2026-03-28 17:04:14 +08:00
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#pragma once
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#include "Core/IEditorContext.h"
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#include "Core/ISceneManager.h"
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2026-03-28 17:40:14 +08:00
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#include "Core/ISelectionManager.h"
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2026-03-28 17:04:14 +08:00
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#include "IViewportHostService.h"
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2026-03-29 15:12:38 +08:00
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#include "SceneViewportPicker.h"
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2026-03-28 17:40:14 +08:00
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#include "SceneViewportCameraController.h"
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2026-03-29 15:12:38 +08:00
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#include "SceneViewportInfiniteGridPass.h"
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2026-03-31 21:54:00 +08:00
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#include "SceneViewportPostPassPlan.h"
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2026-03-29 15:12:38 +08:00
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#include "SceneViewportSelectionMaskPass.h"
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#include "SceneViewportSelectionOutlinePass.h"
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#include "SceneViewportSelectionUtils.h"
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2026-03-28 17:04:14 +08:00
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#include "UI/ImGuiBackendBridge.h"
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#include <XCEngine/Components/CameraComponent.h>
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2026-03-28 17:40:14 +08:00
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#include <XCEngine/Components/GameObject.h>
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2026-03-28 17:04:14 +08:00
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#include <XCEngine/RHI/D3D12/D3D12Device.h>
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#include <XCEngine/RHI/D3D12/D3D12Texture.h>
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#include <XCEngine/RHI/RHIEnums.h>
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Rendering/SceneRenderer.h>
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#include <XCEngine/Scene/Scene.h>
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#include <array>
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#include <cstdint>
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2026-03-30 03:52:59 +08:00
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#include <functional>
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2026-03-28 17:04:14 +08:00
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#include <memory>
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#include <string>
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2026-03-30 03:52:59 +08:00
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#include <utility>
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2026-03-28 17:04:14 +08:00
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namespace XCEngine {
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namespace Editor {
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2026-03-29 15:12:38 +08:00
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namespace {
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constexpr bool kDebugSceneSelectionMask = false;
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2026-03-30 03:52:59 +08:00
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class LambdaRenderPass final : public Rendering::RenderPass {
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public:
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using ExecuteCallback = std::function<bool(const Rendering::RenderPassContext&)>;
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LambdaRenderPass(std::string name, ExecuteCallback executeCallback)
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: m_name(std::move(name))
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, m_executeCallback(std::move(executeCallback)) {
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}
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const char* GetName() const override {
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return m_name.c_str();
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}
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bool Execute(const Rendering::RenderPassContext& context) override {
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return m_executeCallback != nullptr && m_executeCallback(context);
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}
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private:
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std::string m_name;
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ExecuteCallback m_executeCallback;
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};
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template <typename Callback>
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std::unique_ptr<Rendering::RenderPass> MakeLambdaRenderPass(const char* name, Callback&& callback) {
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return std::make_unique<LambdaRenderPass>(
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name,
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LambdaRenderPass::ExecuteCallback(std::forward<Callback>(callback)));
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}
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inline void SetViewportStatusIfEmpty(std::string& statusText, const char* message) {
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if (statusText.empty()) {
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statusText = message;
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}
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}
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Math::Vector3 GetSceneViewportOrientationAxisVector(SceneViewportOrientationAxis axis) {
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switch (axis) {
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case SceneViewportOrientationAxis::PositiveX:
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return Math::Vector3::Right();
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case SceneViewportOrientationAxis::NegativeX:
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return Math::Vector3::Left();
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case SceneViewportOrientationAxis::PositiveY:
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return Math::Vector3::Up();
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case SceneViewportOrientationAxis::NegativeY:
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return Math::Vector3::Down();
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case SceneViewportOrientationAxis::PositiveZ:
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return Math::Vector3::Forward();
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case SceneViewportOrientationAxis::NegativeZ:
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return Math::Vector3::Back();
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default:
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return Math::Vector3::Zero();
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}
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}
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2026-03-29 15:12:38 +08:00
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} // namespace
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2026-03-28 17:04:14 +08:00
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class ViewportHostService : public IViewportHostService {
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public:
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void Initialize(UI::ImGuiBackendBridge& backend, RHI::RHIDevice* device) {
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Shutdown();
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m_backend = &backend;
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m_device = device ? static_cast<RHI::D3D12Device*>(device) : nullptr;
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}
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void Shutdown() {
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for (ViewportEntry& entry : m_entries) {
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DestroyViewportResources(entry);
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entry = {};
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}
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m_sceneViewCamera = {};
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m_device = nullptr;
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m_backend = nullptr;
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m_sceneGridPass.Shutdown();
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m_sceneSelectionMaskPass.Shutdown();
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m_sceneSelectionOutlinePass.Shutdown();
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m_sceneRenderer.reset();
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}
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void BeginFrame() override {
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for (ViewportEntry& entry : m_entries) {
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entry.requestedThisFrame = false;
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entry.requestedWidth = 0;
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entry.requestedHeight = 0;
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}
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}
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EditorViewportFrame RequestViewport(EditorViewportKind kind, const ImVec2& requestedSize) override {
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ViewportEntry& entry = GetEntry(kind);
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entry.requestedThisFrame = requestedSize.x > 1.0f && requestedSize.y > 1.0f;
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entry.requestedWidth = entry.requestedThisFrame
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? static_cast<uint32_t>(requestedSize.x)
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: 0u;
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entry.requestedHeight = entry.requestedThisFrame
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? static_cast<uint32_t>(requestedSize.y)
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: 0u;
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if (entry.requestedThisFrame && m_backend != nullptr && m_device != nullptr) {
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EnsureViewportResources(entry);
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}
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EditorViewportFrame frame = {};
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frame.textureId = entry.textureId;
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frame.requestedSize = requestedSize;
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frame.renderSize = ImVec2(static_cast<float>(entry.width), static_cast<float>(entry.height));
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frame.hasTexture = entry.textureId != ImTextureID{};
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frame.wasRequested = entry.requestedThisFrame;
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frame.statusText = entry.statusText;
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return frame;
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}
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2026-03-28 17:40:14 +08:00
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void UpdateSceneViewInput(IEditorContext& context, const SceneViewportInput& input) override {
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if (!EnsureSceneViewCamera()) {
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return;
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}
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if (input.focusSelectionRequested) {
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FocusSceneView(context);
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}
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SceneViewportCameraInputState controllerInput = {};
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controllerInput.viewportHeight = input.viewportSize.y;
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controllerInput.zoomDelta = input.hovered ? input.mouseWheel : 0.0f;
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2026-03-29 15:12:38 +08:00
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controllerInput.flySpeedDelta = input.hovered ? input.flySpeedDelta : 0.0f;
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2026-03-28 18:28:11 +08:00
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controllerInput.deltaTime = input.deltaTime;
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controllerInput.moveForward = input.moveForward;
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controllerInput.moveRight = input.moveRight;
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controllerInput.moveUp = input.moveUp;
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controllerInput.fastMove = input.fastMove;
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2026-03-28 17:40:14 +08:00
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2026-03-28 18:21:18 +08:00
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if (input.looking) {
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controllerInput.lookDeltaX = input.mouseDelta.x;
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controllerInput.lookDeltaY = input.mouseDelta.y;
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}
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2026-03-28 17:40:14 +08:00
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if (input.orbiting) {
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controllerInput.orbitDeltaX = input.mouseDelta.x;
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controllerInput.orbitDeltaY = input.mouseDelta.y;
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}
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if (input.panning) {
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controllerInput.panDeltaX = input.mouseDelta.x;
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controllerInput.panDeltaY = input.mouseDelta.y;
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}
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m_sceneViewCamera.controller.ApplyInput(controllerInput);
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ApplySceneViewCameraController();
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}
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2026-03-29 15:12:38 +08:00
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uint64_t PickSceneViewEntity(
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IEditorContext& context,
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const ImVec2& viewportSize,
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const ImVec2& viewportMousePosition) override {
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if (!EnsureSceneViewCamera()) {
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return 0;
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}
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const Components::Scene* scene = context.GetSceneManager().GetScene();
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if (scene == nullptr) {
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return 0;
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}
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SceneViewportPickRequest request = {};
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request.scene = scene;
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request.overlay = GetSceneViewOverlayData();
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request.viewportSize = Math::Vector2(viewportSize.x, viewportSize.y);
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request.viewportPosition = Math::Vector2(viewportMousePosition.x, viewportMousePosition.y);
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return PickSceneViewportEntity(request).entityId;
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}
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2026-03-30 03:52:59 +08:00
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void AlignSceneViewToOrientationAxis(SceneViewportOrientationAxis axis) override {
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if (!EnsureSceneViewCamera()) {
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return;
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}
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const Math::Vector3 axisDirection = GetSceneViewportOrientationAxisVector(axis);
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if (axisDirection.SqrMagnitude() <= Math::EPSILON) {
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return;
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}
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// To make the clicked cone face the screen, the camera must look back along that axis.
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m_sceneViewCamera.controller.AnimateToForward(axisDirection * -1.0f);
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ApplySceneViewCameraController();
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}
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2026-03-28 17:50:54 +08:00
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SceneViewportOverlayData GetSceneViewOverlayData() const override {
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SceneViewportOverlayData data = {};
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if (m_sceneViewCamera.gameObject == nullptr || m_sceneViewCamera.camera == nullptr) {
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return data;
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}
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const Components::TransformComponent* transform = m_sceneViewCamera.gameObject->GetTransform();
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if (transform == nullptr) {
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return data;
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}
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data.valid = true;
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data.cameraPosition = transform->GetPosition();
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data.cameraForward = transform->GetForward();
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data.cameraRight = transform->GetRight();
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data.cameraUp = transform->GetUp();
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data.verticalFovDegrees = m_sceneViewCamera.camera->GetFieldOfView();
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data.nearClipPlane = m_sceneViewCamera.camera->GetNearClipPlane();
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data.farClipPlane = m_sceneViewCamera.camera->GetFarClipPlane();
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data.orbitDistance = m_sceneViewCamera.controller.GetDistance();
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return data;
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}
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2026-03-28 17:04:14 +08:00
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void RenderRequestedViewports(
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IEditorContext& context,
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const Rendering::RenderContext& renderContext) override {
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if (m_backend == nullptr || m_device == nullptr || !renderContext.IsValid()) {
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return;
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}
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EnsureSceneRenderer();
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const auto* scene = context.GetSceneManager().GetScene();
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for (ViewportEntry& entry : m_entries) {
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if (!entry.requestedThisFrame) {
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continue;
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}
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if (!EnsureViewportResources(entry)) {
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entry.statusText = "Failed to create viewport render targets";
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continue;
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}
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2026-03-29 15:12:38 +08:00
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RenderViewportEntry(entry, context, scene, renderContext);
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2026-03-28 17:04:14 +08:00
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}
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}
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private:
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struct ViewportEntry {
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EditorViewportKind kind = EditorViewportKind::Scene;
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uint32_t width = 0;
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uint32_t height = 0;
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uint32_t requestedWidth = 0;
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uint32_t requestedHeight = 0;
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bool requestedThisFrame = false;
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RHI::RHITexture* colorTexture = nullptr;
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RHI::RHIResourceView* colorView = nullptr;
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RHI::RHITexture* depthTexture = nullptr;
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RHI::RHIResourceView* depthView = nullptr;
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2026-03-29 15:12:38 +08:00
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RHI::RHITexture* selectionMaskTexture = nullptr;
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RHI::RHIResourceView* selectionMaskView = nullptr;
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RHI::RHIResourceView* selectionMaskShaderView = nullptr;
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2026-03-28 17:04:14 +08:00
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D3D12_CPU_DESCRIPTOR_HANDLE imguiCpuHandle = {};
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D3D12_GPU_DESCRIPTOR_HANDLE imguiGpuHandle = {};
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ImTextureID textureId = {};
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RHI::ResourceStates colorState = RHI::ResourceStates::Common;
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2026-03-29 15:12:38 +08:00
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RHI::ResourceStates selectionMaskState = RHI::ResourceStates::Common;
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2026-03-28 17:04:14 +08:00
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std::string statusText;
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};
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2026-03-28 17:40:14 +08:00
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struct SceneViewCameraState {
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std::unique_ptr<Components::GameObject> gameObject;
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Components::CameraComponent* camera = nullptr;
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SceneViewportCameraController controller;
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};
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2026-03-28 17:04:14 +08:00
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ViewportEntry& GetEntry(EditorViewportKind kind) {
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const size_t index = kind == EditorViewportKind::Scene ? 0u : 1u;
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m_entries[index].kind = kind;
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|
|
return m_entries[index];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnsureSceneRenderer() {
|
|
|
|
|
if (!m_sceneRenderer) {
|
|
|
|
|
m_sceneRenderer = std::make_unique<Rendering::SceneRenderer>();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-28 17:40:14 +08:00
|
|
|
bool EnsureSceneViewCamera() {
|
|
|
|
|
if (m_sceneViewCamera.gameObject != nullptr && m_sceneViewCamera.camera != nullptr) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_sceneViewCamera.gameObject = std::make_unique<Components::GameObject>("EditorSceneCamera");
|
|
|
|
|
m_sceneViewCamera.camera = m_sceneViewCamera.gameObject->AddComponent<Components::CameraComponent>();
|
|
|
|
|
if (m_sceneViewCamera.camera == nullptr) {
|
|
|
|
|
m_sceneViewCamera.gameObject.reset();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_sceneViewCamera.camera->SetPrimary(false);
|
|
|
|
|
m_sceneViewCamera.camera->SetProjectionType(Components::CameraProjectionType::Perspective);
|
|
|
|
|
m_sceneViewCamera.camera->SetFieldOfView(60.0f);
|
|
|
|
|
m_sceneViewCamera.camera->SetNearClipPlane(0.03f);
|
|
|
|
|
m_sceneViewCamera.camera->SetFarClipPlane(2000.0f);
|
|
|
|
|
m_sceneViewCamera.controller.Reset();
|
|
|
|
|
ApplySceneViewCameraController();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ApplySceneViewCameraController() {
|
|
|
|
|
if (m_sceneViewCamera.gameObject == nullptr) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_sceneViewCamera.controller.ApplyTo(*m_sceneViewCamera.gameObject->GetTransform());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FocusSceneView(IEditorContext& context) {
|
|
|
|
|
Components::GameObject* target = nullptr;
|
|
|
|
|
const uint64_t selectedEntity = context.GetSelectionManager().GetSelectedEntity();
|
|
|
|
|
if (selectedEntity != 0) {
|
|
|
|
|
target = context.GetSceneManager().GetEntity(selectedEntity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (target != nullptr) {
|
|
|
|
|
m_sceneViewCamera.controller.Focus(target->GetTransform()->GetPosition());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const auto& roots = context.GetSceneManager().GetRootEntities();
|
|
|
|
|
if (roots.empty()) {
|
|
|
|
|
m_sceneViewCamera.controller.Focus(Math::Vector3::Zero());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math::Vector3 center = Math::Vector3::Zero();
|
|
|
|
|
uint32_t count = 0;
|
|
|
|
|
for (const Components::GameObject* root : roots) {
|
|
|
|
|
if (root == nullptr) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
center += root->GetTransform()->GetPosition();
|
|
|
|
|
++count;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (count > 0) {
|
|
|
|
|
center /= static_cast<float>(count);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_sceneViewCamera.controller.Focus(center);
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-28 17:04:14 +08:00
|
|
|
bool EnsureViewportResources(ViewportEntry& entry) {
|
|
|
|
|
if (entry.requestedWidth == 0 || entry.requestedHeight == 0) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (entry.width == entry.requestedWidth &&
|
|
|
|
|
entry.height == entry.requestedHeight &&
|
|
|
|
|
entry.colorTexture != nullptr &&
|
|
|
|
|
entry.colorView != nullptr &&
|
|
|
|
|
entry.depthTexture != nullptr &&
|
|
|
|
|
entry.depthView != nullptr &&
|
2026-03-29 15:12:38 +08:00
|
|
|
(entry.kind != EditorViewportKind::Scene ||
|
|
|
|
|
(entry.selectionMaskTexture != nullptr &&
|
|
|
|
|
entry.selectionMaskView != nullptr &&
|
|
|
|
|
entry.selectionMaskShaderView != nullptr)) &&
|
2026-03-28 17:04:14 +08:00
|
|
|
entry.textureId != ImTextureID{}) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
|
|
|
|
|
entry.width = entry.requestedWidth;
|
|
|
|
|
entry.height = entry.requestedHeight;
|
|
|
|
|
|
|
|
|
|
RHI::TextureDesc colorDesc = {};
|
|
|
|
|
colorDesc.width = entry.width;
|
|
|
|
|
colorDesc.height = entry.height;
|
|
|
|
|
colorDesc.depth = 1;
|
|
|
|
|
colorDesc.mipLevels = 1;
|
|
|
|
|
colorDesc.arraySize = 1;
|
|
|
|
|
colorDesc.format = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
|
|
|
|
colorDesc.textureType = static_cast<uint32_t>(RHI::TextureType::Texture2D);
|
|
|
|
|
colorDesc.sampleCount = 1;
|
|
|
|
|
colorDesc.sampleQuality = 0;
|
|
|
|
|
colorDesc.flags = 0;
|
|
|
|
|
entry.colorTexture = m_device->CreateTexture(colorDesc);
|
|
|
|
|
if (entry.colorTexture == nullptr) {
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::ResourceViewDesc colorViewDesc = {};
|
|
|
|
|
colorViewDesc.format = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
|
|
|
|
colorViewDesc.dimension = RHI::ResourceViewDimension::Texture2D;
|
|
|
|
|
entry.colorView = m_device->CreateRenderTargetView(entry.colorTexture, colorViewDesc);
|
|
|
|
|
if (entry.colorView == nullptr) {
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::TextureDesc depthDesc = {};
|
|
|
|
|
depthDesc.width = entry.width;
|
|
|
|
|
depthDesc.height = entry.height;
|
|
|
|
|
depthDesc.depth = 1;
|
|
|
|
|
depthDesc.mipLevels = 1;
|
|
|
|
|
depthDesc.arraySize = 1;
|
|
|
|
|
depthDesc.format = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
|
|
|
|
|
depthDesc.textureType = static_cast<uint32_t>(RHI::TextureType::Texture2D);
|
|
|
|
|
depthDesc.sampleCount = 1;
|
|
|
|
|
depthDesc.sampleQuality = 0;
|
|
|
|
|
depthDesc.flags = 0;
|
|
|
|
|
entry.depthTexture = m_device->CreateTexture(depthDesc);
|
|
|
|
|
if (entry.depthTexture == nullptr) {
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::ResourceViewDesc depthViewDesc = {};
|
|
|
|
|
depthViewDesc.format = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
|
|
|
|
|
depthViewDesc.dimension = RHI::ResourceViewDimension::Texture2D;
|
|
|
|
|
entry.depthView = m_device->CreateDepthStencilView(entry.depthTexture, depthViewDesc);
|
|
|
|
|
if (entry.depthView == nullptr) {
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-29 15:12:38 +08:00
|
|
|
if (entry.kind == EditorViewportKind::Scene) {
|
|
|
|
|
RHI::TextureDesc selectionMaskDesc = {};
|
|
|
|
|
selectionMaskDesc.width = entry.width;
|
|
|
|
|
selectionMaskDesc.height = entry.height;
|
|
|
|
|
selectionMaskDesc.depth = 1;
|
|
|
|
|
selectionMaskDesc.mipLevels = 1;
|
|
|
|
|
selectionMaskDesc.arraySize = 1;
|
|
|
|
|
selectionMaskDesc.format = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
|
|
|
|
selectionMaskDesc.textureType = static_cast<uint32_t>(RHI::TextureType::Texture2D);
|
|
|
|
|
selectionMaskDesc.sampleCount = 1;
|
|
|
|
|
selectionMaskDesc.sampleQuality = 0;
|
|
|
|
|
selectionMaskDesc.flags = 0;
|
|
|
|
|
entry.selectionMaskTexture = m_device->CreateTexture(selectionMaskDesc);
|
|
|
|
|
if (entry.selectionMaskTexture == nullptr) {
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RHI::ResourceViewDesc selectionMaskViewDesc = {};
|
|
|
|
|
selectionMaskViewDesc.format = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
|
|
|
|
|
selectionMaskViewDesc.dimension = RHI::ResourceViewDimension::Texture2D;
|
|
|
|
|
entry.selectionMaskView = m_device->CreateRenderTargetView(entry.selectionMaskTexture, selectionMaskViewDesc);
|
|
|
|
|
if (entry.selectionMaskView == nullptr) {
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
entry.selectionMaskShaderView = m_device->CreateShaderResourceView(entry.selectionMaskTexture, selectionMaskViewDesc);
|
|
|
|
|
if (entry.selectionMaskShaderView == nullptr) {
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-28 17:04:14 +08:00
|
|
|
m_backend->AllocateTextureDescriptor(&entry.imguiCpuHandle, &entry.imguiGpuHandle);
|
|
|
|
|
if (entry.imguiCpuHandle.ptr == 0 || entry.imguiGpuHandle.ptr == 0) {
|
|
|
|
|
DestroyViewportResources(entry);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto* nativeTexture = static_cast<RHI::D3D12Texture*>(entry.colorTexture);
|
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
|
|
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
|
|
|
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
|
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
|
|
|
srvDesc.Texture2D.MipLevels = 1;
|
|
|
|
|
m_device->GetDevice()->CreateShaderResourceView(
|
|
|
|
|
nativeTexture->GetResource(),
|
|
|
|
|
&srvDesc,
|
|
|
|
|
entry.imguiCpuHandle);
|
|
|
|
|
|
|
|
|
|
entry.textureId = static_cast<ImTextureID>(entry.imguiGpuHandle.ptr);
|
|
|
|
|
entry.colorState = RHI::ResourceStates::Common;
|
2026-03-29 15:12:38 +08:00
|
|
|
entry.selectionMaskState = RHI::ResourceStates::Common;
|
2026-03-28 17:04:14 +08:00
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-28 17:40:14 +08:00
|
|
|
Rendering::RenderSurface BuildSurface(const ViewportEntry& entry) const {
|
|
|
|
|
Rendering::RenderSurface surface(entry.width, entry.height);
|
|
|
|
|
surface.SetColorAttachment(entry.colorView);
|
|
|
|
|
surface.SetDepthAttachment(entry.depthView);
|
|
|
|
|
surface.SetColorStateBefore(entry.colorState);
|
|
|
|
|
surface.SetColorStateAfter(RHI::ResourceStates::PixelShaderResource);
|
|
|
|
|
return surface;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-29 15:12:38 +08:00
|
|
|
Rendering::RenderSurface BuildSelectionMaskSurface(const ViewportEntry& entry) const {
|
|
|
|
|
Rendering::RenderSurface surface(entry.width, entry.height);
|
|
|
|
|
surface.SetColorAttachment(entry.selectionMaskView);
|
|
|
|
|
surface.SetDepthAttachment(entry.depthView);
|
|
|
|
|
surface.SetColorStateBefore(entry.selectionMaskState);
|
|
|
|
|
surface.SetColorStateAfter(RHI::ResourceStates::PixelShaderResource);
|
|
|
|
|
return surface;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-30 03:52:59 +08:00
|
|
|
bool BuildSceneViewPostPassSequence(
|
|
|
|
|
ViewportEntry& entry,
|
|
|
|
|
const SceneViewportOverlayData& overlay,
|
|
|
|
|
const Rendering::RenderCameraData& cameraData,
|
|
|
|
|
const std::vector<Rendering::VisibleRenderItem>& selectionRenderables,
|
|
|
|
|
Rendering::RenderPassSequence& outPostPasses) {
|
2026-03-31 21:54:00 +08:00
|
|
|
const bool hasSelection = !selectionRenderables.empty();
|
|
|
|
|
const bool hasSelectionMaskRenderTarget = entry.selectionMaskView != nullptr;
|
|
|
|
|
const bool hasSelectionMaskShaderView = entry.selectionMaskShaderView != nullptr;
|
|
|
|
|
|
|
|
|
|
if (hasSelection &&
|
|
|
|
|
!kDebugSceneSelectionMask &&
|
|
|
|
|
(!hasSelectionMaskRenderTarget || !hasSelectionMaskShaderView)) {
|
|
|
|
|
SetViewportStatusIfEmpty(entry.statusText, "Scene selection mask target is unavailable");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const SceneViewportPostPassPlan plan = BuildSceneViewportPostPassPlan({
|
|
|
|
|
overlay.valid,
|
|
|
|
|
hasSelection,
|
|
|
|
|
kDebugSceneSelectionMask,
|
|
|
|
|
hasSelectionMaskRenderTarget,
|
|
|
|
|
hasSelectionMaskShaderView
|
|
|
|
|
});
|
|
|
|
|
if (!plan.valid) {
|
2026-03-30 03:52:59 +08:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-31 21:54:00 +08:00
|
|
|
Rendering::RenderSurface selectionMaskSurface = {};
|
|
|
|
|
if (plan.usesSelectionMaskSurface) {
|
|
|
|
|
selectionMaskSurface = BuildSelectionMaskSurface(entry);
|
2026-03-30 03:52:59 +08:00
|
|
|
}
|
|
|
|
|
|
2026-03-31 21:54:00 +08:00
|
|
|
for (const SceneViewportPostPassStep step : plan.steps) {
|
|
|
|
|
switch (step) {
|
|
|
|
|
case SceneViewportPostPassStep::SelectionMask:
|
2026-03-30 03:52:59 +08:00
|
|
|
outPostPasses.AddPass(MakeLambdaRenderPass(
|
|
|
|
|
"SceneSelectionMask",
|
|
|
|
|
[this, &entry, selectionMaskSurface, &cameraData, &selectionRenderables](
|
|
|
|
|
const Rendering::RenderPassContext& context) mutable {
|
|
|
|
|
context.renderContext.commandList->TransitionBarrier(
|
|
|
|
|
entry.selectionMaskView,
|
|
|
|
|
entry.selectionMaskState,
|
|
|
|
|
RHI::ResourceStates::RenderTarget);
|
|
|
|
|
entry.selectionMaskState = RHI::ResourceStates::RenderTarget;
|
|
|
|
|
|
|
|
|
|
const float maskClearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
|
|
|
RHI::RHIResourceView* maskView = entry.selectionMaskView;
|
|
|
|
|
context.renderContext.commandList->SetRenderTargets(1, &maskView, entry.depthView);
|
|
|
|
|
context.renderContext.commandList->ClearRenderTarget(maskView, maskClearColor);
|
|
|
|
|
|
|
|
|
|
const bool rendered = m_sceneSelectionMaskPass.Render(
|
|
|
|
|
context.renderContext,
|
|
|
|
|
selectionMaskSurface,
|
|
|
|
|
cameraData,
|
|
|
|
|
selectionRenderables);
|
|
|
|
|
if (!rendered) {
|
|
|
|
|
SetViewportStatusIfEmpty(entry.statusText, "Scene selection mask pass failed");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
context.renderContext.commandList->TransitionBarrier(
|
|
|
|
|
entry.selectionMaskView,
|
|
|
|
|
entry.selectionMaskState,
|
|
|
|
|
RHI::ResourceStates::PixelShaderResource);
|
|
|
|
|
entry.selectionMaskState = RHI::ResourceStates::PixelShaderResource;
|
|
|
|
|
return rendered;
|
|
|
|
|
}));
|
2026-03-31 21:54:00 +08:00
|
|
|
break;
|
|
|
|
|
case SceneViewportPostPassStep::ColorToRenderTarget:
|
|
|
|
|
outPostPasses.AddPass(MakeLambdaRenderPass(
|
|
|
|
|
"SceneColorToRenderTarget",
|
|
|
|
|
[&entry](const Rendering::RenderPassContext& context) {
|
|
|
|
|
context.renderContext.commandList->TransitionBarrier(
|
|
|
|
|
entry.colorView,
|
|
|
|
|
context.surface.GetColorStateAfter(),
|
|
|
|
|
RHI::ResourceStates::RenderTarget);
|
|
|
|
|
entry.colorState = RHI::ResourceStates::RenderTarget;
|
|
|
|
|
return true;
|
|
|
|
|
}));
|
|
|
|
|
break;
|
|
|
|
|
case SceneViewportPostPassStep::InfiniteGrid:
|
|
|
|
|
outPostPasses.AddPass(MakeLambdaRenderPass(
|
|
|
|
|
"SceneInfiniteGrid",
|
|
|
|
|
[this, overlay, &entry](const Rendering::RenderPassContext& context) {
|
|
|
|
|
const bool rendered = m_sceneGridPass.Render(
|
|
|
|
|
context.renderContext,
|
|
|
|
|
context.surface,
|
|
|
|
|
overlay);
|
|
|
|
|
if (!rendered) {
|
|
|
|
|
SetViewportStatusIfEmpty(entry.statusText, "Scene grid pass failed");
|
|
|
|
|
}
|
|
|
|
|
return rendered;
|
|
|
|
|
}));
|
|
|
|
|
break;
|
|
|
|
|
case SceneViewportPostPassStep::SelectionOutline:
|
|
|
|
|
outPostPasses.AddPass(MakeLambdaRenderPass(
|
|
|
|
|
"SceneSelectionOutline",
|
|
|
|
|
[this, &entry](const Rendering::RenderPassContext& context) {
|
|
|
|
|
const bool rendered = m_sceneSelectionOutlinePass.Render(
|
|
|
|
|
context.renderContext,
|
|
|
|
|
context.surface,
|
|
|
|
|
entry.selectionMaskShaderView);
|
|
|
|
|
if (!rendered) {
|
|
|
|
|
SetViewportStatusIfEmpty(entry.statusText, "Scene selection outline pass failed");
|
|
|
|
|
}
|
|
|
|
|
return rendered;
|
|
|
|
|
}));
|
|
|
|
|
break;
|
|
|
|
|
case SceneViewportPostPassStep::ColorToShaderResource:
|
|
|
|
|
outPostPasses.AddPass(MakeLambdaRenderPass(
|
|
|
|
|
"SceneColorToShaderResource",
|
|
|
|
|
[&entry](const Rendering::RenderPassContext& context) {
|
|
|
|
|
context.renderContext.commandList->TransitionBarrier(
|
|
|
|
|
entry.colorView,
|
|
|
|
|
RHI::ResourceStates::RenderTarget,
|
|
|
|
|
context.surface.GetColorStateAfter());
|
|
|
|
|
entry.colorState = context.surface.GetColorStateAfter();
|
|
|
|
|
return true;
|
|
|
|
|
}));
|
|
|
|
|
break;
|
|
|
|
|
case SceneViewportPostPassStep::SelectionMaskDebug:
|
|
|
|
|
outPostPasses.AddPass(MakeLambdaRenderPass(
|
|
|
|
|
"SceneSelectionMaskDebug",
|
|
|
|
|
[this, &entry, &cameraData, &selectionRenderables](
|
|
|
|
|
const Rendering::RenderPassContext& context) {
|
|
|
|
|
const float debugClearColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
|
|
|
|
|
RHI::RHIResourceView* colorView = entry.colorView;
|
|
|
|
|
context.renderContext.commandList->SetRenderTargets(1, &colorView, entry.depthView);
|
|
|
|
|
context.renderContext.commandList->ClearRenderTarget(colorView, debugClearColor);
|
|
|
|
|
|
|
|
|
|
const bool rendered = m_sceneSelectionMaskPass.Render(
|
|
|
|
|
context.renderContext,
|
|
|
|
|
context.surface,
|
|
|
|
|
cameraData,
|
|
|
|
|
selectionRenderables);
|
|
|
|
|
if (!rendered) {
|
|
|
|
|
SetViewportStatusIfEmpty(entry.statusText, "Scene selection mask debug pass failed");
|
|
|
|
|
}
|
|
|
|
|
return rendered;
|
|
|
|
|
}));
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
2026-03-30 03:52:59 +08:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-28 17:04:14 +08:00
|
|
|
void RenderViewportEntry(
|
|
|
|
|
ViewportEntry& entry,
|
2026-03-29 15:12:38 +08:00
|
|
|
IEditorContext& context,
|
2026-03-28 17:04:14 +08:00
|
|
|
const Components::Scene* scene,
|
|
|
|
|
const Rendering::RenderContext& renderContext) {
|
|
|
|
|
if (entry.colorView == nullptr || entry.depthView == nullptr) {
|
|
|
|
|
entry.statusText = "Viewport render target is unavailable";
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-28 17:40:14 +08:00
|
|
|
Rendering::RenderSurface surface = BuildSurface(entry);
|
|
|
|
|
|
|
|
|
|
if (entry.kind == EditorViewportKind::Scene) {
|
2026-03-30 03:52:59 +08:00
|
|
|
surface.SetClearColorOverride(Math::Color(0.27f, 0.27f, 0.27f, 1.0f));
|
2026-03-28 17:40:14 +08:00
|
|
|
if (!EnsureSceneViewCamera()) {
|
|
|
|
|
entry.statusText = "Scene view camera is unavailable";
|
|
|
|
|
ClearViewport(entry, renderContext, 0.18f, 0.07f, 0.07f, 1.0f);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ApplySceneViewCameraController();
|
2026-03-30 03:52:59 +08:00
|
|
|
entry.statusText.clear();
|
2026-03-29 15:12:38 +08:00
|
|
|
if (scene == nullptr) {
|
|
|
|
|
entry.statusText = "No active scene";
|
|
|
|
|
ClearViewport(entry, renderContext, 0.07f, 0.08f, 0.10f, 1.0f);
|
2026-03-28 17:40:14 +08:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-29 15:12:38 +08:00
|
|
|
const SceneViewportOverlayData overlay = GetSceneViewOverlayData();
|
2026-03-30 03:52:59 +08:00
|
|
|
Rendering::RenderPassSequence sceneViewPostPasses;
|
|
|
|
|
Rendering::RenderCameraData cameraData = {};
|
|
|
|
|
std::vector<Rendering::VisibleRenderItem> selectionRenderables;
|
2026-03-29 15:12:38 +08:00
|
|
|
if (overlay.valid) {
|
2026-03-30 03:52:59 +08:00
|
|
|
selectionRenderables = CollectSceneViewportSelectionRenderables(
|
|
|
|
|
*scene,
|
|
|
|
|
context.GetSelectionManager().GetSelectedEntities(),
|
|
|
|
|
overlay.cameraPosition);
|
|
|
|
|
if (!selectionRenderables.empty()) {
|
|
|
|
|
cameraData = BuildSceneViewportCameraData(
|
|
|
|
|
*m_sceneViewCamera.camera,
|
|
|
|
|
entry.width,
|
|
|
|
|
entry.height);
|
2026-03-29 15:12:38 +08:00
|
|
|
}
|
2026-03-30 03:52:59 +08:00
|
|
|
BuildSceneViewPostPassSequence(
|
|
|
|
|
entry,
|
|
|
|
|
overlay,
|
|
|
|
|
cameraData,
|
|
|
|
|
selectionRenderables,
|
|
|
|
|
sceneViewPostPasses);
|
|
|
|
|
}
|
2026-03-29 15:12:38 +08:00
|
|
|
|
2026-03-30 03:52:59 +08:00
|
|
|
std::vector<Rendering::CameraRenderRequest> requests =
|
|
|
|
|
m_sceneRenderer->BuildRenderRequests(*scene, m_sceneViewCamera.camera, renderContext, surface);
|
|
|
|
|
if (requests.empty()) {
|
|
|
|
|
SetViewportStatusIfEmpty(entry.statusText, "Scene renderer failed");
|
|
|
|
|
ClearViewport(entry, renderContext, 0.18f, 0.07f, 0.07f, 1.0f);
|
|
|
|
|
return;
|
|
|
|
|
}
|
2026-03-29 15:12:38 +08:00
|
|
|
|
2026-03-30 03:52:59 +08:00
|
|
|
if (sceneViewPostPasses.GetPassCount() > 0) {
|
|
|
|
|
requests[0].postScenePasses = &sceneViewPostPasses;
|
|
|
|
|
}
|
2026-03-29 15:12:38 +08:00
|
|
|
|
2026-03-30 03:52:59 +08:00
|
|
|
if (!m_sceneRenderer->Render(requests)) {
|
|
|
|
|
SetViewportStatusIfEmpty(entry.statusText, "Scene renderer failed");
|
|
|
|
|
ClearViewport(entry, renderContext, 0.18f, 0.07f, 0.07f, 1.0f);
|
|
|
|
|
return;
|
2026-03-29 15:12:38 +08:00
|
|
|
}
|
2026-03-30 03:52:59 +08:00
|
|
|
entry.colorState = RHI::ResourceStates::PixelShaderResource;
|
2026-03-29 15:12:38 +08:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (scene == nullptr) {
|
|
|
|
|
entry.statusText = "No active scene";
|
|
|
|
|
ClearViewport(entry, renderContext, 0.07f, 0.08f, 0.10f, 1.0f);
|
2026-03-28 17:40:14 +08:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-28 17:04:14 +08:00
|
|
|
const auto cameras = scene->FindObjectsOfType<Components::CameraComponent>();
|
|
|
|
|
if (cameras.empty()) {
|
|
|
|
|
entry.statusText = "No camera in scene";
|
|
|
|
|
ClearViewport(entry, renderContext, 0.10f, 0.09f, 0.08f, 1.0f);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!m_sceneRenderer->Render(*scene, nullptr, renderContext, surface)) {
|
|
|
|
|
entry.statusText = "Scene renderer failed";
|
|
|
|
|
ClearViewport(entry, renderContext, 0.18f, 0.07f, 0.07f, 1.0f);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
entry.colorState = RHI::ResourceStates::PixelShaderResource;
|
|
|
|
|
entry.statusText.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ClearViewport(
|
|
|
|
|
ViewportEntry& entry,
|
|
|
|
|
const Rendering::RenderContext& renderContext,
|
|
|
|
|
float r,
|
|
|
|
|
float g,
|
|
|
|
|
float b,
|
|
|
|
|
float a) {
|
|
|
|
|
RHI::RHICommandList* commandList = renderContext.commandList;
|
|
|
|
|
if (commandList == nullptr) {
|
|
|
|
|
entry.statusText = "Viewport command list is unavailable";
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const float clearColor[4] = { r, g, b, a };
|
|
|
|
|
RHI::RHIResourceView* colorView = entry.colorView;
|
|
|
|
|
commandList->TransitionBarrier(
|
|
|
|
|
colorView,
|
|
|
|
|
entry.colorState,
|
|
|
|
|
RHI::ResourceStates::RenderTarget);
|
|
|
|
|
commandList->SetRenderTargets(1, &colorView, entry.depthView);
|
|
|
|
|
commandList->ClearRenderTarget(colorView, clearColor);
|
|
|
|
|
commandList->ClearDepthStencil(entry.depthView, 1.0f, 0);
|
|
|
|
|
commandList->TransitionBarrier(
|
|
|
|
|
colorView,
|
|
|
|
|
RHI::ResourceStates::RenderTarget,
|
|
|
|
|
RHI::ResourceStates::PixelShaderResource);
|
|
|
|
|
entry.colorState = RHI::ResourceStates::PixelShaderResource;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DestroyViewportResources(ViewportEntry& entry) {
|
|
|
|
|
if (m_backend != nullptr && entry.imguiCpuHandle.ptr != 0) {
|
|
|
|
|
m_backend->FreeTextureDescriptor(entry.imguiCpuHandle, entry.imguiGpuHandle);
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-29 15:12:38 +08:00
|
|
|
if (entry.selectionMaskShaderView != nullptr) {
|
|
|
|
|
entry.selectionMaskShaderView->Shutdown();
|
|
|
|
|
delete entry.selectionMaskShaderView;
|
|
|
|
|
entry.selectionMaskShaderView = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (entry.selectionMaskView != nullptr) {
|
|
|
|
|
entry.selectionMaskView->Shutdown();
|
|
|
|
|
delete entry.selectionMaskView;
|
|
|
|
|
entry.selectionMaskView = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (entry.selectionMaskTexture != nullptr) {
|
|
|
|
|
entry.selectionMaskTexture->Shutdown();
|
|
|
|
|
delete entry.selectionMaskTexture;
|
|
|
|
|
entry.selectionMaskTexture = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-28 17:04:14 +08:00
|
|
|
if (entry.depthView != nullptr) {
|
|
|
|
|
entry.depthView->Shutdown();
|
|
|
|
|
delete entry.depthView;
|
|
|
|
|
entry.depthView = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (entry.depthTexture != nullptr) {
|
|
|
|
|
entry.depthTexture->Shutdown();
|
|
|
|
|
delete entry.depthTexture;
|
|
|
|
|
entry.depthTexture = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (entry.colorView != nullptr) {
|
|
|
|
|
entry.colorView->Shutdown();
|
|
|
|
|
delete entry.colorView;
|
|
|
|
|
entry.colorView = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (entry.colorTexture != nullptr) {
|
|
|
|
|
entry.colorTexture->Shutdown();
|
|
|
|
|
delete entry.colorTexture;
|
|
|
|
|
entry.colorTexture = nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
entry.width = 0;
|
|
|
|
|
entry.height = 0;
|
|
|
|
|
entry.imguiCpuHandle = {};
|
|
|
|
|
entry.imguiGpuHandle = {};
|
|
|
|
|
entry.textureId = {};
|
|
|
|
|
entry.colorState = RHI::ResourceStates::Common;
|
2026-03-29 15:12:38 +08:00
|
|
|
entry.selectionMaskState = RHI::ResourceStates::Common;
|
2026-03-28 17:04:14 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UI::ImGuiBackendBridge* m_backend = nullptr;
|
|
|
|
|
RHI::D3D12Device* m_device = nullptr;
|
|
|
|
|
std::unique_ptr<Rendering::SceneRenderer> m_sceneRenderer;
|
|
|
|
|
std::array<ViewportEntry, 2> m_entries = {};
|
2026-03-28 17:40:14 +08:00
|
|
|
SceneViewCameraState m_sceneViewCamera;
|
2026-03-29 15:12:38 +08:00
|
|
|
SceneViewportInfiniteGridPass m_sceneGridPass;
|
|
|
|
|
SceneViewportSelectionMaskPass m_sceneSelectionMaskPass;
|
|
|
|
|
SceneViewportSelectionOutlinePass m_sceneSelectionOutlinePass;
|
2026-03-28 17:04:14 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
} // namespace Editor
|
|
|
|
|
} // namespace XCEngine
|