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XCEngine/engine/third_party/physx/source/lowlevel/software/include/PxsContext.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXS_CONTEXT_H
#define PXS_CONTEXT_H
#include "foundation/PxPinnedArray.h"
#include "foundation/PxPool.h"
#include "PxVisualizationParameter.h"
#include "PxSceneDesc.h"
#include "common/PxRenderOutput.h"
#include "CmPool.h"
#include "PxvNphaseImplementationContext.h"
#include "PxvSimStats.h"
#include "PxsContactManager.h"
#include "PxcNpBatch.h"
#include "PxcConstraintBlockStream.h"
#include "PxcNpCacheStreamPair.h"
#include "PxcNpMemBlockPool.h"
#include "CmUtils.h"
#include "CmTask.h"
#include "PxContactModifyCallback.h"
#include "PxsTransformCache.h"
#include "GuPersistentContactManifold.h"
#include "PxcNpThreadContext.h"
namespace physx
{
#if PX_SUPPORT_GPU_PHYSX
class PxCudaContextManager;
#endif
class PxsRigidBody;
struct PxcConstraintBlock;
class PxsMaterialManager;
class PxsCCDContext;
struct PxsContactManagerOutput;
struct PxvContactManagerTouchEvent;
namespace Cm
{
class FlushPool;
}
namespace IG
{
typedef PxU32 EdgeIndex;
}
enum PxsTouchEventCount
{
PXS_LOST_TOUCH_COUNT,
PXS_NEW_TOUCH_COUNT,
PXS_CCD_RETOUCH_COUNT, // pairs that are touching at a CCD pass and were touching at discrete collision or at a previous CCD pass already
// (but they could have lost touch in between)
PXS_TOUCH_EVENT_COUNT
};
class PxsContext : public PxUserAllocated, public PxcNpContext
{
PX_NOCOPY(PxsContext)
public:
PxsContext(const PxSceneDesc& desc, PxTaskManager*, Cm::FlushPool&, PxCudaContextManager*, PxU32 poolSlabSize, PxU64 contextID);
~PxsContext();
void createTransformCache(PxVirtualAllocatorCallback& allocatorCallback);
PxsContactManager* createContactManager(PxsContactManager* contactManager, bool useCCD);
void createCache(Gu::Cache& cache, PxGeometryType::Enum geomType0, PxGeometryType::Enum geomType1);
void destroyCache(Gu::Cache& cache);
void destroyContactManager(PxsContactManager* cm);
PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
// Collision properties
PX_FORCE_INLINE PxContactModifyCallback* getContactModifyCallback() const { return mContactModifyCallback; }
PX_FORCE_INLINE void setContactModifyCallback(PxContactModifyCallback* c) { mContactModifyCallback = c; mNpImplementationContext->setContactModifyCallback(c);}
// resource-related
void setScratchBlock(void* addr, PxU32 size);
PX_FORCE_INLINE void setContactDistance(const PxFloatArrayPinned* contactDistances) { mContactDistances = contactDistances; }
// Task-related
void updateContactManager(PxReal dt, bool hasContactDistanceChanged, PxBaseTask* continuation,
PxBaseTask* firstPassContinuation, Cm::FanoutTask* updateBoundAndShapeTask);
void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation);
void fetchUpdateContactManager();
void swapStreams();
void resetThreadContexts();
// Manager status change
bool getManagerTouchEventCount(PxU32* newTouch, PxU32* lostTouch, PxU32* ccdTouch) const;
void fillManagerTouchEvents(
PxvContactManagerTouchEvent* newTouch, PxU32& newTouchCount,
PxvContactManagerTouchEvent* lostTouch, PxU32& lostTouchCount,
PxvContactManagerTouchEvent* ccdTouch, PxU32& ccdTouchCount);
void beginUpdate();
// PX_ENABLE_SIM_STATS
PX_FORCE_INLINE PxvSimStats& getSimStats() { return mSimStats; }
PX_FORCE_INLINE const PxvSimStats& getSimStats() const { return mSimStats; }
PX_FORCE_INLINE Cm::FlushPool& getTaskPool() const { return mTaskPool; }
PX_FORCE_INLINE PxRenderBuffer& getRenderBuffer() { return mRenderBuffer; }
PX_FORCE_INLINE PxReal getRenderScale() const { return mVisualizationParams[PxVisualizationParameter::eSCALE]; }
PX_FORCE_INLINE PxReal getVisualizationParameter(PxVisualizationParameter::Enum param) const
{
PX_ASSERT(param < PxVisualizationParameter::eNUM_VALUES);
return mVisualizationParams[param];
}
PX_FORCE_INLINE void setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value)
{
PX_ASSERT(param < PxVisualizationParameter::eNUM_VALUES);
PX_ASSERT(value >= 0.0f);
mVisualizationParams[param] = value;
}
PX_FORCE_INLINE void setVisualizationCullingBox(const PxBounds3& box) { mVisualizationCullingBox = box; }
PX_FORCE_INLINE const PxBounds3& getVisualizationCullingBox() const { return mVisualizationCullingBox; }
PX_FORCE_INLINE bool getPCM() const { return mPCM; }
PX_FORCE_INLINE bool getContactCacheFlag() const { return mContactCache; }
PX_FORCE_INLINE bool getCreateAveragePoint() const { return mCreateAveragePoint; }
// general stuff
void shiftOrigin(const PxVec3& shift);
PX_FORCE_INLINE void setPCM(bool enabled) { mPCM = enabled; }
PX_FORCE_INLINE void setContactCache(bool enabled) { mContactCache = enabled; }
PX_FORCE_INLINE PxcScratchAllocator& getScratchAllocator() { return mScratchAllocator; }
PX_FORCE_INLINE PxsTransformCache& getTransformCache() { return *mTransformCache; }
PX_FORCE_INLINE const PxReal* getContactDistances() const { return mContactDistances->begin(); }
PX_FORCE_INLINE PxvNphaseImplementationContext* getNphaseImplementationContext() const { return mNpImplementationContext; }
PX_FORCE_INLINE void setNphaseImplementationContext(PxvNphaseImplementationContext* ctx) { mNpImplementationContext = ctx; }
PX_FORCE_INLINE PxvNphaseImplementationContext* getNphaseFallbackImplementationContext() const { return mNpFallbackImplementationContext; }
PX_FORCE_INLINE void setNphaseFallbackImplementationContext(PxvNphaseImplementationContext* ctx) { mNpFallbackImplementationContext = ctx; }
PxU32 getMaxPatchCount() const { return mMaxPatches; }
PX_FORCE_INLINE PxcNpThreadContext* getNpThreadContext()
{
// We may want to conditional compile to exclude this on single threaded implementations
// if it is determined to be a performance hit.
return mNpThreadContextPool.get();
}
PX_FORCE_INLINE void putNpThreadContext(PxcNpThreadContext* threadContext)
{ mNpThreadContextPool.put(threadContext); }
PX_FORCE_INLINE PxMutex& getLock() { return mLock; }
PX_FORCE_INLINE PxTaskManager& getTaskManager()
{
PX_ASSERT(mTaskManager);
return *mTaskManager;
}
PX_FORCE_INLINE PxCudaContextManager* getCudaContextManager()
{
return mCudaContextManager;
}
PX_FORCE_INLINE void clearManagerTouchEvents();
PX_FORCE_INLINE Cm::PoolList<PxsContactManager>& getContactManagerPool()
{
return mContactManagerPool;
}
PX_FORCE_INLINE void setActiveContactManager(const PxsContactManager* manager, PxIntBool useCCD)
{
/*const PxU32 index = manager->getIndex();
if(index >= mActiveContactManager.size())
{
const PxU32 newSize = (2 * index + 256)&~255;
mActiveContactManager.resize(newSize);
}
mActiveContactManager.set(index);*/
//Record any pairs that have CCD enabled!
if(useCCD)
{
const PxU32 index = manager->getIndex();
if(index >= mActiveContactManagersWithCCD.size())
{
const PxU32 newSize = (2 * index + 256)&~255;
mActiveContactManagersWithCCD.resize(newSize);
}
mActiveContactManagersWithCCD.set(index);
}
}
private:
void mergeCMDiscreteUpdateResults(PxBaseTask* continuation);
// Threading
PxcThreadCoherentCache<PxcNpThreadContext, PxcNpContext>
mNpThreadContextPool;
// Contact managers
Cm::PoolList<PxsContactManager> mContactManagerPool;
PxPool<Gu::LargePersistentContactManifold> mManifoldPool;
PxPool<Gu::SpherePersistentContactManifold> mSphereManifoldPool;
// PxBitMap mActiveContactManager;
PxBitMap mActiveContactManagersWithCCD; //KS - adding to filter any pairs that had a touch
PxBitMap mContactManagersWithCCDTouch; //KS - adding to filter any pairs that had a touch
PxBitMap mContactManagerTouchEvent;
//Cm::BitMap mContactManagerPatchChangeEvent;
PxU32 mCMTouchEventCount[PXS_TOUCH_EVENT_COUNT];
PxMutex mLock;
PxContactModifyCallback* mContactModifyCallback;
// narrowphase platform-dependent implementations support
PxvNphaseImplementationContext* mNpImplementationContext;
PxvNphaseImplementationContext* mNpFallbackImplementationContext;
// debug rendering (CS TODO: MS would like to have these wrapped into a class)
PxReal mVisualizationParams[PxVisualizationParameter::eNUM_VALUES];
PxBounds3 mVisualizationCullingBox;
PxTaskManager* mTaskManager;
Cm::FlushPool& mTaskPool;
PxCudaContextManager* mCudaContextManager;
// PxU32 mTouchesLost;
// PxU32 mTouchesFound;
// PX_ENABLE_SIM_STATS
PxvSimStats mSimStats;
bool mPCM;
bool mContactCache;
bool mCreateAveragePoint;
PxsTransformCache* mTransformCache;
const PxFloatArrayPinned* mContactDistances;
PxU32 mMaxPatches;
const PxU64 mContextID;
friend class PxsCCDContext;
friend class PxsNphaseImplementationContext;
friend class PxgNphaseImplementationContext; //FDTODO ideally it shouldn't be here..
};
PX_FORCE_INLINE void PxsContext::clearManagerTouchEvents()
{
mContactManagerTouchEvent.clear();
for(PxU32 i = 0; i < PXS_TOUCH_EVENT_COUNT; ++i)
{
mCMTouchEventCount[i] = 0;
}
}
}
#endif