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XCEngine/tests/RHI/OpenGL/integration/triangle/Res/Shader/triangle.vert

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Add OpenGL triangle integration test with GLSL shaders - Add tests/RHI/OpenGL/integration/triangle/ with main.cpp, CMakeLists.txt - Add GLSL shaders (triangle.vert, triangle.frag) for vertex/fragment shading - Use OpenGLVertexArray, OpenGLBuffer, OpenGLShader, OpenGLPipelineState - Disable depth test to allow 2D triangle rendering - GT.ppm reused from D3D12 triangle test (0% diff)
2026-03-22 02:30:52 +08:00
#version 460
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec4 aColor;
out vec4 vColor;
void main() {
gl_Position = aPosition;
vColor = aColor;
}
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