2026-03-17 02:51:34 +08:00
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#include "fixtures/D3D12TestFixture.h"
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2026-03-17 03:29:39 +08:00
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TEST_F(D3D12TestFixture, Views_Placeholder) {
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Add Phase 4 tests for DescriptorHeap, Shader, RootSignature, PipelineState, Views
- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize
- Shader: Vertex/Pixel/Compute profiles
- RootSignature: Empty, with CBV parameter
- PipelineState: Graphics/Compute pipeline desc defaults
- Views: RTV, DSV, CBV descriptor heaps, handle increment
- All 54 tests pass
2026-03-17 04:04:57 +08:00
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ASSERT_NE(GetDevice(), nullptr);
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}
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TEST_F(D3D12TestFixture, Views_CreateRTVDescriptorHeap) {
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D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
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heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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heapDesc.NumDescriptors = 1;
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heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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ComPtr<ID3D12DescriptorHeap> descriptorHeap;
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HRESULT hr = GetDevice()->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&descriptorHeap));
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ASSERT_HRESULT_SUCCEEDED(hr);
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D3D12_CPU_DESCRIPTOR_HANDLE handle = descriptorHeap->GetCPUDescriptorHandleForHeapStart();
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EXPECT_NE(handle.ptr, 0);
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}
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TEST_F(D3D12TestFixture, Views_CreateDSVDescriptorHeap) {
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D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
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heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
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heapDesc.NumDescriptors = 1;
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heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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ComPtr<ID3D12DescriptorHeap> descriptorHeap;
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HRESULT hr = GetDevice()->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&descriptorHeap));
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ASSERT_HRESULT_SUCCEEDED(hr);
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D3D12_CPU_DESCRIPTOR_HANDLE handle = descriptorHeap->GetCPUDescriptorHandleForHeapStart();
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EXPECT_NE(handle.ptr, 0);
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}
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TEST_F(D3D12TestFixture, Views_CreateCBVDescriptorHeap) {
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D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
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heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heapDesc.NumDescriptors = 1;
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heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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ComPtr<ID3D12DescriptorHeap> descriptorHeap;
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HRESULT hr = GetDevice()->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&descriptorHeap));
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ASSERT_HRESULT_SUCCEEDED(hr);
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D3D12_CPU_DESCRIPTOR_HANDLE handle = descriptorHeap->GetCPUDescriptorHandleForHeapStart();
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EXPECT_NE(handle.ptr, 0);
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}
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TEST_F(D3D12TestFixture, Views_RTVDescriptorHandleIncrement) {
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UINT rtvSize = GetDevice()->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
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heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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heapDesc.NumDescriptors = 4;
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heapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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ComPtr<ID3D12DescriptorHeap> descriptorHeap;
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HRESULT hr = GetDevice()->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&descriptorHeap));
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ASSERT_HRESULT_SUCCEEDED(hr);
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D3D12_CPU_DESCRIPTOR_HANDLE handle1 = descriptorHeap->GetCPUDescriptorHandleForHeapStart();
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D3D12_CPU_DESCRIPTOR_HANDLE handle2 = handle1;
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handle2.ptr += rtvSize;
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EXPECT_NE(handle1.ptr, handle2.ptr);
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2026-03-17 02:51:34 +08:00
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}
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