225 lines
8.6 KiB
C++
225 lines
8.6 KiB
C++
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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// ***************************************************************************************
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// This snippet demonstrates the use of a fixed tendon to mirror articulation joint angles
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// ***************************************************************************************
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#include <ctype.h>
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#include "PxPhysicsAPI.h"
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#include "../snippetutils/SnippetUtils.h"
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#include "../snippetcommon/SnippetPrint.h"
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#include "../snippetcommon/SnippetPVD.h"
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using namespace physx;
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static PxDefaultAllocator gAllocator;
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static PxDefaultErrorCallback gErrorCallback;
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static PxFoundation* gFoundation = NULL;
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static PxPhysics* gPhysics = NULL;
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static PxDefaultCpuDispatcher* gDispatcher = NULL;
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static PxScene* gScene = NULL;
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static PxMaterial* gMaterial = NULL;
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static PxPvd* gPvd = NULL;
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static PxArticulationReducedCoordinate* gArticulation = NULL;
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static PxArticulationJointReducedCoordinate* gDriveJoint = NULL;
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static const PxReal gGravity = 9.81f;
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static PxReal gDriveTargetPos = 0.0f;
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static void createArticulation()
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{
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gArticulation->setArticulationFlags(PxArticulationFlag::eFIX_BASE);
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gArticulation->setSolverIterationCounts(10, 1);
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// link geometry and density:
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const PxVec3 halfLengths(0.50f, 0.05f, 0.05f);
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const PxBoxGeometry linkGeom = PxBoxGeometry(halfLengths);
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const PxReal density = 1000.0f;
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//Create links
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PxTransform pose = PxTransform(PxIdentity);
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pose.p.y = 3.0f;
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pose.p.x -= 2.0f * halfLengths.x;
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PxArticulationLink* parent = NULL;
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const PxU32 numLinks = 3;
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for(PxU32 j = 0; j < numLinks; ++j)
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{
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pose.p.x += 2.0f * halfLengths.x;
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parent = gArticulation->createLink(parent, pose);
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PxRigidActorExt::createExclusiveShape(*parent, linkGeom, *gMaterial);
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PxRigidBodyExt::updateMassAndInertia(*parent, density);
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PxArticulationJointReducedCoordinate* joint = parent->getInboundJoint();
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if(joint)
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{
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PxVec3 parentOffset(halfLengths.x, 0.0f, 0.0f);
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PxVec3 childOffset(-halfLengths.x, 0.0f, 0.0f);
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joint->setParentPose(PxTransform(parentOffset, PxQuat(PxIdentity)));
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joint->setChildPose(PxTransform(childOffset, PxQuat(PxIdentity)));
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joint->setJointType(PxArticulationJointType::eREVOLUTE);
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joint->setMotion(PxArticulationAxis::eSWING2, PxArticulationMotion::eFREE);
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}
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}
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// tendon and drive stiffness sizing
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// assuming all links extend horizontally, size to allow for two degrees
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// deviation due to gravity
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const PxReal linkMass = parent->getMass();
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const PxReal deflectionAngle = 2.0f * PxPi / 180.0f; // two degrees
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// moment arm of first link is one half-length, for second it is three half-lengths
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const PxReal gravityTorque = gGravity * linkMass * (halfLengths.x + 3.0f * halfLengths.x);
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const PxReal driveStiffness = gravityTorque / deflectionAngle;
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const PxReal driveDamping = 0.2f * driveStiffness;
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// same idea for the tendon, but it has to support only a single link
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const PxReal tendonStiffness = gGravity * linkMass * halfLengths.x / deflectionAngle;
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const PxReal tendonDamping = 0.2f * tendonStiffness;
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// compute drive target angle that compensates, statically, for the first fixed tendon joint
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// torque acting on the drive joint:
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const PxReal targetAngle = PxPiDivFour;
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const PxReal tendonTorque = targetAngle * tendonStiffness;
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gDriveTargetPos = targetAngle + tendonTorque / driveStiffness;
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// setup fixed tendon
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PxArticulationLink* links[numLinks];
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gArticulation->getLinks(links, numLinks, 0u);
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PxArticulationFixedTendon* tendon = gArticulation->createFixedTendon();
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tendon->setLimitStiffness(0.0f);
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tendon->setDamping(tendonDamping);
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tendon->setStiffness(tendonStiffness);
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tendon->setRestLength(0.f);
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tendon->setOffset(0.f);
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PxArticulationTendonJoint* tendonParentJoint = NULL;
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// root fixed-tendon joint - does not contribute to length so its coefficient and axis are irrelevant
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// but its parent link experiences all tendon-joint reaction forces
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tendonParentJoint = tendon->createTendonJoint(tendonParentJoint, PxArticulationAxis::eSWING2, 42.0f, 1.f/42.f, links[0]);
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// drive joint
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tendonParentJoint = tendon->createTendonJoint(tendonParentJoint, PxArticulationAxis::eSWING2, 1.0f, 1.f, links[1]);
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// second joint that is driven only by the tendon - negative coefficient to mirror angle of drive joint
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tendonParentJoint = tendon->createTendonJoint(tendonParentJoint, PxArticulationAxis::eSWING2, -1.0f, -1.0f, links[2]);
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// configure joint drive
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gDriveJoint = links[1]->getInboundJoint();
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PxArticulationDrive driveConfiguration;
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driveConfiguration.damping = driveDamping;
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driveConfiguration.stiffness = driveStiffness;
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driveConfiguration.maxForce = PX_MAX_F32;
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driveConfiguration.driveType = PxArticulationDriveType::eFORCE;
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gDriveJoint->setDriveParams(PxArticulationAxis::eSWING2, driveConfiguration);
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gDriveJoint->setDriveVelocity(PxArticulationAxis::eSWING2, 0.0f);
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gDriveJoint->setDriveTarget(PxArticulationAxis::eSWING2, 0.0f);
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// add articulation to scene:
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gScene->addArticulation(*gArticulation);
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}
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void initPhysics(bool /*interactive*/)
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{
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gFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gAllocator, gErrorCallback);
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gPvd = PxCreatePvd(*gFoundation);
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PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10);
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gPvd->connect(*transport,PxPvdInstrumentationFlag::eALL);
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gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, PxTolerancesScale(), true, gPvd);
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PxInitExtensions(*gPhysics, gPvd);
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PxSceneDesc sceneDesc(gPhysics->getTolerancesScale());
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sceneDesc.gravity = PxVec3(0.0f, -gGravity, 0.0f);
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PxU32 numCores = SnippetUtils::getNbPhysicalCores();
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gDispatcher = PxDefaultCpuDispatcherCreate(numCores == 0 ? 0 : numCores - 1);
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sceneDesc.cpuDispatcher = gDispatcher;
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sceneDesc.filterShader = PxDefaultSimulationFilterShader;
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sceneDesc.solverType = PxSolverType::eTGS;
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sceneDesc.filterShader = PxDefaultSimulationFilterShader;
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gScene = gPhysics->createScene(sceneDesc);
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gMaterial = gPhysics->createMaterial(0.5f, 0.5f, 0.f);
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gArticulation = gPhysics->createArticulationReducedCoordinate();
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createArticulation();
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}
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void stepPhysics(bool /*interactive*/)
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{
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static bool dir = false;
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static PxReal time = 0.0f;
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const PxReal switchTime = 3.0f;
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const PxReal dt = 1.0f / 60.f;
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time += dt;
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if(time > switchTime)
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{
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if(dir)
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{
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gDriveJoint->setDriveTarget(PxArticulationAxis::eSWING2, 0.0f);
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}
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else
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{
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gDriveJoint->setDriveTarget(PxArticulationAxis::eSWING2, gDriveTargetPos);
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}
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dir = !dir;
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time = 0.0f;
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}
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gScene->simulate(dt);
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gScene->fetchResults(true);
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}
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void cleanupPhysics(bool /*interactive*/)
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{
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PX_RELEASE(gArticulation);
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PX_RELEASE(gScene);
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PX_RELEASE(gDispatcher);
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PX_RELEASE(gPhysics);
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PxPvdTransport* transport = gPvd->getTransport();
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PX_RELEASE(gPvd);
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PX_RELEASE(transport);
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PxCloseExtensions();
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PX_RELEASE(gFoundation);
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printf("SnippetFixedTendon done.\n");
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}
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int snippetMain(int, const char*const*)
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{
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#ifdef RENDER_SNIPPET
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extern void renderLoop();
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renderLoop();
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#else
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static const PxU32 frameCount = 100;
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initPhysics(false);
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for(PxU32 i=0; i<frameCount; i++)
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stepPhysics(false);
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cleanupPhysics(false);
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#endif
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return 0;
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}
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