29 lines
615 B
Markdown
29 lines
615 B
Markdown
|
|
# LookAt
|
||
|
|
|
||
|
|
Rotate the transform to face a target position.
|
||
|
|
|
||
|
|
## Syntax
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
void LookAt(const Math::Vector3& target);
|
||
|
|
void LookAt(const Math::Vector3& target, const Math::Vector3& up);
|
||
|
|
```
|
||
|
|
|
||
|
|
## Parameters
|
||
|
|
|
||
|
|
- `target` - The position to look at.
|
||
|
|
- `up` - The up vector to use (defaults to world up).
|
||
|
|
|
||
|
|
## Remarks
|
||
|
|
|
||
|
|
Rotates the transform so its forward direction points toward the target position. The optional `up` vector defines which direction is considered up.
|
||
|
|
|
||
|
|
## Examples
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
void Example(TransformComponent* transform) {
|
||
|
|
Math::Vector3 targetPos(10.0f, 0.0f, 5.0f);
|
||
|
|
transform->LookAt(targetPos);
|
||
|
|
}
|
||
|
|
```
|