Engine: 实现 Components 和 Scene 模块,包含完整单元测试
新增 Components 模块: - Component 基类 (生命周期、启用状态管理) - TransformComponent (本地/世界空间变换、矩阵缓存、父子层级) - GameObject (组件管理、父子层级、激活状态、静态查找) 新增 Scene 模块: - Scene (场景管理、对象创建销毁、查找、生命周期) - SceneManager (单例模式、多场景管理、场景切换) 新增测试: - test_component.cpp (12 个测试) - test_transform_component.cpp (35 个测试) - test_game_object.cpp (26 个测试) - test_scene.cpp (20 个测试) - test_scene_manager.cpp (17 个测试) 所有测试均已编译通过。
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29
tests/Components/CMakeLists.txt
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29
tests/Components/CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
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project(XCEngine_ComponentsTests)
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set(COMPONENTS_TEST_SOURCES
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test_component.cpp
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test_transform_component.cpp
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test_game_object.cpp
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)
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add_executable(xcengine_components_tests ${COMPONENTS_TEST_SOURCES})
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if(MSVC)
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set_target_properties(xcengine_components_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(xcengine_components_tests PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(xcengine_components_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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)
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add_test(NAME ComponentTests COMMAND xcengine_components_tests)
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