refactor(srp): remove managed backend key binding detour
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@@ -1,6 +1,7 @@
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#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
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#include "Rendering/Execution/DirectionalShadowExecutionState.h"
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#include "Rendering/Internal/RenderPipelineFactory.h"
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h"
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#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
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@@ -14,9 +15,7 @@ namespace Pipelines {
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namespace {
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineRendererAsset() {
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static const std::shared_ptr<const RenderPipelineAsset> s_defaultRendererAsset =
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std::make_shared<BuiltinForwardPipelineAsset>();
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return s_defaultRendererAsset;
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return Rendering::Internal::CreateDefaultPipelineRendererAsset();
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}
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std::unique_ptr<RenderPipelineRenderer> CreatePipelineRendererFromAsset(
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