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# D3D12DepthStencilView::CreateDesc
```cpp
static D3D12_DEPTH_STENCIL_VIEW_DESC CreateDesc(Format format, D3D12_DSV_DIMENSION dimension = D3D12_DSV_DIMENSION_TEXTURE2D);
```
创建深度模板视图描述(静态方法)。
**参数:**
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- `format` - 深度模板格式(如 `Format::D32_FLOAT`
- `dimension` - 视图维度,默认为 `D3D12_DSV_DIMENSION_TEXTURE2D`
**返回:** D3D12 深度模板视图描述
**复杂度:** O(1)
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## 示例
```cpp
auto desc = D3D12DepthStencilView::CreateDesc(Format::D32_FLOAT, D3D12_DSV_DIMENSION_TEXTURE2D);
dsv.Initialize(device, depthBuffer, &desc);
```
## 相关文档
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- [D3D12DepthStencilView 总览](depth-stencil-view.md) - 类总览
- [Initialize](initialize.md) - 初始化方法