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XCEngine/engine/third_party/physx/source/lowleveldynamics/include/DyDeformableVolume.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
#ifndef DY_DEFORMABLE_VOLUME_H
#define DY_DEFORMABLE_VOLUME_H
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxPinnedArray.h"
#include "DyDeformableVolumeCore.h"
#include "PxvGeometry.h"
namespace physx
{
namespace Sc
{
class DeformableVolumeSim;
}
namespace Dy
{
typedef size_t DeformableVolumeHandle;
struct DeformableVolumeCore;
struct VolumeVolumeFilter { PxU64 a; PxU64 b; };
typedef PxPinnedArray<VolumeVolumeFilter> VolumeVolumeFilterArray;
class DeformableVolume
{
PX_NOCOPY(DeformableVolume)
public:
DeformableVolume(Sc::DeformableVolumeSim* sim, Dy::DeformableVolumeCore& core) :
mVolumeVolumeFilterPairs(NULL), mSim(sim), mCore(core), mElementId(0xffffffff), mGpuRemapId(0xffffffff)
{
mFilterDirty = false;
mFilterInDirtyList = false;
mDirtyVolumeForFilterPairs = NULL;
mVolumeVolumeFilterPairs = NULL;
}
~DeformableVolume()
{
if (mDirtyVolumeForFilterPairs)
{
Dy::DeformableVolume** dirtySoftBodies = mDirtyVolumeForFilterPairs->begin();
const PxU32 size = mDirtyVolumeForFilterPairs->size();
for (PxU32 i = 0; i < size; ++i)
{
if (dirtySoftBodies[i] == this)
{
dirtySoftBodies[i] = NULL;
}
}
}
if(mVolumeVolumeFilterPairs)
{
// TODO: Move all Pxg level data into Pxg layer!
mVolumeVolumeFilterPairs->clear();
mVolumeVolumeFilterPairs->shrink();
PX_FREE(mVolumeVolumeFilterPairs);
mVolumeVolumeFilterPairs = NULL;
}
}
PX_FORCE_INLINE void setGpuRemapId(const PxU32 remapId)
{
mGpuRemapId = remapId;
PxTetrahedronMeshGeometryLL& geom = mShapeCore->mGeometry.get<PxTetrahedronMeshGeometryLL>();
geom.materialsLL.gpuRemapId = remapId;
}
PX_FORCE_INLINE PxU32 getGpuRemapId() { return mGpuRemapId; }
PX_FORCE_INLINE void setElementId(const PxU32 elementId) { mElementId = elementId; }
PX_FORCE_INLINE PxU32 getElementId() { return mElementId; }
PX_FORCE_INLINE PxsShapeCore& getShapeCore() { return *mShapeCore; }
PX_FORCE_INLINE void setShapeCore(PxsShapeCore* shapeCore) { mShapeCore = shapeCore; }
PX_FORCE_INLINE void setSimShapeCore(PxTetrahedronMesh* simulationMesh, PxDeformableVolumeAuxData* simulationState)
{
mSimulationMesh = simulationMesh;
mAuxData = simulationState;
}
PX_FORCE_INLINE const PxTetrahedronMesh* getCollisionMesh() const { return mShapeCore->mGeometry.get<PxTetrahedronMeshGeometryLL>().tetrahedronMesh; }
PX_FORCE_INLINE PxTetrahedronMesh* getCollisionMesh() { return mShapeCore->mGeometry.get<PxTetrahedronMeshGeometryLL>().tetrahedronMesh; }
PX_FORCE_INLINE const PxTetrahedronMesh* getSimulationMesh() const { return mSimulationMesh; }
PX_FORCE_INLINE PxTetrahedronMesh* getSimulationMesh() { return mSimulationMesh; }
PX_FORCE_INLINE const PxDeformableVolumeAuxData* getAuxData() const { return mAuxData; }
PX_FORCE_INLINE PxDeformableVolumeAuxData* getAuxData() { return mAuxData; }
PX_FORCE_INLINE Sc::DeformableVolumeSim* getSim() const { return mSim; }
PX_FORCE_INLINE const DeformableVolumeCore& getCore() const { return mCore; }
PX_FORCE_INLINE DeformableVolumeCore& getCore() { return mCore; }
PX_FORCE_INLINE PxU16 getIterationCounts() const { return mCore.solverIterationCounts; }
PX_FORCE_INLINE PxU32 getGpuIndex() const { return mGpuRemapId; }
PxArray<PxU32> mParticleVolumeAttachments;
PxArray<PxU32> mRigidVolumeAttachments;
PxArray<PxU32> mSurfaceVolumeAttachments;
PxArray<PxU32> mVolumeVolumeAttachments;
//TODO: Move all Pxg level data into Pxg layer!
VolumeVolumeFilterArray* mVolumeVolumeFilterPairs;
PxArray <Dy::DeformableVolume*>* mDirtyVolumeForFilterPairs; //pointer to the array of mDirtyDeformableVolumeForFilterPairs in PxgSimulationController.cpp
PxArray<PxU32> mVolumeVolumeAttachmentIdReferences;
bool mFilterDirty;
bool mFilterInDirtyList;
private:
Sc::DeformableVolumeSim* mSim;
DeformableVolumeCore& mCore;
PxsShapeCore* mShapeCore;
PxU32 mElementId; //this is used for the bound array, contactDist
PxU32 mGpuRemapId;
PxTetrahedronMesh* mSimulationMesh;
PxDeformableVolumeAuxData* mAuxData;
};
PX_FORCE_INLINE DeformableVolume* getDeformableVolume(DeformableVolumeHandle handle)
{
return reinterpret_cast<DeformableVolume*>(handle);
}
} // namespace Dy
} // namespace physx
#endif // DY_DEFORMABLE_VOLUME_H