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XCEngine/docs/api/math/ray/ray-constructor-default.md

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docs: update math API docs
2026-03-20 02:35:15 +08:00
# Ray::Ray (默认构造函数)
```cpp
Ray() = default
```
默认构造函数,使用默认方式构造射线。
**返回:** 无
**线程安全:** ✅
**复杂度:** O(1)
**示例:**
```cpp
refactor(docs): Fix broken links across multiple modules Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
2026-03-26 02:41:00 +08:00
#include <XCEngine/Core/Math/Ray.h>
docs: update math API docs
2026-03-20 02:35:15 +08:00
using namespace XCEngine::Math;
Ray ray; // 未初始化状态
```
## 相关文档
- [Ray 类总览](ray.md) - 返回类总览
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