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XCEngine/engine/third_party/physx/source/gpusimulationcontroller/include/PxgShapeSimManager.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_SHAPESIM_MANAGER_H
#define PXG_SHAPESIM_MANAGER_H
#include "foundation/PxArray.h"
#include "foundation/PxPinnedArray.h"
#include "PxgShapeSim.h"
#include "PxgCudaBuffer.h"
namespace physx
{
namespace Cm
{
class FlushPool;
}
namespace Sc
{
class ShapeSimBase;
}
struct PxsShapeCore;
class PxBaseTask;
class PxgHeapMemoryAllocatorManager;
class PxgGpuNarrowphaseCore;
class KernelWrangler;
struct PxgShapeSimData
{
PxgShapeSimData() : mShapeCore(NULL), mElementIndex_GPU(PX_INVALID_U32)
{
}
const PxsShapeCore* mShapeCore; // 4 or 8
// NodeIndex used to look up BodySim in island manager
PxNodeIndex mBodySimIndex_GPU; // 8 or 12 unique identified for body
// ElementID - copy of ElementSim's getElementID()
PxU32 mElementIndex_GPU; // 12 or 16 transform cache and bound index
};
class PxgShapeSimManager
{
PX_NOCOPY(PxgShapeSimManager)
public:
PxgShapeSimManager(PxgHeapMemoryAllocatorManager* heapMemoryManager);
void addPxgShape(Sc::ShapeSimBase* shapeSimBase, const PxsShapeCore* shapeCore, PxNodeIndex nodeIndex, PxU32 index);
void setPxgShapeBodyNodeIndex(PxNodeIndex nodeIndex, PxU32 index);
void removePxgShape(PxU32 index);
// PT: copies new shapes from CPU memory (mShapeSims) to GPU *host* memory (mPxgShapeSimPool)
void copyToGpuShapeSim(PxgGpuNarrowphaseCore* npCore, PxBaseTask* continuation, Cm::FlushPool& flushPool);
// PT: copies new shapes from GPU *host* memory (mPxgShapeSimPool) to GPU device memory (mNewShapeSimBuffer)
// and *then* copies from device-to-device memory (mNewShapeSimBuffer => mShapeSimBuffer)
void gpuMemDmaUpShapeSim(PxCudaContext* cudaContext, CUstream stream, KernelWrangler* kernelWrangler);
// PT: TODO: figure out the difference between mTotalNumShapes and mNbTotalShapeSim
// (they both existed in different places and got logically refactored here)
PX_FORCE_INLINE PxU32 getTotalNbShapes() const { return mTotalNumShapes; }
PX_FORCE_INLINE PxU32 getNbTotalShapeSims() const { return mNbTotalShapeSim; }
PX_FORCE_INLINE CUdeviceptr getShapeSimsDevicePtr() const { return mShapeSimBuffer.getDevicePtr(); }
PX_FORCE_INLINE const PxgShapeSim* getShapeSimsDeviceTypedPtr() const { return mShapeSimBuffer.getTypedPtr(); }
PX_FORCE_INLINE Sc::ShapeSimBase** getShapeSims() { return mShapeSimPtrs.begin(); }
private:
PxArray<PxgShapeSimData> mShapeSims;
PxArray<Sc::ShapeSimBase*> mShapeSimPtrs;
PxArray<PxU32> mNewShapeSims;
PxU32 mTotalNumShapes;
PxU32 mNbTotalShapeSim;
PxPinnedArray<PxgNewShapeSim> mPxgShapeSimPool;
PxgTypedCudaBuffer<PxgShapeSim> mShapeSimBuffer;
PxgTypedCudaBuffer<PxgNewShapeSim> mNewShapeSimBuffer;
friend class PxgCopyToShapeSimTask;
};
}
#endif