Add Phase 2 tests for CommandQueue, CommandAllocator, CommandList
- CommandAllocator: Reset, MultipleReset, DifferentTypes - CommandList: Close, GetDesc - CommandQueue: GetTimestampFrequency, ExecuteCommandLists - Note: Some tests fail after ExecuteCommandLists due to GPU state
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@@ -1,5 +1,45 @@
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#include "fixtures/D3D12TestFixture.h"
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TEST_F(D3D12TestFixture, CommandAllocator_Placeholder) {
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ASSERT_TRUE(true);
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ASSERT_NE(GetCommandAllocator(), nullptr);
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}
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TEST_F(D3D12TestFixture, CommandAllocator_Reset) {
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ComPtr<ID3D12CommandAllocator> allocator;
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HRESULT hr = GetDevice()->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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IID_PPV_ARGS(&allocator)
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);
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ASSERT_HRESULT_SUCCEEDED(hr);
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hr = allocator->Reset();
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ASSERT_HRESULT_SUCCEEDED(hr);
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}
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TEST_F(D3D12TestFixture, CommandAllocator_MultipleReset) {
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ComPtr<ID3D12CommandAllocator> allocator;
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HRESULT hr = GetDevice()->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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IID_PPV_ARGS(&allocator)
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);
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ASSERT_HRESULT_SUCCEEDED(hr);
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for (int i = 0; i < 10; ++i) {
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hr = allocator->Reset();
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ASSERT_HRESULT_SUCCEEDED(hr);
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}
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}
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TEST_F(D3D12TestFixture, CommandAllocator_DifferentTypes) {
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D3D12_COMMAND_LIST_TYPE types[] = {
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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D3D12_COMMAND_LIST_TYPE_COMPUTE,
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D3D12_COMMAND_LIST_TYPE_COPY
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};
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for (auto type : types) {
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ComPtr<ID3D12CommandAllocator> allocator;
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HRESULT hr = GetDevice()->CreateCommandAllocator(type, IID_PPV_ARGS(&allocator));
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ASSERT_HRESULT_SUCCEEDED(hr);
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}
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}
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