70 lines
2.8 KiB
C++
70 lines
2.8 KiB
C++
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "ScGpuActorSim.h"
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#include "ScNPhaseCore.h"
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using namespace physx;
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using namespace Sc;
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Sc::GPUActorSim::GPUActorSim(Scene& scene, ActorCore& core, const ShapeCore* shapeCore) :
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ActorSim (scene, core),
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mShapeSim (*this, shapeCore)
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{
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}
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Sc::GPUActorSim::~GPUActorSim()
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{
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destroyLowLevelVolume();
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}
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void Sc::GPUActorSim::addToAABBMgr(Bp::FilterType::Enum type)
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{
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const PxReal contactOffset = mShapeSim.getContactOffset();
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mShapeSim.addToAABBMgr(contactOffset, type);
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const PxU32 index = mShapeSim.getElementID();
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mScene.updateContactDistance(index, contactOffset);
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PxsTransformCache& cache = mScene.getLowLevelContext()->getTransformCache();
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cache.initEntry(index);
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cache.setTransformCache(PxTransform(PxIdentity), 0, index, index);
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}
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void Sc::GPUActorSim::destroyLowLevelVolume()
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{
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if(mShapeSim.isInBroadPhase())
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{
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PxsContactManagerOutputIterator outputs = mScene.getLowLevelContext()->getNphaseImplementationContext()->getContactManagerOutputs();
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mScene.getNPhaseCore()->onVolumeRemoved(&mShapeSim, 0, outputs);
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mShapeSim.removeFromAABBMgr();
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}
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PX_ASSERT(!mShapeSim.isInBroadPhase());
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}
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