Refactor XCUI editor module layout

This commit is contained in:
2026-04-10 00:41:28 +08:00
parent 4b47764f26
commit 02a0e626fe
263 changed files with 12396 additions and 7592 deletions

View File

@@ -1,10 +1,10 @@
#ifndef NOMINMAX
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEditor/Core/UIEditorBoolFieldInteraction.h>
#include <XCEditor/Core/UIEditorTheme.h>
#include <XCEditor/Widgets/UIEditorBoolField.h>
#include <XCEditor/Fields/UIEditorBoolFieldInteraction.h>
#include <XCEditor/Foundation/UIEditorTheme.h>
#include <XCEditor/Fields/UIEditorBoolField.h>
#include "EditorValidationTheme.h"
#include "Host/AutoScreenshot.h"
#include "Host/NativeRenderer.h"
@@ -47,7 +47,6 @@ using XCEngine::UI::Editor::Widgets::HitTestUIEditorBoolField;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldHitTarget;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorBoolFieldSpec;
namespace Style = XCEngine::UI::Style;
constexpr const wchar_t* kWindowClassName = L"XCUIEditorBoolFieldBasicValidation";
constexpr const wchar_t* kWindowTitle = L"XCUI Editor | BoolField Basic";
@@ -80,10 +79,6 @@ std::filesystem::path ResolveRepoRootPath() {
return std::filesystem::path(root).lexically_normal();
}
std::filesystem::path ResolveValidationThemePath() {
return (ResolveRepoRootPath() / "tests/UI/Editor/integration/shared/themes/editor_validation.xctheme")
.lexically_normal();
}
bool ContainsPoint(const UIRect& rect, float x, float y) {
return x >= rect.x &&
@@ -371,14 +366,6 @@ private:
m_captureRoot =
ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/bool_field_basic/captures";
m_autoScreenshot.Initialize(m_captureRoot);
const auto themeLoad =
XCEngine::Tests::EditorUI::LoadEditorValidationTheme(ResolveValidationThemePath());
if (themeLoad.succeeded) {
m_theme = themeLoad.theme;
m_themeStatus = "loaded";
} else {
m_themeStatus = themeLoad.error.empty() ? "fallback" : themeLoad.error;
}
ResetScenario();
return true;
@@ -407,7 +394,7 @@ private:
return BuildScenarioLayout(
width,
height,
XCEngine::Tests::EditorUI::ResolveEditorValidationShellMetrics(m_theme));
XCEngine::Tests::EditorUI::GetEditorValidationShellMetrics());
}
void ResetScenario() {
@@ -430,7 +417,7 @@ private:
}
const ScenarioLayout layout = GetLayout();
const auto metrics = XCEngine::UI::Editor::ResolveUIEditorBoolFieldMetrics(m_theme);
const auto metrics = XCEngine::UI::Editor::ResolveUIEditorBoolFieldMetrics();
m_frame = UpdateUIEditorBoolFieldInteraction(
m_interactionState,
m_value,
@@ -531,7 +518,7 @@ private:
UIEditorBoolFieldInteractionResult PumpEvents(std::vector<UIInputEvent> events) {
const ScenarioLayout layout = GetLayout();
const auto metrics = XCEngine::UI::Editor::ResolveUIEditorBoolFieldMetrics(m_theme);
const auto metrics = XCEngine::UI::Editor::ResolveUIEditorBoolFieldMetrics();
m_frame = UpdateUIEditorBoolFieldInteraction(
m_interactionState,
m_value,
@@ -578,15 +565,15 @@ private:
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
const auto shellMetrics = XCEngine::Tests::EditorUI::ResolveEditorValidationShellMetrics(m_theme);
const auto shellPalette = XCEngine::Tests::EditorUI::ResolveEditorValidationShellPalette(m_theme);
const auto shellMetrics = XCEngine::Tests::EditorUI::GetEditorValidationShellMetrics();
const auto shellPalette = XCEngine::Tests::EditorUI::GetEditorValidationShellPalette();
const ScenarioLayout layout = BuildScenarioLayout(width, height, shellMetrics);
RefreshFrame();
const UIEditorBoolFieldHitTarget currentHit =
HitTestUIEditorBoolField(m_frame.layout, m_mousePosition);
const auto boolMetrics = XCEngine::UI::Editor::ResolveUIEditorBoolFieldMetrics(m_theme);
const auto boolPalette = XCEngine::UI::Editor::ResolveUIEditorBoolFieldPalette(m_theme);
const auto boolMetrics = XCEngine::UI::Editor::ResolveUIEditorBoolFieldMetrics();
const auto boolPalette = XCEngine::UI::Editor::ResolveUIEditorBoolFieldPalette();
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("EditorBoolFieldBasic");
@@ -597,8 +584,8 @@ private:
layout.introRect,
shellPalette,
shellMetrics,
"这个测试在验证什么功能",
"验证 Editor BoolField 的基础交互契约,不涉及 PropertyGrid 或业务 Inspector");
"这个测试在验证什么功能",
"验证 Editor BoolField 的点击切换、键盘切换和状态同步,样式固定为 Editor 字段风格");
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 72.0f),
"1. 点击 row 或 checkbox检查 true / false 是否稳定切换。",
@@ -606,7 +593,7 @@ private:
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
"2. 控件获得 focus 后按 Space / Enter也必须能切换值。",
"2. 控件获得 focus 后按 Space / Enter也必须能切换值。",
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
@@ -644,12 +631,12 @@ private:
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 94.0f),
std::string("Focused: ") + (m_interactionState.fieldState.focused ? "" : ""),
std::string("Focused: ") + (m_interactionState.fieldState.focused ? "" : ""),
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 118.0f),
std::string("Active: ") + (m_interactionState.fieldState.active ? "" : ""),
std::string("Active: ") + (m_interactionState.fieldState.active ? "" : ""),
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
@@ -674,11 +661,6 @@ private:
captureSummary,
shellPalette.textWeak,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 214.0f),
"Theme: " + m_themeStatus,
shellPalette.textWeak,
shellMetrics.bodyFontSize);
DrawCard(
drawList,
@@ -686,7 +668,7 @@ private:
shellPalette,
shellMetrics,
"BoolField 预览",
"这里只放一个 Unity 风格 BoolField。");
"这里只放一个固定样式 BoolField,不混入其他业务控件");
UIEditorBoolFieldSpec previewSpec = m_spec;
previewSpec.value = m_value;
AppendUIEditorBoolField(
@@ -715,12 +697,10 @@ private:
bool m_value = false;
UIEditorBoolFieldInteractionState m_interactionState = {};
UIEditorBoolFieldInteractionFrame m_frame = {};
Style::UITheme m_theme = {};
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
ActionId m_hoveredAction = ActionId::Reset;
bool m_hasHoveredAction = false;
std::string m_lastResult = {};
std::string m_themeStatus = "fallback";
};
} // namespace