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XCEngine/tests/RHI/D3D12/unit/test_texture.cpp

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#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/RHIEnums.h"
#include "XCEngine/RHI/RHITexture.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, Texture_Create_2D) {
TextureDesc desc = {};
desc.width = 256;
desc.height = 256;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
desc.sampleCount = 1;
desc.sampleQuality = 0;
desc.flags = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
ASSERT_NE(texture, nullptr);
EXPECT_EQ(texture->GetWidth(), 256);
EXPECT_EQ(texture->GetHeight(), 256);
EXPECT_EQ(texture->GetFormat(), Format::R8G8B8A8_UNorm);
texture->Shutdown();
delete texture;
}
TEST_F(D3D12TestFixture, Texture_Create_3D) {
TextureDesc desc = {};
desc.width = 64;
desc.height = 64;
desc.depth = 64;
desc.mipLevels = 1;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture3D);
desc.sampleCount = 1;
desc.sampleQuality = 0;
desc.flags = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
ASSERT_NE(texture, nullptr);
EXPECT_EQ(texture->GetDepth(), 64);
texture->Shutdown();
delete texture;
}
TEST_F(D3D12TestFixture, Texture_Create_MultipleMips) {
TextureDesc desc = {};
desc.width = 512;
desc.height = 512;
desc.depth = 1;
desc.mipLevels = 5;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
desc.sampleCount = 1;
desc.sampleQuality = 0;
desc.flags = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
ASSERT_NE(texture, nullptr);
EXPECT_EQ(texture->GetMipLevels(), 5);
texture->Shutdown();
delete texture;
}
TEST_F(D3D12TestFixture, Texture_Create_Array) {
TextureDesc desc = {};
desc.width = 128;
desc.height = 128;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 4;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2DArray);
desc.sampleCount = 1;
desc.sampleQuality = 0;
desc.flags = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
ASSERT_NE(texture, nullptr);
texture->Shutdown();
delete texture;
}