Refactor XCUI editor module layout
This commit is contained in:
@@ -0,0 +1,31 @@
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add_executable(editor_ui_object_field_basic_validation WIN32
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main.cpp
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)
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target_include_directories(editor_ui_object_field_basic_validation PRIVATE
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${CMAKE_SOURCE_DIR}/tests/UI/Editor/integration/shared/src
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${CMAKE_SOURCE_DIR}/new_editor/include
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${CMAKE_SOURCE_DIR}/new_editor/app
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${CMAKE_SOURCE_DIR}/engine/include
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)
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target_compile_definitions(editor_ui_object_field_basic_validation PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
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)
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if(MSVC)
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target_compile_options(editor_ui_object_field_basic_validation PRIVATE /utf-8 /FS)
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set_property(TARGET editor_ui_object_field_basic_validation PROPERTY
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MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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target_link_libraries(editor_ui_object_field_basic_validation PRIVATE
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XCUIEditorLib
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XCUIEditorHost
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)
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set_target_properties(editor_ui_object_field_basic_validation PROPERTIES
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OUTPUT_NAME "XCUIEditorObjectFieldBasicValidation"
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)
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@@ -0,0 +1 @@
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736
tests/UI/Editor/integration/shell/object_field_basic/main.cpp
Normal file
736
tests/UI/Editor/integration/shell/object_field_basic/main.cpp
Normal file
@@ -0,0 +1,736 @@
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <XCEditor/Foundation/UIEditorTheme.h>
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#include <XCEditor/Fields/UIEditorObjectField.h>
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#include <XCEditor/Fields/UIEditorObjectFieldInteraction.h>
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#include "EditorValidationTheme.h"
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#include "Host/AutoScreenshot.h"
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#include "Host/NativeRenderer.h"
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#include <XCEngine/Input/InputTypes.h>
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#include <XCEngine/UI/DrawData.h>
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#include <windows.h>
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#include <windowsx.h>
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#include <algorithm>
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#include <filesystem>
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#include <string>
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#include <string_view>
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#include <vector>
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#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
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#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
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#endif
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namespace {
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using XCEngine::Input::KeyCode;
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using XCEngine::UI::UIDrawData;
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using XCEngine::UI::UIDrawList;
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using XCEngine::UI::UIInputEvent;
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using XCEngine::UI::UIInputEventType;
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using XCEngine::UI::UIPoint;
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using XCEngine::UI::UIPointerButton;
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using XCEngine::UI::UIRect;
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using XCEngine::UI::Editor::Host::AutoScreenshotController;
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using XCEngine::UI::Editor::Host::NativeRenderer;
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using XCEngine::UI::Editor::UIEditorObjectFieldInteractionFrame;
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using XCEngine::UI::Editor::UIEditorObjectFieldInteractionResult;
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using XCEngine::UI::Editor::UIEditorObjectFieldInteractionState;
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using XCEngine::UI::Editor::UpdateUIEditorObjectFieldInteraction;
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using XCEngine::UI::Editor::Widgets::AppendUIEditorObjectField;
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using XCEngine::UI::Editor::Widgets::UIEditorObjectFieldHitTarget;
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using XCEngine::UI::Editor::Widgets::UIEditorObjectFieldHitTargetKind;
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using XCEngine::UI::Editor::Widgets::UIEditorObjectFieldSpec;
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constexpr const wchar_t* kWindowClassName = L"XCUIEditorObjectFieldBasicValidation";
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constexpr const wchar_t* kWindowTitle = L"XCUI Editor | ObjectField Basic";
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enum class ActionId : unsigned char {
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Reset = 0,
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Capture
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};
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struct ButtonLayout {
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ActionId action = ActionId::Reset;
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const char* label = "";
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UIRect rect = {};
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};
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struct ScenarioLayout {
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UIRect introRect = {};
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UIRect controlRect = {};
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UIRect stateRect = {};
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UIRect previewRect = {};
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UIRect fieldRect = {};
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std::vector<ButtonLayout> buttons = {};
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};
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std::filesystem::path ResolveRepoRootPath() {
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std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
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if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
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root = root.substr(1u, root.size() - 2u);
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}
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return std::filesystem::path(root).lexically_normal();
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}
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bool ContainsPoint(const UIRect& rect, float x, float y) {
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return x >= rect.x &&
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x <= rect.x + rect.width &&
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y >= rect.y &&
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y <= rect.y + rect.height;
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}
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std::int32_t MapObjectFieldKey(UINT keyCode) {
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switch (keyCode) {
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case VK_SPACE:
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return static_cast<std::int32_t>(KeyCode::Space);
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case VK_RETURN:
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return static_cast<std::int32_t>(KeyCode::Enter);
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case VK_DELETE:
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return static_cast<std::int32_t>(KeyCode::Delete);
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case VK_BACK:
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return static_cast<std::int32_t>(KeyCode::Backspace);
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default:
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return static_cast<std::int32_t>(KeyCode::None);
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}
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}
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ScenarioLayout BuildScenarioLayout(
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float width,
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float height,
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const XCEngine::Tests::EditorUI::EditorValidationShellMetrics& shellMetrics) {
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const float margin = shellMetrics.margin;
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constexpr float leftWidth = 440.0f;
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const float gap = shellMetrics.gap;
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ScenarioLayout layout = {};
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layout.introRect = UIRect(margin, margin, leftWidth, 236.0f);
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layout.controlRect = UIRect(margin, layout.introRect.y + layout.introRect.height + gap, leftWidth, 84.0f);
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layout.stateRect = UIRect(
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margin,
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layout.controlRect.y + layout.controlRect.height + gap,
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leftWidth,
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(std::max)(232.0f, height - (layout.controlRect.y + layout.controlRect.height + gap) - margin));
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layout.previewRect = UIRect(
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leftWidth + margin * 2.0f,
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margin,
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(std::max)(420.0f, width - leftWidth - margin * 3.0f),
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height - margin * 2.0f);
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layout.fieldRect = UIRect(
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layout.previewRect.x + 24.0f,
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layout.previewRect.y + 82.0f,
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(std::min)(440.0f, layout.previewRect.width - 48.0f),
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22.0f);
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const float buttonWidth = (layout.controlRect.width - 44.0f) * 0.5f;
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const float buttonY = layout.controlRect.y + 32.0f;
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layout.buttons = {
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{ ActionId::Reset, "重置", UIRect(layout.controlRect.x + 14.0f, buttonY, buttonWidth, 36.0f) },
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{ ActionId::Capture, "截图(F12)", UIRect(layout.controlRect.x + 26.0f + buttonWidth, buttonY, buttonWidth, 36.0f) }
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};
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return layout;
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}
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void DrawCard(
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UIDrawList& drawList,
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const UIRect& rect,
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const XCEngine::Tests::EditorUI::EditorValidationShellPalette& shellPalette,
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const XCEngine::Tests::EditorUI::EditorValidationShellMetrics& shellMetrics,
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std::string_view title,
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std::string_view subtitle = {}) {
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drawList.AddFilledRect(rect, shellPalette.cardBackground, shellMetrics.cardRadius);
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drawList.AddRectOutline(rect, shellPalette.cardBorder, 1.0f, shellMetrics.cardRadius);
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drawList.AddText(
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UIPoint(rect.x + 16.0f, rect.y + 14.0f),
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std::string(title),
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shellPalette.textPrimary,
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shellMetrics.titleFontSize);
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if (!subtitle.empty()) {
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drawList.AddText(
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UIPoint(rect.x + 16.0f, rect.y + 40.0f),
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std::string(subtitle),
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shellPalette.textMuted,
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shellMetrics.bodyFontSize);
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}
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}
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void DrawButton(
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UIDrawList& drawList,
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const ButtonLayout& button,
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const XCEngine::Tests::EditorUI::EditorValidationShellPalette& shellPalette,
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const XCEngine::Tests::EditorUI::EditorValidationShellMetrics& shellMetrics,
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bool hovered) {
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drawList.AddFilledRect(
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button.rect,
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hovered ? shellPalette.buttonHoverBackground : shellPalette.buttonBackground,
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shellMetrics.buttonRadius);
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drawList.AddRectOutline(button.rect, shellPalette.cardBorder, 1.0f, shellMetrics.buttonRadius);
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drawList.AddText(
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UIPoint(button.rect.x + 16.0f, button.rect.y + 10.0f),
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button.label,
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shellPalette.textPrimary,
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shellMetrics.bodyFontSize);
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}
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std::string DescribeHitTarget(const UIEditorObjectFieldHitTarget& hitTarget) {
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switch (hitTarget.kind) {
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case UIEditorObjectFieldHitTargetKind::ValueBox:
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return "value_box";
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case UIEditorObjectFieldHitTargetKind::ClearButton:
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return "clear_button";
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case UIEditorObjectFieldHitTargetKind::PickerButton:
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return "picker_button";
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case UIEditorObjectFieldHitTargetKind::Row:
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return "row";
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case UIEditorObjectFieldHitTargetKind::None:
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default:
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return "none";
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}
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}
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UIInputEvent MakePointerEvent(
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UIInputEventType type,
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const UIPoint& position,
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UIPointerButton button = UIPointerButton::None) {
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UIInputEvent event = {};
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event.type = type;
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event.position = position;
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event.pointerButton = button;
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return event;
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}
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UIInputEvent MakeFocusEvent(UIInputEventType type) {
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UIInputEvent event = {};
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event.type = type;
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return event;
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}
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UIInputEvent MakeKeyEvent(std::int32_t keyCode) {
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UIInputEvent event = {};
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event.type = UIInputEventType::KeyDown;
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event.keyCode = keyCode;
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return event;
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}
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class ScenarioApp {
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public:
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int Run(HINSTANCE hInstance, int nCmdShow) {
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if (!Initialize(hInstance, nCmdShow)) {
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Shutdown();
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return 1;
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}
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MSG message = {};
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while (message.message != WM_QUIT) {
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if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
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TranslateMessage(&message);
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DispatchMessageW(&message);
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continue;
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}
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RenderFrame();
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Sleep(8);
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}
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Shutdown();
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return static_cast<int>(message.wParam);
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}
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private:
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
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if (message == WM_NCCREATE) {
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const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
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auto* app = static_cast<ScenarioApp*>(createStruct->lpCreateParams);
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SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
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return TRUE;
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}
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auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
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if (app == nullptr) {
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return DefWindowProcW(hwnd, message, wParam, lParam);
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}
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return app->HandleMessage(hwnd, message, wParam, lParam);
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}
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bool Initialize(HINSTANCE hInstance, int nCmdShow) {
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m_hInstance = hInstance;
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WNDCLASSEXW windowClass = {};
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windowClass.cbSize = sizeof(windowClass);
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windowClass.style = CS_HREDRAW | CS_VREDRAW;
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windowClass.lpfnWndProc = &ScenarioApp::WndProc;
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windowClass.hInstance = hInstance;
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windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
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windowClass.lpszClassName = kWindowClassName;
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m_windowClassAtom = RegisterClassExW(&windowClass);
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if (m_windowClassAtom == 0) {
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return false;
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}
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m_hwnd = CreateWindowExW(
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0,
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kWindowClassName,
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kWindowTitle,
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WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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1360,
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820,
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nullptr,
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nullptr,
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hInstance,
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this);
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if (m_hwnd == nullptr) {
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return false;
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}
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ShowWindow(m_hwnd, nCmdShow);
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UpdateWindow(m_hwnd);
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if (!m_renderer.Initialize(m_hwnd)) {
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return false;
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}
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m_shellPalette = XCEngine::Tests::EditorUI::GetEditorValidationShellPalette();
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m_shellMetrics = XCEngine::Tests::EditorUI::GetEditorValidationShellMetrics();
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m_fieldMetrics = XCEngine::UI::Editor::ResolveUIEditorObjectFieldMetrics();
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m_fieldPalette = XCEngine::UI::Editor::ResolveUIEditorObjectFieldPalette();
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m_captureRoot =
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ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/object_field_basic/captures";
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m_autoScreenshot.Initialize(m_captureRoot);
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ResetScenario();
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return true;
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}
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void Shutdown() {
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m_autoScreenshot.Shutdown();
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m_renderer.Shutdown();
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if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
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DestroyWindow(m_hwnd);
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}
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m_hwnd = nullptr;
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if (m_windowClassAtom != 0 && m_hInstance != nullptr) {
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UnregisterClassW(kWindowClassName, m_hInstance);
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m_windowClassAtom = 0;
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}
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}
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void ResetScenario() {
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m_spec = {};
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m_spec.fieldId = "target";
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m_spec.label = "Target";
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m_spec.objectName = "Main Camera";
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m_spec.objectTypeName = "Camera";
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m_spec.emptyText = "None (GameObject)";
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m_spec.hasValue = true;
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m_spec.showClearButton = true;
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m_spec.showPickerButton = true;
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m_interactionState = {};
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m_activateCount = 0u;
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m_lastResult = "已重置到默认 ObjectField 状态";
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m_hoveredAction = ActionId::Reset;
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m_pressedAction = ActionId::Reset;
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m_hasHoveredAction = false;
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m_hasPressedAction = false;
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}
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ScenarioLayout GetLayout() const {
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RECT clientRect = {};
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GetClientRect(m_hwnd, &clientRect);
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const float width = static_cast<float>((std::max)(clientRect.right - clientRect.left, 1L));
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const float height = static_cast<float>((std::max)(clientRect.bottom - clientRect.top, 1L));
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return BuildScenarioLayout(width, height, m_shellMetrics);
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}
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void UpdateHoveredAction(const ScenarioLayout& layout, float x, float y) {
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for (const ButtonLayout& button : layout.buttons) {
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if (ContainsPoint(button.rect, x, y)) {
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m_hoveredAction = button.action;
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m_hasHoveredAction = true;
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return;
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}
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}
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m_hasHoveredAction = false;
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}
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const ButtonLayout* HitTestAction(const ScenarioLayout& layout, float x, float y) const {
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for (const ButtonLayout& button : layout.buttons) {
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if (ContainsPoint(button.rect, x, y)) {
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return &button;
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}
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}
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return nullptr;
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}
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void ApplyInteractionResult(const UIEditorObjectFieldInteractionResult& result) {
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if (result.activateRequested) {
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++m_activateCount;
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m_lastResult = "已触发 activateRequested";
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return;
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}
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if (result.clearRequested) {
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m_spec.hasValue = false;
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m_spec.objectName.clear();
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m_spec.objectTypeName.clear();
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m_lastResult = "已触发 clearRequested,当前引用已清空";
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return;
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}
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if (result.focusChanged) {
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m_lastResult = std::string("焦点已切换: ") + (m_interactionState.fieldState.focused ? "focused" : "blurred");
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return;
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}
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if (result.consumed) {
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m_lastResult = "输入已消费";
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return;
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}
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}
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void QueueInput(UIInputEvent event) {
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m_pendingInputEvents.push_back(std::move(event));
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}
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void ExecuteAction(ActionId action) {
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switch (action) {
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case ActionId::Reset:
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ResetScenario();
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break;
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case ActionId::Capture:
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m_autoScreenshot.RequestCapture("manual_button");
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m_lastResult = "截图已排队,输出到 captures/latest.png";
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break;
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}
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}
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void HandleMouseMove(float x, float y) {
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m_mousePosition = UIPoint(x, y);
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const ScenarioLayout layout = GetLayout();
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UpdateHoveredAction(layout, x, y);
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TRACKMOUSEEVENT trackEvent = {};
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trackEvent.cbSize = sizeof(trackEvent);
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trackEvent.dwFlags = TME_LEAVE;
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trackEvent.hwndTrack = m_hwnd;
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TrackMouseEvent(&trackEvent);
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QueueInput(MakePointerEvent(UIInputEventType::PointerMove, m_mousePosition));
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}
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void HandleMouseLeave() {
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m_mousePosition = UIPoint(-1000.0f, -1000.0f);
|
||||
m_hasHoveredAction = false;
|
||||
QueueInput(MakePointerEvent(UIInputEventType::PointerLeave, m_mousePosition));
|
||||
}
|
||||
|
||||
void HandleLeftButtonDown(float x, float y) {
|
||||
SetFocus(m_hwnd);
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
|
||||
const ScenarioLayout layout = GetLayout();
|
||||
UpdateHoveredAction(layout, x, y);
|
||||
if (const ButtonLayout* button = HitTestAction(layout, x, y)) {
|
||||
m_pressedAction = button->action;
|
||||
m_hasPressedAction = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_hasPressedAction = false;
|
||||
QueueInput(MakePointerEvent(
|
||||
UIInputEventType::PointerButtonDown,
|
||||
m_mousePosition,
|
||||
UIPointerButton::Left));
|
||||
}
|
||||
|
||||
void HandleLeftButtonUp(float x, float y) {
|
||||
m_mousePosition = UIPoint(x, y);
|
||||
|
||||
const ScenarioLayout layout = GetLayout();
|
||||
UpdateHoveredAction(layout, x, y);
|
||||
if (const ButtonLayout* button = HitTestAction(layout, x, y)) {
|
||||
if (m_hasPressedAction && m_pressedAction == button->action) {
|
||||
ExecuteAction(button->action);
|
||||
}
|
||||
m_hasPressedAction = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_hasPressedAction = false;
|
||||
QueueInput(MakePointerEvent(
|
||||
UIInputEventType::PointerButtonUp,
|
||||
m_mousePosition,
|
||||
UIPointerButton::Left));
|
||||
}
|
||||
|
||||
void HandleKeyDown(std::int32_t keyCode) {
|
||||
QueueInput(MakeKeyEvent(keyCode));
|
||||
}
|
||||
|
||||
void OnResize(UINT width, UINT height) {
|
||||
if (width == 0u || height == 0u) {
|
||||
return;
|
||||
}
|
||||
m_renderer.Resize(width, height);
|
||||
}
|
||||
|
||||
void RenderFrame() {
|
||||
if (m_hwnd == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
RECT clientRect = {};
|
||||
GetClientRect(m_hwnd, &clientRect);
|
||||
const float width = static_cast<float>((std::max)(clientRect.right - clientRect.left, 1L));
|
||||
const float height = static_cast<float>((std::max)(clientRect.bottom - clientRect.top, 1L));
|
||||
|
||||
const ScenarioLayout layout = BuildScenarioLayout(width, height, m_shellMetrics);
|
||||
std::vector<UIInputEvent> events = std::move(m_pendingInputEvents);
|
||||
m_pendingInputEvents.clear();
|
||||
|
||||
m_frame = UpdateUIEditorObjectFieldInteraction(
|
||||
m_interactionState,
|
||||
m_spec,
|
||||
layout.fieldRect,
|
||||
events,
|
||||
m_fieldMetrics);
|
||||
ApplyInteractionResult(m_frame.result);
|
||||
|
||||
UIDrawData drawData = {};
|
||||
UIDrawList& drawList = drawData.EmplaceDrawList("EditorObjectFieldBasic");
|
||||
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), m_shellPalette.windowBackground);
|
||||
|
||||
DrawCard(
|
||||
drawList,
|
||||
layout.introRect,
|
||||
m_shellPalette,
|
||||
m_shellMetrics,
|
||||
"这个测试在验证什么功能?",
|
||||
"验证 Unity 风格 ObjectField 的值框、类型标签、clear / picker 按钮,以及 focus、activate、clear 契约。");
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 72.0f),
|
||||
"1. 点击 value box 或 picker 按钮,应触发 activateRequested。",
|
||||
m_shellPalette.textPrimary,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
|
||||
"2. 点击 clear 按钮,或 focused 时按 Delete / Backspace,应清空当前对象。",
|
||||
m_shellPalette.textPrimary,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 116.0f),
|
||||
"3. focused 后按 Enter / Space,应继续走 activate 契约。",
|
||||
m_shellPalette.textPrimary,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 138.0f),
|
||||
"4. 重点检查 Hover、Focused、Has Value、Activate Count、Result 是否同步。",
|
||||
m_shellPalette.textPrimary,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 160.0f),
|
||||
"5. 按 F12 或点击截图按钮,可导出当前窗口截图。",
|
||||
m_shellPalette.textPrimary,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
|
||||
DrawCard(
|
||||
drawList,
|
||||
layout.controlRect,
|
||||
m_shellPalette,
|
||||
m_shellMetrics,
|
||||
"操作",
|
||||
"这里只保留当前场景需要的最小操作。");
|
||||
for (const ButtonLayout& button : layout.buttons) {
|
||||
DrawButton(
|
||||
drawList,
|
||||
button,
|
||||
m_shellPalette,
|
||||
m_shellMetrics,
|
||||
m_hasHoveredAction && m_hoveredAction == button.action);
|
||||
}
|
||||
|
||||
DrawCard(
|
||||
drawList,
|
||||
layout.stateRect,
|
||||
m_shellPalette,
|
||||
m_shellMetrics,
|
||||
"状态摘要",
|
||||
"重点检查 hit、focus、value、activate、result。");
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 74.0f),
|
||||
"Hover: " + DescribeHitTarget(m_frame.result.hitTarget),
|
||||
m_shellPalette.textPrimary,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 96.0f),
|
||||
std::string("Focused: ") + (m_interactionState.fieldState.focused ? "是" : "否"),
|
||||
m_interactionState.fieldState.focused ? m_shellPalette.textSuccess : m_shellPalette.textMuted,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 118.0f),
|
||||
std::string("Has Value: ") + (m_spec.hasValue ? "是" : "否"),
|
||||
m_spec.hasValue ? m_shellPalette.textSuccess : m_shellPalette.textMuted,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 140.0f),
|
||||
"Value: " + (m_spec.hasValue ? m_spec.objectName : m_spec.emptyText),
|
||||
m_shellPalette.textPrimary,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 162.0f),
|
||||
"Type: " + (m_spec.objectTypeName.empty() ? std::string("(none)") : m_spec.objectTypeName),
|
||||
m_shellPalette.textMuted,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 184.0f),
|
||||
"Activate Count: " + std::to_string(m_activateCount),
|
||||
m_shellPalette.textPrimary,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 206.0f),
|
||||
"Result: " + m_lastResult,
|
||||
m_shellPalette.textMuted,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
drawList.AddText(
|
||||
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 232.0f),
|
||||
m_autoScreenshot.HasPendingCapture()
|
||||
? "截图排队中..."
|
||||
: (m_autoScreenshot.GetLastCaptureSummary().empty()
|
||||
? std::string("F12 -> tests/UI/Editor/integration/shell/object_field_basic/captures/")
|
||||
: m_autoScreenshot.GetLastCaptureSummary()),
|
||||
m_shellPalette.textWeak,
|
||||
m_shellMetrics.bodyFontSize);
|
||||
|
||||
DrawCard(
|
||||
drawList,
|
||||
layout.previewRect,
|
||||
m_shellPalette,
|
||||
m_shellMetrics,
|
||||
"ObjectField 预览",
|
||||
"这里只放一个 Unity 风格 ObjectField,不混入业务 Inspector。");
|
||||
AppendUIEditorObjectField(
|
||||
drawList,
|
||||
layout.fieldRect,
|
||||
m_spec,
|
||||
m_interactionState.fieldState,
|
||||
m_fieldPalette,
|
||||
m_fieldMetrics);
|
||||
|
||||
const bool framePresented = m_renderer.Render(drawData);
|
||||
m_autoScreenshot.CaptureIfRequested(
|
||||
m_renderer,
|
||||
drawData,
|
||||
static_cast<unsigned int>(width),
|
||||
static_cast<unsigned int>(height),
|
||||
framePresented);
|
||||
}
|
||||
|
||||
LRESULT HandleMessage(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
||||
switch (message) {
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hwnd);
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
m_hwnd = nullptr;
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
|
||||
case WM_SIZE:
|
||||
if (wParam != SIZE_MINIMIZED) {
|
||||
OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
|
||||
}
|
||||
return 0;
|
||||
|
||||
case WM_ERASEBKGND:
|
||||
return 1;
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
HandleMouseMove(
|
||||
static_cast<float>(GET_X_LPARAM(lParam)),
|
||||
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||
return 0;
|
||||
|
||||
case WM_MOUSELEAVE:
|
||||
HandleMouseLeave();
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
HandleLeftButtonDown(
|
||||
static_cast<float>(GET_X_LPARAM(lParam)),
|
||||
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
HandleLeftButtonUp(
|
||||
static_cast<float>(GET_X_LPARAM(lParam)),
|
||||
static_cast<float>(GET_Y_LPARAM(lParam)));
|
||||
return 0;
|
||||
|
||||
case WM_SETFOCUS:
|
||||
QueueInput(MakeFocusEvent(UIInputEventType::FocusGained));
|
||||
return 0;
|
||||
|
||||
case WM_KILLFOCUS:
|
||||
QueueInput(MakeFocusEvent(UIInputEventType::FocusLost));
|
||||
return 0;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
case WM_SYSKEYDOWN:
|
||||
if (wParam == VK_F12) {
|
||||
m_autoScreenshot.RequestCapture("manual_f12");
|
||||
m_lastResult = "截图已排队,输出到 captures/latest.png";
|
||||
return 0;
|
||||
}
|
||||
if (const std::int32_t keyCode = MapObjectFieldKey(static_cast<UINT>(wParam));
|
||||
keyCode != static_cast<std::int32_t>(KeyCode::None)) {
|
||||
HandleKeyDown(keyCode);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProcW(hwnd, message, wParam, lParam);
|
||||
}
|
||||
|
||||
HWND m_hwnd = nullptr;
|
||||
HINSTANCE m_hInstance = nullptr;
|
||||
ATOM m_windowClassAtom = 0;
|
||||
NativeRenderer m_renderer = {};
|
||||
AutoScreenshotController m_autoScreenshot = {};
|
||||
std::filesystem::path m_captureRoot = {};
|
||||
XCEngine::Tests::EditorUI::EditorValidationShellPalette m_shellPalette = {};
|
||||
XCEngine::Tests::EditorUI::EditorValidationShellMetrics m_shellMetrics = {};
|
||||
XCEngine::UI::Editor::Widgets::UIEditorObjectFieldPalette m_fieldPalette = {};
|
||||
XCEngine::UI::Editor::Widgets::UIEditorObjectFieldMetrics m_fieldMetrics = {};
|
||||
UIEditorObjectFieldSpec m_spec = {};
|
||||
UIEditorObjectFieldInteractionState m_interactionState = {};
|
||||
UIEditorObjectFieldInteractionFrame m_frame = {};
|
||||
std::vector<UIInputEvent> m_pendingInputEvents = {};
|
||||
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
|
||||
ActionId m_hoveredAction = ActionId::Reset;
|
||||
ActionId m_pressedAction = ActionId::Reset;
|
||||
bool m_hasHoveredAction = false;
|
||||
bool m_hasPressedAction = false;
|
||||
std::string m_lastResult = {};
|
||||
std::size_t m_activateCount = 0u;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
|
||||
return ScenarioApp().Run(hInstance, nCmdShow);
|
||||
}
|
||||
Reference in New Issue
Block a user