test(Resources): Add comprehensive resource system tests (8 new test files, +48 test cases)
- Add Shader tests (8 test cases) - Add Material tests (13 test cases) - Add FileArchive tests (7 test cases) - Add Loader tests for Texture, Mesh, Audio, Shader, Material (4 tests each) - Implement IResourceLoader.cpp with ReadFileData and GetExtension - Update CMakeLists.txt to include new test files and source
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tests/Resources/test_audio_loader.cpp
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37
tests/Resources/test_audio_loader.cpp
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#include <gtest/gtest.h>
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#include <XCEngine/Resources/AudioLoader.h>
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#include <XCEngine/Resources/ResourceTypes.h>
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#include <XCEngine/Containers/Array.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Containers;
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namespace {
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TEST(AudioLoader, GetResourceType) {
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AudioLoader loader;
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EXPECT_EQ(loader.GetResourceType(), ResourceType::AudioClip);
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}
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TEST(AudioLoader, GetSupportedExtensions) {
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AudioLoader loader;
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auto extensions = loader.GetSupportedExtensions();
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EXPECT_GE(extensions.Size(), 1u);
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}
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TEST(AudioLoader, CanLoad) {
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AudioLoader loader;
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EXPECT_TRUE(loader.CanLoad("test.wav"));
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EXPECT_TRUE(loader.CanLoad("test.mp3"));
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EXPECT_TRUE(loader.CanLoad("test.ogg"));
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EXPECT_FALSE(loader.CanLoad("test.txt"));
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EXPECT_FALSE(loader.CanLoad("test.png"));
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}
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TEST(AudioLoader, LoadInvalidPath) {
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AudioLoader loader;
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LoadResult result = loader.Load("invalid/path/audio.wav");
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EXPECT_FALSE(result);
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}
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} // namespace
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