Engine: 实现 Components 和 Scene 模块,包含完整单元测试
新增 Components 模块: - Component 基类 (生命周期、启用状态管理) - TransformComponent (本地/世界空间变换、矩阵缓存、父子层级) - GameObject (组件管理、父子层级、激活状态、静态查找) 新增 Scene 模块: - Scene (场景管理、对象创建销毁、查找、生命周期) - SceneManager (单例模式、多场景管理、场景切换) 新增测试: - test_component.cpp (12 个测试) - test_transform_component.cpp (35 个测试) - test_game_object.cpp (26 个测试) - test_scene.cpp (20 个测试) - test_scene_manager.cpp (17 个测试) 所有测试均已编译通过。
This commit is contained in:
29
tests/Components/CMakeLists.txt
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29
tests/Components/CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
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project(XCEngine_ComponentsTests)
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set(COMPONENTS_TEST_SOURCES
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test_component.cpp
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test_transform_component.cpp
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test_game_object.cpp
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)
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add_executable(xcengine_components_tests ${COMPONENTS_TEST_SOURCES})
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if(MSVC)
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set_target_properties(xcengine_components_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(xcengine_components_tests PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(xcengine_components_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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)
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add_test(NAME ComponentTests COMMAND xcengine_components_tests)
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110
tests/Components/test_component.cpp
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110
tests/Components/test_component.cpp
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#include <gtest/gtest.h>
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#include <XCEngine/Components/Component.h>
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#include <XCEngine/Components/GameObject.h>
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using namespace XCEngine::Components;
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namespace {
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class TestComponent : public Component {
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public:
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TestComponent() = default;
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explicit TestComponent(const std::string& name) : m_customName(name) {}
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std::string GetName() const override {
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return m_customName.empty() ? "TestComponent" : m_customName;
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}
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bool m_awakeCalled = false;
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bool m_startCalled = false;
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bool m_updateCalled = false;
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bool m_onEnableCalled = false;
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bool m_onDisableCalled = false;
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bool m_onDestroyCalled = false;
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void Awake() override { m_awakeCalled = true; }
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void Start() override { m_startCalled = true; }
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void Update(float deltaTime) override { m_updateCalled = true; }
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void OnEnable() override { m_onEnableCalled = true; }
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void OnDisable() override { m_onDisableCalled = true; }
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void OnDestroy() override { m_onDestroyCalled = true; }
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private:
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std::string m_customName;
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};
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TEST(Component_Test, DefaultConstructor) {
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TestComponent comp;
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EXPECT_EQ(comp.GetName(), "TestComponent");
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}
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TEST(Component_Test, GetGameObject_ReturnsNullptr_WhenNotAttached) {
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TestComponent comp;
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EXPECT_EQ(comp.GetGameObject(), nullptr);
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}
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TEST(Component_Test, IsEnabled_DefaultTrue) {
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TestComponent comp;
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EXPECT_TRUE(comp.IsEnabled());
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}
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TEST(Component_Test, SetEnabled_TrueToFalse) {
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TestComponent comp;
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EXPECT_TRUE(comp.IsEnabled());
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comp.SetEnabled(false);
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EXPECT_FALSE(comp.IsEnabled());
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}
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TEST(Component_Test, SetEnabled_FalseToTrue) {
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TestComponent comp;
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comp.SetEnabled(false);
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EXPECT_FALSE(comp.IsEnabled());
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comp.SetEnabled(true);
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EXPECT_TRUE(comp.IsEnabled());
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}
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TEST(Component_Test, Lifecycle_AwakeCalled) {
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TestComponent comp;
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comp.Awake();
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EXPECT_TRUE(comp.m_awakeCalled);
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}
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TEST(Component_Test, Lifecycle_StartCalled) {
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TestComponent comp;
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comp.Start();
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EXPECT_TRUE(comp.m_startCalled);
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}
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TEST(Component_Test, Lifecycle_UpdateCalled) {
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TestComponent comp;
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comp.Update(0.016f);
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EXPECT_TRUE(comp.m_updateCalled);
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}
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TEST(Component_Test, Lifecycle_OnEnableCalled_WhenEnabling) {
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TestComponent comp;
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comp.SetEnabled(false);
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comp.SetEnabled(true);
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EXPECT_TRUE(comp.m_onEnableCalled);
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}
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TEST(Component_Test, Lifecycle_OnDisableCalled_WhenDisabling) {
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TestComponent comp;
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comp.SetEnabled(false);
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EXPECT_TRUE(comp.m_onDisableCalled);
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}
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TEST(Component_Test, Lifecycle_OnDestroyCalled) {
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TestComponent comp;
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comp.OnDestroy();
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EXPECT_TRUE(comp.m_onDestroyCalled);
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}
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TEST(Component_Test, SetEnabled_NoCallback_WhenStateUnchanged) {
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TestComponent comp;
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comp.SetEnabled(true);
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EXPECT_FALSE(comp.m_onEnableCalled);
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EXPECT_FALSE(comp.m_onDisableCalled);
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}
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} // namespace
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277
tests/Components/test_game_object.cpp
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277
tests/Components/test_game_object.cpp
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@@ -0,0 +1,277 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/TransformComponent.h>
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#include <XCEngine/Scene/Scene.h>
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#include <XCEngine/Math/Vector3.h>
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using namespace XCEngine::Components;
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using namespace XCEngine::Math;
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namespace {
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class TestComponent : public Component {
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public:
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TestComponent() = default;
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explicit TestComponent(const std::string& name) : m_customName(name) {}
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std::string GetName() const override {
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return m_customName.empty() ? "TestComponent" : m_customName;
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}
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bool m_awakeCalled = false;
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bool m_startCalled = false;
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bool m_updateCalled = false;
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void Awake() override { m_awakeCalled = true; }
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void Start() override { m_startCalled = true; }
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void Update(float deltaTime) override { m_updateCalled = true; }
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private:
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std::string m_customName;
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};
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class GameObjectTest : public ::testing::Test {
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protected:
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void SetUp() override {
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testScene = std::make_unique<Scene>("TestScene");
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}
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std::unique_ptr<Scene> testScene;
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};
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TEST(GameObject_Test, DefaultConstructor_DefaultValues) {
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GameObject go;
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EXPECT_EQ(go.GetName(), "GameObject");
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EXPECT_TRUE(go.IsActive());
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EXPECT_EQ(go.GetID(), GameObject::INVALID_ID);
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}
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TEST(GameObject_Test, NamedConstructor) {
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GameObject go("TestObject");
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EXPECT_EQ(go.GetName(), "TestObject");
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}
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TEST(GameObject_Test, AddComponent_Single) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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EXPECT_NE(comp, nullptr);
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EXPECT_EQ(go.GetComponent<TestComponent>(), comp);
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}
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TEST(GameObject_Test, AddComponent_Multiple) {
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GameObject go;
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TestComponent* comp1 = go.AddComponent<TestComponent>();
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TestComponent* comp2 = go.AddComponent<TestComponent>();
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EXPECT_NE(comp1, nullptr);
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EXPECT_NE(comp2, nullptr);
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EXPECT_NE(comp1, comp2);
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}
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TEST(GameObject_Test, AddComponent_TransformComponent) {
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GameObject go;
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TransformComponent* tc = go.GetTransform();
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EXPECT_NE(tc, nullptr);
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EXPECT_EQ(tc->GetName(), "Transform");
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}
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TEST(GameObject_Test, GetComponent_Exists) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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TestComponent* found = go.GetComponent<TestComponent>();
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EXPECT_EQ(found, comp);
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}
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TEST(GameObject_Test, GetComponent_NotExists) {
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GameObject go;
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TestComponent* found = go.GetComponent<TestComponent>();
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EXPECT_EQ(found, nullptr);
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}
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TEST(GameObject_Test, GetComponents_Multiple) {
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GameObject go;
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go.AddComponent<TestComponent>();
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go.AddComponent<TestComponent>();
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go.AddComponent<TestComponent>();
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std::vector<TestComponent*> comps = go.GetComponents<TestComponent>();
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EXPECT_EQ(comps.size(), 3u);
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}
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TEST(GameObject_Test, GetTransform_ReturnsTransform) {
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GameObject go;
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TransformComponent* tc = go.GetTransform();
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EXPECT_NE(tc, nullptr);
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}
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TEST(GameObject_Test, SetParent_WithWorldPosition) {
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GameObject parent("Parent");
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GameObject child("Child");
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parent.GetTransform()->SetLocalPosition(Vector3(1.0f, 0.0f, 0.0f));
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child.GetTransform()->SetLocalPosition(Vector3(2.0f, 0.0f, 0.0f));
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child.SetParent(&parent, true);
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Vector3 childWorldPos = child.GetTransform()->GetPosition();
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EXPECT_NEAR(childWorldPos.x, 2.0f, 0.001f);
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}
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TEST(GameObject_Test, SetParent_WithoutWorldPosition) {
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GameObject parent("Parent");
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GameObject child("Child");
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parent.GetTransform()->SetLocalPosition(Vector3(1.0f, 0.0f, 0.0f));
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child.GetTransform()->SetLocalPosition(Vector3(2.0f, 0.0f, 0.0f));
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child.SetParent(&parent, false);
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Vector3 childWorldPos = child.GetTransform()->GetPosition();
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EXPECT_NEAR(childWorldPos.x, 3.0f, 0.001f);
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}
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TEST(GameObject_Test, GetChild_ValidIndex) {
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GameObject parent("Parent");
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GameObject child("Child");
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child.SetParent(&parent);
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GameObject* found = parent.GetChild(0);
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EXPECT_EQ(found, &child);
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}
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TEST(GameObject_Test, GetChild_InvalidIndex) {
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GameObject parent("Parent");
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GameObject* found = parent.GetChild(0);
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EXPECT_EQ(found, nullptr);
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}
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TEST(GameObject_Test, GetChildren_ReturnsAllChildren) {
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GameObject parent("Parent");
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GameObject child1("Child1");
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GameObject child2("Child2");
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child1.SetParent(&parent);
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child2.SetParent(&parent);
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std::vector<GameObject*> children = parent.GetChildren();
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EXPECT_EQ(children.size(), 2u);
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}
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TEST(GameObject_Test, DetachChildren) {
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GameObject parent("Parent");
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GameObject child("Child");
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child.SetParent(&parent);
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EXPECT_EQ(parent.GetChildCount(), 1u);
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parent.DetachChildren();
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EXPECT_EQ(parent.GetChildCount(), 0u);
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}
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TEST(GameObject_Test, IsActive_DefaultTrue) {
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GameObject go;
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EXPECT_TRUE(go.IsActive());
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}
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TEST(GameObject_Test, SetActive_False) {
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GameObject go;
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go.SetActive(false);
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EXPECT_FALSE(go.IsActive());
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}
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TEST(GameObject_Test, IsActiveInHierarchy_True) {
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GameObject parent("Parent");
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GameObject child("Child");
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child.SetParent(&parent);
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EXPECT_TRUE(child.IsActiveInHierarchy());
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}
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TEST(GameObject_Test, IsActiveInHierarchy_FalseWhenParentInactive) {
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GameObject parent("Parent");
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GameObject child("Child");
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child.SetParent(&parent);
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parent.SetActive(false);
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EXPECT_FALSE(child.IsActiveInHierarchy());
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}
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TEST(GameObject_Test, Lifecycle_Awake) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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go.Awake();
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EXPECT_TRUE(comp->m_awakeCalled);
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}
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TEST(GameObject_Test, Lifecycle_Start) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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go.Start();
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EXPECT_TRUE(comp->m_startCalled);
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}
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TEST(GameObject_Test, Lifecycle_Update) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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go.Update(0.016f);
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EXPECT_TRUE(comp->m_updateCalled);
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}
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TEST_F(GameObjectTest, Find_Exists) {
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GameObject* go = testScene->CreateGameObject("TestObject");
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GameObject* found = GameObject::Find("TestObject");
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EXPECT_NE(found, nullptr);
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EXPECT_EQ(found->GetName(), "TestObject");
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}
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TEST(GameObject_Test, Find_NotExists) {
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GameObject* found = GameObject::Find("NonExistent");
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EXPECT_EQ(found, nullptr);
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}
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TEST(GameObject_Test, GetChildCount) {
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GameObject parent("Parent");
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GameObject child1("Child1");
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GameObject child2("Child2");
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child1.SetParent(&parent);
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child2.SetParent(&parent);
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EXPECT_EQ(parent.GetChildCount(), 2u);
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}
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} // namespace
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306
tests/Components/test_transform_component.cpp
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306
tests/Components/test_transform_component.cpp
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@@ -0,0 +1,306 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Components/TransformComponent.h>
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#include <XCEngine/Math/Math.h>
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using namespace XCEngine::Components;
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using namespace XCEngine::Math;
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namespace {
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class TransformComponentTest : public ::testing::Test {
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protected:
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void SetUp() override {
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transform = std::make_unique<TransformComponent>();
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}
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std::unique_ptr<TransformComponent> transform;
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};
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TEST(TransformComponent_Test, DefaultConstructor_IdentityValues) {
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TransformComponent tc;
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EXPECT_EQ(tc.GetLocalPosition(), Vector3::Zero());
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EXPECT_TRUE(tc.GetLocalRotation().Dot(Quaternion::Identity()) > 0.99f);
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EXPECT_EQ(tc.GetLocalScale(), Vector3::One());
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}
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TEST(TransformComponent_Test, LocalPosition_GetSet) {
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TransformComponent tc;
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Vector3 pos(1.0f, 2.0f, 3.0f);
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tc.SetLocalPosition(pos);
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EXPECT_EQ(tc.GetLocalPosition(), pos);
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}
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TEST(TransformComponent_Test, LocalRotation_GetSet) {
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TransformComponent tc;
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Quaternion rot = Quaternion::FromAxisAngle(Vector3::Up(), PI * 0.5f);
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tc.SetLocalRotation(rot);
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EXPECT_TRUE(tc.GetLocalRotation().Dot(rot) > 0.99f);
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}
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TEST(TransformComponent_Test, LocalScale_GetSet) {
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TransformComponent tc;
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Vector3 scale(2.0f, 2.0f, 2.0f);
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tc.SetLocalScale(scale);
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EXPECT_EQ(tc.GetLocalScale(), scale);
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}
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TEST(TransformComponent_Test, LocalEulerAngles_GetSet) {
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TransformComponent tc;
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Vector3 eulers(45.0f, 30.0f, 60.0f);
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tc.SetLocalEulerAngles(eulers);
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Vector3 result = tc.GetLocalEulerAngles();
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EXPECT_NEAR(result.x, eulers.x, 1.0f);
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EXPECT_NEAR(result.y, eulers.y, 1.0f);
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EXPECT_NEAR(result.z, eulers.z, 1.0f);
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}
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TEST(TransformComponent_Test, WorldPosition_NoParent_EqualsLocal) {
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TransformComponent tc;
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Vector3 pos(1.0f, 2.0f, 3.0f);
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tc.SetLocalPosition(pos);
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EXPECT_EQ(tc.GetPosition(), pos);
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}
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||||
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TEST(TransformComponent_Test, WorldPosition_WithParent) {
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TransformComponent parent;
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TransformComponent child;
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parent.SetLocalPosition(Vector3(1.0f, 0.0f, 0.0f));
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child.SetParent(&parent);
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child.SetLocalPosition(Vector3(2.0f, 0.0f, 0.0f));
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||||
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Vector3 worldPos = child.GetPosition();
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||||
|
||||
EXPECT_NEAR(worldPos.x, 3.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, WorldRotation_WithParent) {
|
||||
TransformComponent parent;
|
||||
TransformComponent child;
|
||||
|
||||
parent.SetLocalRotation(Quaternion::FromAxisAngle(Vector3::Up(), PI * 0.5f));
|
||||
child.SetParent(&parent);
|
||||
child.SetLocalRotation(Quaternion::FromAxisAngle(Vector3::Up(), PI * 0.5f));
|
||||
|
||||
Quaternion worldRot = child.GetRotation();
|
||||
|
||||
EXPECT_TRUE(worldRot.Magnitude() > 0.0f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, WorldScale_WithParent) {
|
||||
TransformComponent parent;
|
||||
TransformComponent child;
|
||||
|
||||
parent.SetLocalScale(Vector3(2.0f, 2.0f, 2.0f));
|
||||
child.SetParent(&parent);
|
||||
child.SetLocalScale(Vector3(2.0f, 2.0f, 2.0f));
|
||||
|
||||
Vector3 worldScale = child.GetScale();
|
||||
|
||||
EXPECT_NEAR(worldScale.x, 4.0f, 0.001f);
|
||||
EXPECT_NEAR(worldScale.y, 4.0f, 0.001f);
|
||||
EXPECT_NEAR(worldScale.z, 4.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, DirectionVectors_Forward) {
|
||||
TransformComponent tc;
|
||||
|
||||
Vector3 forward = tc.GetForward();
|
||||
|
||||
EXPECT_NEAR(forward.z, 1.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, DirectionVectors_Right) {
|
||||
TransformComponent tc;
|
||||
|
||||
Vector3 right = tc.GetRight();
|
||||
|
||||
EXPECT_NEAR(right.x, 1.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, DirectionVectors_Up) {
|
||||
TransformComponent tc;
|
||||
|
||||
Vector3 up = tc.GetUp();
|
||||
|
||||
EXPECT_NEAR(up.y, 1.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, LocalToWorldMatrix_Identity) {
|
||||
TransformComponent tc;
|
||||
|
||||
const Matrix4x4& matrix = tc.GetLocalToWorldMatrix();
|
||||
|
||||
EXPECT_EQ(matrix[0][0], 1.0f);
|
||||
EXPECT_EQ(matrix[1][1], 1.0f);
|
||||
EXPECT_EQ(matrix[2][2], 1.0f);
|
||||
EXPECT_EQ(matrix[3][3], 1.0f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, LocalToWorldMatrix_Translation) {
|
||||
TransformComponent tc;
|
||||
Vector3 pos(5.0f, 10.0f, 15.0f);
|
||||
tc.SetLocalPosition(pos);
|
||||
|
||||
const Matrix4x4& matrix = tc.GetLocalToWorldMatrix();
|
||||
|
||||
EXPECT_NEAR(matrix[0][3], pos.x, 0.001f);
|
||||
EXPECT_NEAR(matrix[1][3], pos.y, 0.001f);
|
||||
EXPECT_NEAR(matrix[2][3], pos.z, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, LocalToWorldMatrix_Rotation) {
|
||||
TransformComponent tc;
|
||||
tc.SetLocalRotation(Quaternion::FromAxisAngle(Vector3::Up(), PI * 0.5f));
|
||||
|
||||
const Matrix4x4& matrix = tc.GetLocalToWorldMatrix();
|
||||
|
||||
EXPECT_NEAR(matrix[0][0], 0.0f, 0.001f);
|
||||
EXPECT_NEAR(matrix[0][2], 1.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, LookAt_Target) {
|
||||
TransformComponent tc;
|
||||
Vector3 target(10.0f, 0.0f, 0.0f);
|
||||
|
||||
tc.SetPosition(Vector3::Zero());
|
||||
tc.LookAt(target);
|
||||
|
||||
Vector3 forward = tc.GetForward();
|
||||
EXPECT_NEAR(forward.x, 1.0f, 0.1f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, Rotate_Eulers) {
|
||||
TransformComponent tc;
|
||||
|
||||
tc.Rotate(Vector3(90.0f, 0.0f, 0.0f));
|
||||
|
||||
Vector3 eulers = tc.GetLocalEulerAngles();
|
||||
EXPECT_TRUE(eulers.x > 80.0f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, Translate_Self) {
|
||||
TransformComponent tc;
|
||||
Vector3 initialPos = tc.GetLocalPosition();
|
||||
|
||||
tc.Translate(Vector3(1.0f, 2.0f, 3.0f), Space::Self);
|
||||
|
||||
Vector3 newPos = tc.GetLocalPosition();
|
||||
EXPECT_NEAR(newPos.x, initialPos.x + 1.0f, 0.001f);
|
||||
EXPECT_NEAR(newPos.y, initialPos.y + 2.0f, 0.001f);
|
||||
EXPECT_NEAR(newPos.z, initialPos.z + 3.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, TransformPoint_LocalToWorld) {
|
||||
TransformComponent tc;
|
||||
tc.SetLocalPosition(Vector3(1.0f, 2.0f, 3.0f));
|
||||
|
||||
Vector3 localPoint(1.0f, 0.0f, 0.0f);
|
||||
Vector3 worldPoint = tc.TransformPoint(localPoint);
|
||||
|
||||
EXPECT_NEAR(worldPoint.x, 2.0f, 0.001f);
|
||||
EXPECT_NEAR(worldPoint.y, 2.0f, 0.001f);
|
||||
EXPECT_NEAR(worldPoint.z, 3.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, InverseTransformPoint_WorldToLocal) {
|
||||
TransformComponent tc;
|
||||
tc.SetLocalPosition(Vector3(1.0f, 2.0f, 3.0f));
|
||||
|
||||
Vector3 worldPoint(2.0f, 2.0f, 3.0f);
|
||||
Vector3 localPoint = tc.InverseTransformPoint(worldPoint);
|
||||
|
||||
EXPECT_NEAR(localPoint.x, 1.0f, 0.001f);
|
||||
EXPECT_NEAR(localPoint.y, 0.0f, 0.001f);
|
||||
EXPECT_NEAR(localPoint.z, 0.0f, 0.001f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, TransformDirection) {
|
||||
TransformComponent tc;
|
||||
tc.SetLocalRotation(Quaternion::FromAxisAngle(Vector3::Up(), PI * 0.5f));
|
||||
|
||||
Vector3 localDir(1.0f, 0.0f, 0.0f);
|
||||
Vector3 worldDir = tc.TransformDirection(localDir);
|
||||
|
||||
EXPECT_NEAR(worldDir.z, -1.0f, 0.1f);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, SetDirty_PropagatesToChildren) {
|
||||
TransformComponent parent;
|
||||
TransformComponent child;
|
||||
child.SetParent(&parent);
|
||||
|
||||
parent.SetLocalPosition(Vector3(1.0f, 2.0f, 3.0f));
|
||||
child.SetLocalPosition(Vector3(1.0f, 0.0f, 0.0f));
|
||||
|
||||
Vector3 childWorldPosBefore = child.GetPosition();
|
||||
|
||||
parent.SetLocalPosition(Vector3(10.0f, 0.0f, 0.0f));
|
||||
Vector3 childWorldPosAfter = child.GetPosition();
|
||||
|
||||
EXPECT_NE(childWorldPosBefore.x, childWorldPosAfter.x);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, GetChildCount_Empty) {
|
||||
TransformComponent tc;
|
||||
EXPECT_EQ(tc.GetChildCount(), 0u);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, GetChild_InvalidIndex) {
|
||||
TransformComponent tc;
|
||||
EXPECT_EQ(tc.GetChild(0), nullptr);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, DetachChildren) {
|
||||
TransformComponent parent;
|
||||
TransformComponent child1;
|
||||
TransformComponent child2;
|
||||
|
||||
child1.SetParent(&parent);
|
||||
child2.SetParent(&parent);
|
||||
|
||||
EXPECT_EQ(parent.GetChildCount(), 2u);
|
||||
|
||||
parent.DetachChildren();
|
||||
|
||||
EXPECT_EQ(parent.GetChildCount(), 0u);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, SetAsFirstSibling) {
|
||||
TransformComponent parent;
|
||||
TransformComponent child1;
|
||||
TransformComponent child2;
|
||||
|
||||
child1.SetParent(&parent);
|
||||
child2.SetParent(&parent);
|
||||
|
||||
child2.SetAsFirstSibling();
|
||||
|
||||
EXPECT_EQ(child2.GetSiblingIndex(), 0);
|
||||
}
|
||||
|
||||
TEST(TransformComponent_Test, SetAsLastSibling) {
|
||||
TransformComponent parent;
|
||||
TransformComponent child1;
|
||||
TransformComponent child2;
|
||||
|
||||
child1.SetParent(&parent);
|
||||
child2.SetParent(&parent);
|
||||
|
||||
child1.SetAsLastSibling();
|
||||
|
||||
EXPECT_EQ(child1.GetSiblingIndex(), 1);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user