rendering: tune main light shadow bias defaults

This commit is contained in:
2026-04-13 02:24:14 +08:00
parent b7428b0ef1
commit 00875e0c90
3 changed files with 13 additions and 9 deletions

View File

@@ -285,9 +285,9 @@ TEST(SceneRenderRequestPlanner_Test, SanitizesInvalidDirectionalShadowPlanningSe
EXPECT_FLOAT_EQ(settings.minDepthRange, 20.0f);
EXPECT_FLOAT_EQ(settings.boundsPadding, 1.0f);
EXPECT_FLOAT_EQ(settings.minDepthPadding, 2.0f);
EXPECT_FLOAT_EQ(settings.sampling.receiverDepthBias, 0.0015f);
EXPECT_FLOAT_EQ(settings.sampling.normalBiasScale, 1.5f);
EXPECT_FLOAT_EQ(settings.sampling.receiverDepthBias, 0.0010f);
EXPECT_FLOAT_EQ(settings.sampling.normalBiasScale, 2.0f);
EXPECT_FLOAT_EQ(settings.sampling.shadowStrength, 1.0f);
EXPECT_FLOAT_EQ(settings.casterBias.depthBiasFactor, 1.0f);
EXPECT_EQ(settings.casterBias.depthBiasUnits, 2);
EXPECT_FLOAT_EQ(settings.casterBias.depthBiasFactor, 2.5f);
EXPECT_EQ(settings.casterBias.depthBiasUnits, 4);
}