Add Phase 2 tests for CommandQueue, CommandAllocator, CommandList

- CommandAllocator: Reset, MultipleReset, DifferentTypes
- CommandList: Close, GetDesc
- CommandQueue: GetTimestampFrequency, ExecuteCommandLists
- Note: Some tests fail after ExecuteCommandLists due to GPU state
This commit is contained in:
2026-03-17 03:47:51 +08:00
parent 795cb10183
commit 0049f8334d
4 changed files with 77 additions and 5 deletions

View File

@@ -1,5 +1,45 @@
#include "fixtures/D3D12TestFixture.h"
TEST_F(D3D12TestFixture, CommandAllocator_Placeholder) {
ASSERT_TRUE(true);
ASSERT_NE(GetCommandAllocator(), nullptr);
}
TEST_F(D3D12TestFixture, CommandAllocator_Reset) {
ComPtr<ID3D12CommandAllocator> allocator;
HRESULT hr = GetDevice()->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&allocator)
);
ASSERT_HRESULT_SUCCEEDED(hr);
hr = allocator->Reset();
ASSERT_HRESULT_SUCCEEDED(hr);
}
TEST_F(D3D12TestFixture, CommandAllocator_MultipleReset) {
ComPtr<ID3D12CommandAllocator> allocator;
HRESULT hr = GetDevice()->CreateCommandAllocator(
D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&allocator)
);
ASSERT_HRESULT_SUCCEEDED(hr);
for (int i = 0; i < 10; ++i) {
hr = allocator->Reset();
ASSERT_HRESULT_SUCCEEDED(hr);
}
}
TEST_F(D3D12TestFixture, CommandAllocator_DifferentTypes) {
D3D12_COMMAND_LIST_TYPE types[] = {
D3D12_COMMAND_LIST_TYPE_DIRECT,
D3D12_COMMAND_LIST_TYPE_COMPUTE,
D3D12_COMMAND_LIST_TYPE_COPY
};
for (auto type : types) {
ComPtr<ID3D12CommandAllocator> allocator;
HRESULT hr = GetDevice()->CreateCommandAllocator(type, IID_PPV_ARGS(&allocator));
ASSERT_HRESULT_SUCCEEDED(hr);
}
}