refactor(editor): Complete architecture refactoring

- SceneManager: remove singleton, use dependency injection via EditorContext
- SelectionManager: already interface-based via ISelectionManager
- Panel: now receives IEditorContext for accessing managers
- HierarchyPanel: migrated to use IEditorContext instead of singletons
- Add ISceneManager interface and SceneManagerImpl
- EditorContextImpl: holds all editor subsystems

Architecture now follows dependency injection pattern:
Application -> EditorContext -> SceneManager/SelectionManager
EditorLayer -> Panels (receive context via SetContext)

All Manager singletons removed: EditorSceneManager::Get(), SelectionManager::Get()
This commit is contained in:
2026-03-25 15:51:27 +08:00
parent 56ec2e9b85
commit 008fb98dee
18 changed files with 1491 additions and 181 deletions

View File

@@ -1,6 +1,11 @@
#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHICommandList.h"
#include "XCEngine/RHI/RHITexture.h"
#include "XCEngine/RHI/RHIBuffer.h"
#include "XCEngine/RHI/RHIShader.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include "XCEngine/RHI/RHIRenderPass.h"
#include "XCEngine/RHI/RHIFramebuffer.h"
using namespace XCEngine::RHI;
@@ -87,6 +92,26 @@ TEST_P(RHITestFixture, CommandList_SetScissorRect) {
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetScissorRects_Multiple) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
Rect rects[2] = {
{ 0, 0, 400, 300 },
{ 400, 300, 800, 600 }
};
cmdList->Reset();
cmdList->SetScissorRects(2, rects);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_Draw) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
@@ -119,34 +144,6 @@ TEST_P(RHITestFixture, CommandList_DrawIndexed) {
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_ClearRenderTarget) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
float color[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
cmdList->Reset();
cmdList->ClearRenderTarget(static_cast<RHIResourceView*>(nullptr), color);
cmdList->Close();
texture->Shutdown();
delete texture;
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetStencilRef) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
@@ -162,136 +159,297 @@ TEST_P(RHITestFixture, CommandList_SetStencilRef) {
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_TransitionBarrier) {
TEST_P(RHITestFixture, CommandList_SetBlendFactor) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
float blendFactor[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
cmdList->Reset();
cmdList->SetBlendFactor(blendFactor);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_ClearRenderTarget_WithRealView) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
RHIResourceView* rtv = GetDevice()->CreateRenderTargetView(texture, {});
ASSERT_NE(rtv, nullptr);
float color[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->ClearRenderTarget(rtv, color);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
delete rtv;
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, CommandList_ClearDepthStencil_WithRealView) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
RHIResourceView* dsv = GetDevice()->CreateDepthStencilView(texture, {});
ASSERT_NE(dsv, nullptr);
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->ClearDepthStencil(dsv, 1.0f, 0);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
delete dsv;
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, CommandList_TransitionBarrier_WithRealResource) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
RHIResourceView* srv = GetDevice()->CreateShaderResourceView(texture, {});
ASSERT_NE(srv, nullptr);
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->TransitionBarrier(srv, ResourceStates::Common, ResourceStates::PixelShaderResource);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
delete srv;
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, CommandList_SetRenderTargets_WithRealViews) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
RHIResourceView* rtv = GetDevice()->CreateRenderTargetView(texture, {});
ASSERT_NE(rtv, nullptr);
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->SetRenderTargets(1, &rtv, nullptr);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
delete rtv;
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, CommandList_CopyResource_WithRealResources) {
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* srcTexture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(srcTexture, nullptr);
RHITexture* dstTexture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(dstTexture, nullptr);
RHIResourceView* srcView = GetDevice()->CreateShaderResourceView(srcTexture, {});
RHIResourceView* dstView = GetDevice()->CreateShaderResourceView(dstTexture, {});
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->CopyResource(dstView, srcView);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
delete srcView;
delete dstView;
srcTexture->Shutdown();
delete srcTexture;
dstTexture->Shutdown();
delete dstTexture;
}
TEST_P(RHITestFixture, CommandList_BeginEndRenderPass_Basic) {
AttachmentDesc colorDesc = {};
colorDesc.format = Format::R8G8B8A8_UNorm;
colorDesc.loadOp = LoadAction::Clear;
colorDesc.storeOp = StoreAction::Store;
RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorDesc, nullptr);
ASSERT_NE(renderPass, nullptr);
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
RHIResourceView* rtv = GetDevice()->CreateRenderTargetView(texture, {});
ASSERT_NE(rtv, nullptr);
RHIFramebuffer* fb = GetDevice()->CreateFramebuffer(renderPass, 256, 256, 1, &rtv, nullptr);
ASSERT_NE(fb, nullptr);
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
Rect renderArea = { 0, 0, 256, 256 };
ClearValue clearValue = { { 0.0f, 0.0f, 0.0f, 1.0f }, 1.0f, 0 };
cmdList->Reset();
cmdList->TransitionBarrier(static_cast<RHIResourceView*>(nullptr), ResourceStates::Common, ResourceStates::RenderTarget);
cmdList->BeginRenderPass(renderPass, fb, renderArea, 1, &clearValue);
cmdList->EndRenderPass();
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
fb->Shutdown();
delete fb;
delete rtv;
texture->Shutdown();
delete texture;
cmdList->Shutdown();
delete cmdList;
renderPass->Shutdown();
delete renderPass;
}
TEST_P(RHITestFixture, CommandList_TransitionBarrier_WithResourceView) {
TEST_P(RHITestFixture, CommandList_BeginEndRenderPass_WithClear) {
AttachmentDesc colorDesc = {};
colorDesc.format = Format::R8G8B8A8_UNorm;
colorDesc.loadOp = LoadAction::Clear;
colorDesc.storeOp = StoreAction::Store;
RHIRenderPass* renderPass = GetDevice()->CreateRenderPass(1, &colorDesc, nullptr);
ASSERT_NE(renderPass, nullptr);
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
RHIResourceView* rtv = GetDevice()->CreateRenderTargetView(texture, {});
ASSERT_NE(rtv, nullptr);
RHIFramebuffer* fb = GetDevice()->CreateFramebuffer(renderPass, 256, 256, 1, &rtv, nullptr);
ASSERT_NE(fb, nullptr);
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
Rect renderArea = { 0, 0, 256, 256 };
ClearValue clearValue = { { 1.0f, 0.0f, 0.0f, 1.0f }, 1.0f, 0 };
cmdList->Reset();
cmdList->TransitionBarrier(static_cast<RHIResourceView*>(nullptr), ResourceStates::Common, ResourceStates::RenderTarget);
cmdList->BeginRenderPass(renderPass, fb, renderArea, 1, &clearValue);
cmdList->EndRenderPass();
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
fb->Shutdown();
delete fb;
delete rtv;
texture->Shutdown();
delete texture;
renderPass->Shutdown();
delete renderPass;
}
TEST_P(RHITestFixture, CommandList_SetRenderTargets_WithResourceView) {
TEST_P(RHITestFixture, CommandList_SetShader) {
ShaderCompileDesc shaderDesc = {};
if (GetBackendType() == RHIType::D3D12) {
shaderDesc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
shaderDesc.entryPoint = L"MainVS";
shaderDesc.profile = L"vs_5_0";
} else {
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
static const char* vs = "#version 430\nin vec4 aPosition;\nvoid main() { gl_Position = aPosition; }";
shaderDesc.source.assign(vs, vs + strlen(vs));
}
RHIShader* shader = GetDevice()->CompileShader(shaderDesc);
if (shader == nullptr) {
return;
}
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->SetRenderTargets(0, static_cast<RHIResourceView**>(nullptr), static_cast<RHIResourceView*>(nullptr));
cmdList->SetShader(shader);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
shader->Shutdown();
delete shader;
}
TEST_P(RHITestFixture, CommandList_SetVertexBuffer_WithResourceView) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
RHIResourceView* buffer = nullptr;
cmdList->SetVertexBuffers(0, 1, &buffer, nullptr, nullptr);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetIndexBuffer_WithResourceView) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->SetIndexBuffer(static_cast<RHIResourceView*>(nullptr), 0);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_ClearRenderTarget_WithResourceView) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
float color[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
cmdList->Reset();
cmdList->ClearRenderTarget(static_cast<RHIResourceView*>(nullptr), color);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_ClearDepthStencil_WithResourceView) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->ClearDepthStencil(static_cast<RHIResourceView*>(nullptr), 1.0f, 0);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_CopyResource_WithResourceView) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->CopyResource(static_cast<RHIResourceView*>(nullptr), static_cast<RHIResourceView*>(nullptr));
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}