Files
XCEngine/editor/src/panels/InspectorPanel.cpp

80 lines
2.5 KiB
C++
Raw Normal View History

#include "InspectorPanel.h"
#include "Managers/SceneManager.h"
#include "Managers/SelectionManager.h"
#include "UI/UI.h"
#include <imgui.h>
#include <string>
namespace XCEngine {
namespace Editor {
InspectorPanel::InspectorPanel() : Panel("Inspector") {
m_selectionHandlerId = SelectionManager::Get().OnSelectionChanged.Subscribe([this](uint64_t) {
});
}
InspectorPanel::~InspectorPanel() {
SelectionManager::Get().OnSelectionChanged.Unsubscribe(m_selectionHandlerId);
}
void InspectorPanel::Render() {
ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
::XCEngine::Components::GameObject* entity = SelectionManager::Get().GetSelectedEntity();
if (entity) {
RenderEntity(entity);
} else {
ImGui::Text("No object selected");
ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "Select an object in Hierarchy");
}
ImGui::End();
}
void InspectorPanel::RenderEntity(::XCEngine::Components::GameObject* entity) {
ImGui::Text("%s", entity->GetName().c_str());
ImGui::Separator();
auto components = entity->GetComponents<::XCEngine::Components::Component>();
for (auto* component : components) {
RenderComponent(component);
ImGui::Separator();
}
}
void InspectorPanel::RenderComponent(::XCEngine::Components::Component* component) {
if (!component) return;
const char* name = component->GetName().c_str();
std::string headerId = std::string(name) + "##" + std::to_string(reinterpret_cast<uintptr_t>(component));
if (ImGui::CollapsingHeader(headerId.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Indent(10.0f);
if (auto* transform = dynamic_cast<::XCEngine::Components::TransformComponent*>(component)) {
::XCEngine::Math::Vector3 position = transform->GetLocalPosition();
::XCEngine::Math::Vector3 rotation = transform->GetLocalEulerAngles();
::XCEngine::Math::Vector3 scale = transform->GetLocalScale();
if (UI::DrawVec3("Position", position, 0.0f, 80.0f, 0.1f)) {
transform->SetLocalPosition(position);
}
if (UI::DrawVec3("Rotation", rotation, 0.0f, 80.0f, 1.0f)) {
transform->SetLocalEulerAngles(rotation);
}
if (UI::DrawVec3("Scale", scale, 1.0f, 80.0f, 0.1f)) {
transform->SetLocalScale(scale);
}
}
ImGui::Unindent(10.0f);
}
}
}
}