4f, %.4f, %.4f) tangent=(%.4f, %.4f, %.4f) bitangent=(%.4f, %.4f, %.4f) uv=(%.4f, %.4f)\n",
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"[NahidaDiag] %s firstVertex pos=(%.4f, %.4f, %.4f) normal=(%.4f, %.4f, %.4f) tangent=(%.4f, %.4f, %.4f) bitangent=(%.4f, %.4f, %.4f) uv0=(%.4f, %.4f) uv1=(%.4f, %.4f) color=(%.4f, %.4f, %.4f, %.4f)\n",
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label,
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firstVertex.position.x,
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firstVertex.position.y,
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@@ -200,7 +200,13 @@ void DumpMeshDiagnostics(const char* label, const Mesh* mesh) {
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firstVertex.bitangent.y,
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firstVertex.bitangent.z,
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firstVertex.uv0.x,
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firstVertex.uv0.y);
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firstVertex.uv0.y,
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firstVertex.uv1.x,
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firstVertex.uv1.y,
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firstVertex.color.x,
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firstVertex.color.y,
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firstVertex.color.z,
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firstVertex.color.w);
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std::printf(
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"[NahidaDiag] %s uvRange min=(%.4f, %.4f) max=(%.4f, %.4f)\n",
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label,
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@@ -356,6 +362,16 @@ void NahidaPreviewSceneTest::SetUp() {
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ASSERT_NE(m_scene->Find("Face"), nullptr);
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PreloadSceneResources();
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auto* bodyMeshObject = m_scene->Find("Body_Mesh0");
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ASSERT_NE(bodyMeshObject, nullptr);
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auto* bodyMeshFilter = bodyMeshObject->GetComponent<MeshFilterComponent>();
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ASSERT_NE(bodyMeshFilter, nullptr);
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Mesh* bodyMesh = bodyMeshFilter->GetMesh();
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ASSERT_NE(bodyMesh, nullptr);
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EXPECT_TRUE(HasVertexAttribute(bodyMesh->GetVertexAttributes(), VertexAttribute::Color));
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EXPECT_TRUE(HasVertexAttribute(bodyMesh->GetVertexAttributes(), VertexAttribute::UV1));
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ApplyIsolationFilter();
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ApplyDiagnosticOverrides();
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DumpTargetDiagnostics();
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