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XCEngine/tests/RHI/D3D12/unit/test_views.cpp

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#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, Views_Create_RTVDescriptorHeap) {
D3D12DescriptorHeap heap;
ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 1, false));
CPUDescriptorHandle handle = heap.GetCPUDescriptorHandle(0);
EXPECT_NE(handle.ptr, 0);
}
TEST_F(D3D12TestFixture, Views_Create_DSVDescriptorHeap) {
D3D12DescriptorHeap heap;
ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::DSV, 1, false));
CPUDescriptorHandle handle = heap.GetCPUDescriptorHandle(0);
EXPECT_NE(handle.ptr, 0);
}
TEST_F(D3D12TestFixture, Views_Create_CBVDescriptorHeap) {
D3D12DescriptorHeap heap;
ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::CBV_SRV_UAV, 1, true));
CPUDescriptorHandle handle = heap.GetCPUDescriptorHandle(0);
EXPECT_NE(handle.ptr, 0);
}
TEST_F(D3D12TestFixture, Views_Get_RTVDescriptorHandleIncrement) {
UINT rtvSize = GetDevice()->GetDescriptorHandleIncrementSize(DescriptorHeapType::RTV);
D3D12DescriptorHeap heap;
ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 4, false));
CPUDescriptorHandle handle1 = heap.GetCPUDescriptorHandle(0);
CPUDescriptorHandle handle2 = heap.GetCPUDescriptorHandle(1);
EXPECT_EQ(handle2.ptr - handle1.ptr, rtvSize);
}