fix(docs): correct D3D12 Fence cross-references to use local fence links instead of threading
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@@ -64,12 +64,12 @@ fence.Shutdown();
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## 相关文档
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- [Initialize](../../../threading/task-system/initialize.md)
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- [Shutdown](../../../threading/task-system/shutdown.md)
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- [Signal](../../command-queue/signal.md)
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- [Wait](../../../threading/task-group/wait.md)
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- [GetCompletedValue](../../command-queue/get-completed-value.md)
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- [Initialize](../../fence/constructor.md)
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- [Shutdown](../../fence/shutdown.md)
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- [Signal](../../fence/signal.md)
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- [Wait](../../fence/wait.md)
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- [GetCompletedValue](../../fence/get-completed-value.md)
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- [IsSignaled](../../fence/is-signaled.md)
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- [GetEventHandle](get-event-handle.md)
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- [GetNativeHandle](../../buffer/get-native-handle.md)
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- [GetNativeHandle](../../fence/get-native-handle.md)
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- [GetFence](get-fence.md)
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