27 lines
651 B
HLSL
27 lines
651 B
HLSL
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// XC_BUILTIN_INFINITE_GRID_D3D12_VS
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cbuffer GridConstants : register(b0) {
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float4x4 gViewProjectionMatrix;
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float4 gCameraPositionAndScale;
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float4 gCameraRightAndFade;
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float4 gCameraUpAndTanHalfFov;
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float4 gCameraForwardAndAspect;
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float4 gViewportNearFar;
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float4 gGridTransition;
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};
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struct VSOutput {
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float4 position : SV_POSITION;
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};
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VSOutput MainVS(uint vertexId : SV_VertexID) {
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static const float2 positions[3] = {
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float2(-1.0, -1.0),
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float2(-1.0, 3.0),
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float2( 3.0, -1.0)
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};
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VSOutput output;
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output.position = float4(positions[vertexId], 0.0, 1.0);
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return output;
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}
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