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XCEngine/new_editor/app/Features/Scene/SceneViewportSceneOverlay.cpp

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#include "Features/Scene/SceneViewportSceneOverlay.h"
#include "Features/Scene/SceneViewportTransformGizmoSupport.h"
#include "Rendering/Assets/BuiltInIcons.h"
#include "Scene/EditorSceneRuntime.h"
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/LightComponent.h>
#include <XCEngine/Components/TransformComponent.h>
#include <XCEngine/Scene/Scene.h>
#include <algorithm>
#include <utility>
namespace XCEngine::UI::Editor::App {
namespace {
using ::XCEngine::Components::CameraComponent;
using ::XCEngine::Components::GameObject;
using ::XCEngine::Components::LightComponent;
using ::XCEngine::Components::Scene;
using ::XCEngine::Components::TransformComponent;
using ::XCEngine::Math::Vector2;
using ::XCEngine::UI::UIPoint;
using ::XCEngine::UI::UIRect;
namespace SceneViewportGizmoSupport = ::XCEngine::UI::Editor::App::SceneViewportGizmoSupport;
constexpr Vector2 kCameraIconSize(90.0f, 90.0f);
constexpr Vector2 kLightIconSize(100.0f, 100.0f);
bool CanBuildSceneIcon(const GameObject* gameObject) {
return gameObject != nullptr &&
gameObject->GetTransform() != nullptr &&
gameObject->IsActiveInHierarchy();
}
bool ContainsPoint(const UIRect& rect, const UIPoint& point) {
return point.x >= rect.x &&
point.x <= rect.x + rect.width &&
point.y >= rect.y &&
point.y <= rect.y + rect.height;
}
SceneViewportGizmoSupport::SceneViewportOverlayData BuildOverlayData(
const EditorSceneRuntime& sceneRuntime) {
SceneViewportGizmoSupport::SceneViewportOverlayData overlay = {};
const CameraComponent* camera = sceneRuntime.GetSceneViewCamera();
if (camera == nullptr || camera->GetGameObject() == nullptr) {
return overlay;
}
const TransformComponent* transform = camera->GetGameObject()->GetTransform();
if (transform == nullptr) {
return overlay;
}
overlay.valid = true;
overlay.cameraPosition = transform->GetPosition();
overlay.cameraForward = transform->GetForward();
overlay.cameraRight = transform->GetRight();
overlay.cameraUp = transform->GetUp();
overlay.verticalFovDegrees = camera->GetFieldOfView();
overlay.nearClipPlane = camera->GetNearClipPlane();
overlay.farClipPlane = camera->GetFarClipPlane();
overlay.orbitDistance = sceneRuntime.GetSceneViewOrbitDistance();
return overlay;
}
::XCEngine::UI::UITextureHandle ResolveCameraIcon(const BuiltInIcons* icons) {
return icons != nullptr
? icons->Resolve(BuiltInIconKind::CameraGizmo)
: ::XCEngine::UI::UITextureHandle();
}
::XCEngine::UI::UITextureHandle ResolveLightIcon(
const BuiltInIcons* icons,
const LightComponent& light) {
if (icons == nullptr) {
return {};
}
switch (light.GetLightType()) {
case ::XCEngine::Components::LightType::Directional:
return icons->Resolve(BuiltInIconKind::DirectionalLightGizmo);
case ::XCEngine::Components::LightType::Point:
return icons->Resolve(BuiltInIconKind::PointLightGizmo);
case ::XCEngine::Components::LightType::Spot:
return icons->Resolve(BuiltInIconKind::SpotLightGizmo);
default:
return {};
}
}
} // namespace
void SceneViewportSceneOverlay::SetBuiltInIcons(const BuiltInIcons* icons) {
m_icons = icons;
if (m_icons == nullptr) {
ResetFrame();
}
}
void SceneViewportSceneOverlay::ResetFrame() {
m_frame = {};
}
void SceneViewportSceneOverlay::Refresh(
EditorSceneRuntime& sceneRuntime,
const UIRect& viewportRect) {
m_frame = {};
m_frame.clipRect = viewportRect;
if (m_icons == nullptr ||
viewportRect.width <= 1.0f ||
viewportRect.height <= 1.0f) {
return;
}
Scene* scene = sceneRuntime.GetActiveScene();
if (scene == nullptr) {
return;
}
const SceneViewportGizmoSupport::SceneViewportOverlayData overlay =
BuildOverlayData(sceneRuntime);
if (!overlay.valid) {
return;
}
std::vector<IconFrame> icons = {};
const auto tryAppendIcon =
[&](const GameObject& gameObject,
const Vector2& iconSize,
const ::XCEngine::UI::UITextureHandle& texture) {
if (!texture.IsValid()) {
return;
}
const TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr) {
return;
}
const SceneViewportGizmoSupport::SceneViewportProjectedPoint projectedPoint =
SceneViewportGizmoSupport::ProjectSceneViewportWorldPoint(
overlay,
viewportRect.width,
viewportRect.height,
transform->GetPosition());
if (!projectedPoint.visible) {
return;
}
IconFrame icon = {};
icon.entityId = gameObject.GetID();
icon.rect = UIRect(
viewportRect.x + projectedPoint.screenPosition.x - iconSize.x * 0.5f,
viewportRect.y + projectedPoint.screenPosition.y - iconSize.y * 0.5f,
iconSize.x,
iconSize.y);
icon.texture = texture;
icon.sortDepth = projectedPoint.ndcDepth;
icons.push_back(std::move(icon));
};
const ::XCEngine::UI::UITextureHandle cameraIcon = ResolveCameraIcon(m_icons);
for (CameraComponent* camera : scene->FindObjectsOfType<CameraComponent>()) {
if (camera == nullptr || !camera->IsEnabled()) {
continue;
}
GameObject* gameObject = camera->GetGameObject();
if (!CanBuildSceneIcon(gameObject)) {
continue;
}
tryAppendIcon(*gameObject, kCameraIconSize, cameraIcon);
}
for (LightComponent* light : scene->FindObjectsOfType<LightComponent>()) {
if (light == nullptr || !light->IsEnabled()) {
continue;
}
GameObject* gameObject = light->GetGameObject();
if (!CanBuildSceneIcon(gameObject)) {
continue;
}
tryAppendIcon(
*gameObject,
kLightIconSize,
ResolveLightIcon(m_icons, *light));
}
if (icons.empty()) {
return;
}
std::sort(
icons.begin(),
icons.end(),
[](const IconFrame& lhs, const IconFrame& rhs) {
return lhs.sortDepth > rhs.sortDepth;
});
m_frame.visible = true;
m_frame.icons = std::move(icons);
}
SceneViewportSceneOverlay::HitResult SceneViewportSceneOverlay::HitTest(
const UIPoint& point) const {
HitResult result = {};
if (!m_frame.visible) {
return result;
}
constexpr float kMetricEpsilon = 0.001f;
for (const IconFrame& icon : m_frame.icons) {
if (icon.entityId == 0 ||
!icon.texture.IsValid() ||
!ContainsPoint(icon.rect, point)) {
continue;
}
if (!result.HasHit() ||
icon.sortDepth + kMetricEpsilon < result.sortDepth) {
result.entityId = icon.entityId;
result.sortDepth = icon.sortDepth;
}
}
return result;
}
void SceneViewportSceneOverlay::Append(::XCEngine::UI::UIDrawList& drawList) const {
if (!m_frame.visible || m_frame.icons.empty()) {
return;
}
drawList.PushClipRect(m_frame.clipRect);
for (const IconFrame& icon : m_frame.icons) {
drawList.AddImage(icon.rect, icon.texture);
}
drawList.PopClipRect();
}
} // namespace XCEngine::UI::Editor::App