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XCEngine/engine/src/Resources/Shader/ShaderRuntimeBuildUtils.h

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#pragma once
#include "ShaderIR.h"
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <string>
namespace XCEngine {
namespace Resources {
Containers::String GetDefaultEntryPoint(ShaderLanguage language, ShaderType stage);
Containers::String GetDefaultProfile(
ShaderLanguage language,
ShaderBackend backend,
ShaderType stage);
size_t CalculateShaderMemorySize(const Shader& shader);
LoadResult BuildShaderFromIR(
const Containers::String& path,
const ShaderIR& shaderIR);
LoadResult LoadLegacySingleStageShader(
const Containers::String& path,
const std::string& sourceText);
} // namespace Resources
} // namespace XCEngine