29 lines
638 B
Markdown
29 lines
638 B
Markdown
|
|
# Material::SetTexture
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
void SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture)
|
||
|
|
```
|
||
|
|
|
||
|
|
设置材质纹理属性。
|
||
|
|
|
||
|
|
**参数:**
|
||
|
|
- `name` - 属性名称
|
||
|
|
- `texture` - 纹理资源句柄
|
||
|
|
|
||
|
|
**返回:** 无
|
||
|
|
|
||
|
|
**复杂度:** O(1)
|
||
|
|
|
||
|
|
**示例:**
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
ResourceHandle<Texture> albedoTex = ResourceManager::Get().Load<Texture>("textures/albedo.png");
|
||
|
|
ResourceHandle<Texture> normalTex = ResourceManager::Get().Load<Texture>("textures/normal.png");
|
||
|
|
mat->SetTexture("albedoMap", albedoTex);
|
||
|
|
mat->SetTexture("normalMap", normalTex);
|
||
|
|
```
|
||
|
|
|
||
|
|
## 相关文档
|
||
|
|
|
||
|
|
- [Material 总览](material.md) - 返回类总览
|