Files
XCEngine/engine/third_party/physx/source/geomutils/src/GuAABBTreeBuildStats.h

59 lines
2.6 KiB
C
Raw Normal View History

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_AABBTREE_BUILD_STATS_H
#define GU_AABBTREE_BUILD_STATS_H
#include "common/PxPhysXCommonConfig.h"
namespace physx
{
namespace Gu
{
//! Contains AABB-tree build statistics
struct PX_PHYSX_COMMON_API BuildStats
{
BuildStats() : mCount(0), mTotalPrims(0) {}
PxU32 mCount; //!< Number of nodes created
PxU32 mTotalPrims; //!< Total accumulated number of primitives. Should be much higher than the source
//!< number of prims, since it accumulates all prims covered by each node (i.e. internal
//!< nodes too, not just leaf ones)
// PT: everything's public so consider dropping these
PX_FORCE_INLINE void reset() { mCount = mTotalPrims = 0; }
PX_FORCE_INLINE void setCount(PxU32 nb) { mCount = nb; }
PX_FORCE_INLINE void increaseCount(PxU32 nb) { mCount += nb; }
PX_FORCE_INLINE PxU32 getCount() const { return mCount; }
};
} // namespace Gu
}
#endif // GU_AABBTREE_BUILD_STATS_H