docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
- math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
- containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
- core: 修复 types 链接错误
- debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
- memory: 修复头文件路径, malloc vs operator new, 新增方法文档
- resources: 修复 Shader/Texture 链接错误
- threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00
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# RHICommandList
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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2026-03-20 02:35:45 +08:00
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**头文件**: `XCEngine/RHI/RHICommandList.h`
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**描述**: GPU 命令列表抽象接口,用于录制和执行 GPU 渲染命令
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## 概述
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`RHICommandList` 是渲染硬件接口(RHI)层提供的抽象命令列表类,用于录制 GPU 命令并提交执行。该类是纯虚接口,具体实现由各图形 API(D3D12、Vulkan 等)提供。
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主要功能包括:
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- 状态设置(管线、视口、裁剪、渲染目标等)
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- 资源绑定(顶点缓冲、索引缓冲等)
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- 绘制调用(Draw、DrawIndexed)
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- 资源操作(复制、转换状态)
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- 计算着色器分发
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docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
- math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
- containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
- core: 修复 types 链接错误
- debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
- memory: 修复头文件路径, malloc vs operator new, 新增方法文档
- resources: 修复 Shader/Texture 链接错误
- threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00
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## 公共方法
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2026-03-19 02:01:18 +08:00
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| 方法 | 描述 |
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|------|------|
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fix(rhi): Fix RHI abstraction layer API docs per api-skill.md template
- Rename texture/dtor.md to destructor.md per template spec
- Remove duplicate non-hyphenated fence docs (getnativehandle.md, issignaled.md, getcompletedvalue.md)
- Fix template field issues:
- swap-chain, command-queue: 类型 now uses 'class (abstract)'
- sampler: 头文件 now uses full path 'XCEngine/RHI/RHISampler.h'
- types: 类型 fixed from 'structs' to 'struct'
- enums: 类型 fixed from 'enums' to 'enum class'
- Fix include paths in command-queue and pipeline-layout code examples
- Create missing constructor/destructor docs for 11 classes:
buffer, texture, shader, device, command-list, command-queue,
fence, sampler, swap-chain, pipeline-state, pipeline-layout
- Update class overview pages to include constructor/destructor entries
2026-03-22 03:07:41 +08:00
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| [`RHICommandList`](constructor.md) | 默认构造函数 |
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| [`~RHICommandList`](destructor.md) | 虚析构函数 |
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2026-03-20 02:35:45 +08:00
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| [`Shutdown`](shutdown.md) | 关闭命令列表并释放资源 |
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2026-03-19 02:01:18 +08:00
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| [`Reset`](reset.md) | 重置命令列表 |
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| [`Close`](close.md) | 关闭命令列表 |
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| [`TransitionBarrier`](transition-barrier.md) | 资源状态转换 |
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| [`SetPipelineState`](set-pipeline-state.md) | 设置管线状态 |
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| [`SetPrimitiveTopology`](set-primitive-topology.md) | 设置图元拓扑 |
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| [`SetViewport`](set-viewport.md) | 设置视口 |
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| [`SetViewports`](set-viewports.md) | 设置多个视口 |
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| [`SetScissorRect`](set-scissor-rect.md) | 设置裁剪矩形 |
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| [`SetScissorRects`](set-scissor-rects.md) | 设置多个裁剪矩形 |
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| [`SetRenderTargets`](set-render-targets.md) | 设置渲染目标 |
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| [`SetDepthStencilState`](set-depth-stencil-state.md) | 设置深度模板状态 |
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2026-03-20 02:35:45 +08:00
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| [`SetStencilRef`](set-stencil-ref.md) | 设置模板参考值 |
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2026-03-19 02:01:18 +08:00
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| [`SetBlendState`](set-blend-state.md) | 设置混合状态 |
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| [`SetBlendFactor`](set-blend-factor.md) | 设置混合因子 |
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| [`SetVertexBuffer`](set-vertex-buffer.md) | 设置顶点缓冲 |
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| [`SetVertexBuffers`](set-vertex-buffers.md) | 设置多个顶点缓冲 |
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| [`SetIndexBuffer`](set-index-buffer.md) | 设置索引缓冲 |
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| [`Draw`](draw.md) | 绘制 |
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| [`DrawIndexed`](draw-indexed.md) | 索引绘制 |
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| [`Clear`](clear.md) | 清除 |
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| [`ClearRenderTarget`](clear-render-target.md) | 清除渲染目标 |
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| [`ClearDepthStencil`](clear-depth-stencil.md) | 清除深度模板 |
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| [`CopyResource`](copy-resource.md) | 复制资源 |
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| [`Dispatch`](dispatch.md) | 分发计算任务 |
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docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
- math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式
- containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节
- core: 修复 types 链接错误
- debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI
- memory: 修复头文件路径, malloc vs operator new, 新增方法文档
- resources: 修复 Shader/Texture 链接错误
- threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接
- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00
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## 使用示例
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```cpp
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commandList->Reset();
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commandList->SetPipelineState(pipelineState);
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commandList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
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commandList->SetViewport(viewport);
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commandList->SetRenderTargets(1, &renderTarget, depthStencil);
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commandList->DrawIndexed(indexCount, 1, 0, 0, 0);
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commandList->Close();
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commandQueue->ExecuteCommandLists(1, (void**)&commandList);
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```
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## 相关文档
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2026-03-20 02:35:45 +08:00
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- [RHI 模块总览](../rhi.md) - RHI 模块总览
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- [RHICommandQueue](../command-queue/command-queue.md) - 命令队列
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