feat: 实现 D3D12Texture 和 D3D12Buffer 资源类
- 添加 D3D12Texture.h/cpp - 纹理资源封装 - 添加 D3D12Buffer.h/cpp - 缓冲区资源封装 - 支持 CreateCommittedResource 创建资源 - 测试通过
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@@ -89,7 +89,9 @@ add_library(XCEngine STATIC
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include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
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include/XCEngine/RHI/D3D12/D3D12CommandList.h
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include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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include/XCEngine/RHI/D3D12/D3D12Buffer.h
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include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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include/XCEngine/RHI/D3D12/D3D12Texture.h
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include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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include/XCEngine/RHI/D3D12/D3D12Fence.h
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@@ -99,7 +101,9 @@ add_library(XCEngine STATIC
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src/RHI/D3D12CommandAllocator.cpp
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src/RHI/D3D12CommandList.cpp
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src/RHI/D3D12DescriptorHeap.cpp
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src/RHI/D3D12Buffer.cpp
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src/RHI/D3D12PipelineState.cpp
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src/RHI/D3D12Texture.cpp
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src/RHI/D3D12RootSignature.cpp
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src/RHI/D3D12SwapChain.cpp
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src/RHI/D3D12Fence.cpp
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