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XCEngine/docs/api/resources/material/settexture.md

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# Material::SetTexture
```cpp
void SetTexture(const Containers::String& name, const ResourceHandle<Texture>& texture)
```
设置材质纹理属性。
**参数:**
- `name` - 属性名称
- `texture` - 纹理资源句柄
**返回:** 无
**复杂度:** O(1)
**示例:**
```cpp
ResourceHandle<Texture> albedoTex = ResourceManager::Get().Load<Texture>("textures/albedo.png");
ResourceHandle<Texture> normalTex = ResourceManager::Get().Load<Texture>("textures/normal.png");
mat->SetTexture("albedoMap", albedoTex);
mat->SetTexture("normalMap", normalTex);
```
## 相关文档
- [Material 总览](material.md) - 返回类总览