feat: add scene view grid overlay
This commit is contained in:
@@ -106,6 +106,29 @@ public:
|
||||
ApplySceneViewCameraController();
|
||||
}
|
||||
|
||||
SceneViewportOverlayData GetSceneViewOverlayData() const override {
|
||||
SceneViewportOverlayData data = {};
|
||||
if (m_sceneViewCamera.gameObject == nullptr || m_sceneViewCamera.camera == nullptr) {
|
||||
return data;
|
||||
}
|
||||
|
||||
const Components::TransformComponent* transform = m_sceneViewCamera.gameObject->GetTransform();
|
||||
if (transform == nullptr) {
|
||||
return data;
|
||||
}
|
||||
|
||||
data.valid = true;
|
||||
data.cameraPosition = transform->GetPosition();
|
||||
data.cameraForward = transform->GetForward();
|
||||
data.cameraRight = transform->GetRight();
|
||||
data.cameraUp = transform->GetUp();
|
||||
data.verticalFovDegrees = m_sceneViewCamera.camera->GetFieldOfView();
|
||||
data.nearClipPlane = m_sceneViewCamera.camera->GetNearClipPlane();
|
||||
data.farClipPlane = m_sceneViewCamera.camera->GetFarClipPlane();
|
||||
data.orbitDistance = m_sceneViewCamera.controller.GetDistance();
|
||||
return data;
|
||||
}
|
||||
|
||||
void RenderRequestedViewports(
|
||||
IEditorContext& context,
|
||||
const Rendering::RenderContext& renderContext) override {
|
||||
|
||||
Reference in New Issue
Block a user