refactor(editor): Complete architecture refactoring
- SceneManager: remove singleton, use dependency injection via EditorContext - SelectionManager: already interface-based via ISelectionManager - Panel: now receives IEditorContext for accessing managers - HierarchyPanel: migrated to use IEditorContext instead of singletons - Add ISceneManager interface and SceneManagerImpl - EditorContextImpl: holds all editor subsystems Architecture now follows dependency injection pattern: Application -> EditorContext -> SceneManager/SelectionManager EditorLayer -> Panels (receive context via SetContext) All Manager singletons removed: EditorSceneManager::Get(), SelectionManager::Get()
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@@ -4,6 +4,8 @@
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#include <vector>
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#include <memory>
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#include <optional>
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#include <string>
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#include <cstdint>
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#include <XCEngine/Core/Event.h>
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#include <XCEngine/Core/Math/Vector3.h>
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@@ -11,16 +13,17 @@
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Scene/Scene.h>
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#include "Core/ISelectionManager.h"
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namespace XCEngine {
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namespace Editor {
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class EditorSceneManager {
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public:
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static EditorSceneManager& Get() {
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static EditorSceneManager instance;
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return instance;
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}
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class ISelectionManager;
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class SceneManager {
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public:
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SceneManager();
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::XCEngine::Components::GameObject* CreateEntity(const std::string& name, ::XCEngine::Components::GameObject* parent = nullptr);
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::XCEngine::Components::GameObject* GetEntity(::XCEngine::Components::GameObject::ID id) {
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@@ -37,12 +40,7 @@ public:
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void DeleteEntity(::XCEngine::Components::GameObject::ID id);
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void RenameEntity(::XCEngine::Components::GameObject::ID id, const std::string& newName) {
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if (auto* entity = GetEntity(id)) {
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entity->SetName(newName);
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OnEntityChanged.Invoke(id);
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}
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}
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void RenameEntity(::XCEngine::Components::GameObject::ID id, const std::string& newName);
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void CopyEntity(::XCEngine::Components::GameObject::ID id);
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::XCEngine::Components::GameObject::ID PasteEntity(::XCEngine::Components::GameObject::ID parent = 0);
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@@ -52,6 +50,8 @@ public:
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void CreateDemoScene();
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bool HasClipboardData() const { return m_clipboard.has_value(); }
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void SetSelectionManager(ISelectionManager* selectionManager);
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::XCEngine::Core::Event<::XCEngine::Components::GameObject::ID> OnEntityCreated;
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::XCEngine::Core::Event<::XCEngine::Components::GameObject::ID> OnEntityDeleted;
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@@ -59,8 +59,6 @@ public:
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::XCEngine::Core::Event<> OnSceneChanged;
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private:
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EditorSceneManager() = default;
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struct ClipboardData {
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std::string name;
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Math::Vector3 localPosition = Math::Vector3::Zero();
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@@ -75,6 +73,7 @@ private:
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::XCEngine::Components::Scene* m_scene = nullptr;
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std::vector<::XCEngine::Components::GameObject*> m_rootEntities;
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std::optional<ClipboardData> m_clipboard;
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ISelectionManager* m_selectionManager = nullptr;
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};
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}
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