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XCEngine/managed/XCEngine.ScriptCore/Camera.cs

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using XCEngine.Rendering;
namespace XCEngine
{
public sealed class Camera : Component
{
internal Camera(ulong gameObjectUUID)
: base(gameObjectUUID)
{
}
public float FieldOfView
{
get => InternalCalls.Camera_GetFieldOfView(GameObjectUUID);
set => InternalCalls.Camera_SetFieldOfView(GameObjectUUID, value);
}
public float fieldOfView
{
get => FieldOfView;
set => FieldOfView = value;
}
public float NearClipPlane
{
get => InternalCalls.Camera_GetNearClipPlane(GameObjectUUID);
set => InternalCalls.Camera_SetNearClipPlane(GameObjectUUID, value);
}
public float nearClipPlane
{
get => NearClipPlane;
set => NearClipPlane = value;
}
public float FarClipPlane
{
get => InternalCalls.Camera_GetFarClipPlane(GameObjectUUID);
set => InternalCalls.Camera_SetFarClipPlane(GameObjectUUID, value);
}
public float farClipPlane
{
get => FarClipPlane;
set => FarClipPlane = value;
}
public float Depth
{
get => InternalCalls.Camera_GetDepth(GameObjectUUID);
set => InternalCalls.Camera_SetDepth(GameObjectUUID, value);
}
public float depth
{
get => Depth;
set => Depth = value;
}
public bool Primary
{
get => InternalCalls.Camera_GetPrimary(GameObjectUUID);
set => InternalCalls.Camera_SetPrimary(GameObjectUUID, value);
}
public bool primary
{
get => Primary;
set => Primary = value;
}
public CameraClearMode ClearMode
{
get =>
(CameraClearMode)InternalCalls
.Camera_GetClearMode(GameObjectUUID);
set =>
InternalCalls.Camera_SetClearMode(
GameObjectUUID,
(int)value);
}
public CameraClearMode clearMode
{
get => ClearMode;
set => ClearMode = value;
}
public CameraStackType StackType
{
get =>
(CameraStackType)InternalCalls
.Camera_GetStackType(GameObjectUUID);
set =>
InternalCalls.Camera_SetStackType(
GameObjectUUID,
(int)value);
}
public CameraStackType stackType
{
get => StackType;
set => StackType = value;
}
public CameraProjectionType ProjectionType =>
(CameraProjectionType)InternalCalls
.Camera_GetProjectionType(GameObjectUUID);
public CameraProjectionType projectionType =>
ProjectionType;
public bool SkyboxEnabled =>
InternalCalls
.Camera_GetSkyboxEnabled(GameObjectUUID);
public bool skyboxEnabled =>
SkyboxEnabled;
public bool HasSkyboxMaterial =>
InternalCalls
.Camera_GetHasSkyboxMaterial(GameObjectUUID);
public bool hasSkyboxMaterial =>
HasSkyboxMaterial;
public Color SkyboxTopColor
{
get
{
InternalCalls
.Camera_GetSkyboxTopColor(
GameObjectUUID,
out Color value);
return value;
}
}
public Color skyboxTopColor =>
SkyboxTopColor;
public Color SkyboxHorizonColor
{
get
{
InternalCalls
.Camera_GetSkyboxHorizonColor(
GameObjectUUID,
out Color value);
return value;
}
}
public Color skyboxHorizonColor =>
SkyboxHorizonColor;
public Color SkyboxBottomColor
{
get
{
InternalCalls
.Camera_GetSkyboxBottomColor(
GameObjectUUID,
out Color value);
return value;
}
}
public Color skyboxBottomColor =>
SkyboxBottomColor;
public bool HasFinalColorOverrides =>
InternalCalls
.Camera_GetHasFinalColorOverrides(
GameObjectUUID);
public bool hasFinalColorOverrides =>
HasFinalColorOverrides;
public FinalColorOverrideSettings
GetFinalColorOverrideSettings()
{
InternalCalls
.Camera_GetFinalColorOverrideSettings(
GameObjectUUID,
out FinalColorOverrideSettings value);
return value;
}
}
}