618 lines
22 KiB
C++
618 lines
22 KiB
C++
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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// ****************************************************************************
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// This snippet demonstrates how to setup triangle meshes with SDFs.
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// ****************************************************************************
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#include <ctype.h>
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#include "PxPhysicsAPI.h"
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#include "../snippetcommon/SnippetPrint.h"
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#include "../snippetcommon/SnippetPVD.h"
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#include "../snippetutils/SnippetUtils.h"
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#include "../snippetdeformablesurfaceskinning/SnippetDeformableSurfaceSkinning.h"
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#include "PxDeformableSkinning.h"
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#include "gpu/PxPhysicsGpu.h"
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#include "extensions/PxCudaHelpersExt.h"
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#include "extensions/PxDeformableSkinningExt.h"
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#include "extensions/PxRemeshingExt.h"
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using namespace physx;
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using namespace physx::Ext;
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static PxDefaultAllocator gAllocator;
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static PxDefaultErrorCallback gErrorCallback;
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static PxFoundation* gFoundation = NULL;
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static PxPhysics* gPhysics = NULL;
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static PxCudaContextManager* gCudaContextManager = NULL;
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static PxDefaultCpuDispatcher* gDispatcher = NULL;
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static PxScene* gScene = NULL;
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static PxMaterial* gMaterial = NULL;
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static PxPvd* gPvd = NULL;
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static bool gIsRunning = true;
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PxArray<DeformableSurface> gDeformableSurfaces;
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PxArray<SkinnedMesh> gSkinnedMeshes;
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BasePostSolveCallback* gSkinning;
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PxRigidDynamic* sphere;
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template<typename T>
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struct HostAndDeviceBuffer
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{
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PxCudaContextManager* mContextManager;
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T* mDeviceData;
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T* mHostData;
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PxU32 mNumElements;
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HostAndDeviceBuffer() :
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mContextManager(NULL), mDeviceData(NULL), mHostData(NULL), mNumElements(0)
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{}
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HostAndDeviceBuffer(PxCudaContextManager* contextManager, PxU32 numElements) :
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mContextManager(contextManager), mDeviceData(NULL), mHostData(NULL), mNumElements(0)
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{
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allocate(numElements);
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}
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void initialize(PxCudaContextManager* contextManager, PxU32 numElements)
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{
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mContextManager = contextManager;
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allocate(numElements);
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}
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void initialize(PxCudaContextManager* contextManager, const T* dataSource, PxU32 numElements)
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{
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mContextManager = contextManager;
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allocate(numElements);
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PxMemCopy(mHostData, dataSource, numElements * sizeof(T));
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}
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void allocate(PxU32 numElements)
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{
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release();
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mDeviceData = PxCudaHelpersExt::allocDeviceBuffer<T>(*mContextManager, numElements);
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mHostData = PxCudaHelpersExt::allocPinnedHostBuffer<T>(*mContextManager, numElements);
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mNumElements = numElements;
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}
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void copyDeviceToHost(PxU32 numElementsToCopy = 0xFFFFFFFF)
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{
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PxCudaHelpersExt::copyDToH(*mContextManager, mHostData, mDeviceData, PxMin(numElementsToCopy, mNumElements));
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}
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void copyHostToDevice(PxU32 numElementsToCopy = 0xFFFFFFFF)
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{
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PxCudaHelpersExt::copyHToD<T>(*mContextManager, mDeviceData, mHostData, PxMin(numElementsToCopy, mNumElements));
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}
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void copyDeviceToHostAsync(CUstream stream, PxU32 numElementsToCopy = 0xFFFFFFFF)
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{
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PxCudaHelpersExt::copyDToHAsync(*mContextManager, mHostData, mDeviceData, PxMin(numElementsToCopy, mNumElements), stream);
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}
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void release()
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{
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PxCudaHelpersExt::freeDeviceBuffer(*mContextManager, mDeviceData);
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PxCudaHelpersExt::freePinnedHostBuffer(*mContextManager, mHostData);
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}
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};
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struct SurfaceSkinningHelper
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{
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PxDeformableSurface* mDeformableSurface;
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HostAndDeviceBuffer<PxU32> mSurfaceTriangles;
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HostAndDeviceBuffer<PxVec3> mNormalVectors;
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HostAndDeviceBuffer<PxTriangleMeshEmbeddingInfo> mSkinningInfo;
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HostAndDeviceBuffer<PxVec3> mSkinnedVertices;
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PxU32 mNumSkinnedVertices;
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PxReal mHalfThickness;
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SurfaceSkinningHelper() : mDeformableSurface(NULL), mNumSkinnedVertices(0)
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{ }
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SurfaceSkinningHelper(PxCudaContextManager* contextManager, PxDeformableSurface* deformableSurface, PxVec3* skinnedPointsRestPosition, PxU32 nbSkinnedPoints)
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: mDeformableSurface(deformableSurface)
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{
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const physx::PxTriangleMeshGeometry& triangleMeshGeom =
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static_cast<const physx::PxTriangleMeshGeometry&>(deformableSurface->getShape()->getGeometry());
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PxU32 nbTriangles = triangleMeshGeom.triangleMesh->getNbTriangles();
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bool uses16bit = triangleMeshGeom.triangleMesh->getTriangleMeshFlags() & PxTriangleMeshFlag::e16_BIT_INDICES;
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mSurfaceTriangles.initialize(contextManager, 3 * nbTriangles);
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if (uses16bit)
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{
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const PxU16* triangleIndices = reinterpret_cast<const PxU16*>(triangleMeshGeom.triangleMesh->getTriangles());
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for (PxU32 i = 0; i < mSurfaceTriangles.mNumElements; ++i)
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mSurfaceTriangles.mHostData[i] = triangleIndices[i];
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}
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else
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{
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const PxU32* triangleIndices = reinterpret_cast<const PxU32*>(triangleMeshGeom.triangleMesh->getTriangles());
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for (PxU32 i = 0; i < mSurfaceTriangles.mNumElements; ++i)
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mSurfaceTriangles.mHostData[i] = triangleIndices[i];
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}
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mNormalVectors.initialize(contextManager, triangleMeshGeom.triangleMesh->getNbVertices());
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mSkinnedVertices.initialize(contextManager, skinnedPointsRestPosition, nbSkinnedPoints);
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mNumSkinnedVertices = nbSkinnedPoints;
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mSkinningInfo.initialize(contextManager, nbSkinnedPoints);
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PxDeformableSkinningExt::initializeInterpolatedVertices(
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mSkinningInfo.mHostData, triangleMeshGeom.triangleMesh->getVertices(), NULL, mSurfaceTriangles.mHostData,
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nbTriangles, skinnedPointsRestPosition, nbSkinnedPoints);
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mSurfaceTriangles.copyHostToDevice();
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mSkinnedVertices.copyHostToDevice();
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mSkinningInfo.copyHostToDevice();
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PxShape* surfaceShape = deformableSurface->getShape();
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mHalfThickness = surfaceShape->getRestOffset();
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}
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void packageGpuData(PxTrimeshSkinningGpuData& target)
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{
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target.guideVerticesD.data = reinterpret_cast<PxVec3*>(mDeformableSurface->getPositionInvMassBufferD());
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target.guideVerticesD.stride = sizeof(PxVec4);
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target.guideVerticesD.count = mNormalVectors.mNumElements;
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target.guideNormalsD = mNormalVectors.mDeviceData;
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target.guideTrianglesD = mSurfaceTriangles.mDeviceData;
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target.skinningInfoPerVertexD = mSkinningInfo.mDeviceData;
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target.skinnedVerticesD.data = mSkinnedVertices.mHostData; //Works because host data is pinned memory
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target.skinnedVerticesD.stride = sizeof(PxVec3);
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target.skinnedVerticesD.count = mNumSkinnedVertices;
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target.halfSurfaceThickness = mHalfThickness;
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target.nbGuideTriangles = mSurfaceTriangles.mNumElements / 3;
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}
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void release()
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{
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mSurfaceTriangles.release();
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mNormalVectors.release();
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mSkinnedVertices.release();
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mSkinningInfo.release();
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}
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};
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struct PostSolveCallback : BasePostSolveCallback, PxUserAllocated
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{
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CUstream mSkinningStream;
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PxCudaContextManager* mContextManager;
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PxDeformableSkinning* skinning;
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PxArray<SurfaceSkinningHelper> skinningHelpers;
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HostAndDeviceBuffer<PxTrimeshSkinningGpuData> packagedSkinningData;
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PostSolveCallback(PxCudaContextManager* contextManager, PxU32 maxNumCloths) :
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mContextManager(contextManager)
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{
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const PxU32 CU_STREAM_NON_BLOCKING = 0x1;
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mContextManager->getCudaContext()->streamCreate(&mSkinningStream, CU_STREAM_NON_BLOCKING);
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skinning = PxGetPhysicsGpu()->createDeformableSkinning(contextManager);
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packagedSkinningData.initialize(contextManager, maxNumCloths);
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skinningHelpers.resize(maxNumCloths);
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}
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void setCloth(PxU32 index, PxDeformableSurface* deformableSurface, PxVec3* skinnedPointsRestPosition, PxU32 nbSkinnedPoints)
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{
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skinningHelpers[index] = SurfaceSkinningHelper(mContextManager, deformableSurface, skinnedPointsRestPosition, nbSkinnedPoints);
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}
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virtual void onPostSolve(CUevent startEvent)
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{
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mContextManager->getCudaContext()->streamWaitEvent(mSkinningStream, startEvent);
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for (PxU32 i = 0; i < skinningHelpers.size(); ++i)
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{
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skinningHelpers[i].packageGpuData(packagedSkinningData.mHostData[i]);
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}
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packagedSkinningData.copyHostToDevice(skinningHelpers.size());
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skinning->computeNormalVectors(packagedSkinningData.mDeviceData, skinningHelpers.size(), mSkinningStream);
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skinning->evaluateVerticesEmbeddedIntoSurface(packagedSkinningData.mDeviceData, skinningHelpers.size(), mSkinningStream);
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//mSkinnedVertices.copyDeviceToHostAsync(mSkinningStream);
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}
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virtual void synchronize()
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{
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mContextManager->getCudaContext()->streamSynchronize(mSkinningStream);
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}
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virtual PxVec3* getSkinnedVertices(PxU32 clothIndex)
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{
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return skinningHelpers[clothIndex].mSkinnedVertices.mHostData;
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}
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~PostSolveCallback()
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{
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mContextManager->getCudaContext()->streamDestroy(mSkinningStream);
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for (PxU32 i = 0; i < skinningHelpers.size(); ++i)
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skinningHelpers[i].release();
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PX_DELETE(skinning);
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}
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};
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PostSolveCallback* postSolveCallback;
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static void initObstacles()
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{
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PxShape* shape = gPhysics->createShape(PxSphereGeometry(3.0f), *gMaterial);
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sphere = gPhysics->createRigidDynamic(PxTransform(PxVec3(0.f, 5.0f, 0.f)));
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sphere->attachShape(*shape);
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sphere->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, true);
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gScene->addActor(*sphere);
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shape->release();
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}
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static PxDeformableSurface* createDeformableSurface(PxPhysics& physics, PxTriangleMesh* triangleMesh, PxDeformableSurfaceMaterial** materials, const PxU32 nbMaterials, PxCudaContextManager* cudaContextManager)
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{
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if (!triangleMesh)
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return NULL;
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PxDeformableSurface* deformableSurface = physics.createDeformableSurface(*cudaContextManager);
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if (deformableSurface)
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{
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PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE;
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PxTriangleMeshGeometry geometry(triangleMesh);
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PxShape* shape = physics.createShape(geometry, materials, PxU16(nbMaterials), true, shapeFlags);
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if (shape)
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{
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deformableSurface->attachShape(*shape);
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}
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}
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return deformableSurface;
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}
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static PxDeformableSurface* createDeformableSurface(PxPhysics& physics, const PxCookingParams& ckParams, PxArray<PxVec3>& vertices, PxArray<PxU32>& triangles,
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PxDeformableSurfaceMaterial** materials, const PxU32 nbMaterials, PxCudaContextManager* cudaContextManager)
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{
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PxTriangleMeshDesc meshDesc;
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meshDesc.points.count = vertices.size();
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meshDesc.triangles.count = triangles.size() / 3;
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meshDesc.points.stride = sizeof(float) * 3;
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meshDesc.triangles.stride = sizeof(int) * 3;
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meshDesc.points.data = vertices.begin();
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meshDesc.triangles.data = triangles.begin();
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PxDeformableMaterialTableIndex* materialIndices = NULL;
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if (nbMaterials > 1)
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{
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const PxU32 totalTriangles = meshDesc.triangles.count;
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materialIndices = new PxDeformableMaterialTableIndex[totalTriangles];
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const PxU32 averageTrianglePerMaterials = totalTriangles / nbMaterials;
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PxU32 accumulatedTriangle = averageTrianglePerMaterials;
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PxU32 index = 0;
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for (PxU32 i = 0; i < totalTriangles; ++i)
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{
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materialIndices[i] = PxDeformableMaterialTableIndex(index);
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if (i == accumulatedTriangle)
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{
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index = index < (nbMaterials - 1) ? index + 1 : index;
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accumulatedTriangle += averageTrianglePerMaterials;
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}
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}
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meshDesc.materialIndices.stride = sizeof(PxDeformableMaterialTableIndex);
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meshDesc.materialIndices.data = materialIndices;
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}
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PxTriangleMesh* triangleMesh = PxCreateTriangleMesh(ckParams, meshDesc, physics.getPhysicsInsertionCallback());
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return createDeformableSurface(physics, triangleMesh, materials, nbMaterials, cudaContextManager);
|
||
|
|
}
|
||
|
|
|
||
|
|
static PX_FORCE_INLINE PxU32 id(PxU32 x, PxU32 y, PxU32 numY)
|
||
|
|
{
|
||
|
|
return x * numY + y;
|
||
|
|
}
|
||
|
|
|
||
|
|
static PX_FORCE_INLINE PxReal computeTriangleMass(const PxU32* triangle, const PxVec3* vertices, PxReal thickness, PxReal density)
|
||
|
|
{
|
||
|
|
PxReal area = 0.5f * (vertices[triangle[1]] - vertices[triangle[0]]).cross(vertices[triangle[2]] - vertices[triangle[0]]).magnitude();
|
||
|
|
return area * thickness * density;
|
||
|
|
}
|
||
|
|
|
||
|
|
static PxDeformableSurface* addQuadDeformableSurface(PxPhysics& physics, const PxCookingParams& ckParams, const PxTransform& transform, PxU32 numX, PxU32 numZ, PxReal sizeX, PxReal sizeZ,
|
||
|
|
PxDeformableSurfaceMaterial** materials, const PxU32 nbMaterials, PxCudaContextManager* cudaContextManager, PxReal thickness, PxReal density)
|
||
|
|
{
|
||
|
|
if (gCudaContextManager == NULL)
|
||
|
|
{
|
||
|
|
return NULL;
|
||
|
|
}
|
||
|
|
|
||
|
|
PxArray<PxVec3> vertices;
|
||
|
|
PxArray<PxU32> triangles;
|
||
|
|
PxArray<PxVec3> velocity;
|
||
|
|
PxArray<PxReal> triangleMasses;
|
||
|
|
|
||
|
|
vertices.reserve(numX * numZ);
|
||
|
|
velocity.reserve(numX * numZ);
|
||
|
|
triangles.reserve(3 * 2 * (numX - 1) * (numZ - 1));
|
||
|
|
triangleMasses.reserve(2 * (numX - 1) * (numZ - 1));
|
||
|
|
|
||
|
|
PxReal scalingX = sizeX / (numX - 1);
|
||
|
|
PxReal scalingZ = sizeZ / (numZ - 1);
|
||
|
|
|
||
|
|
for (PxU32 i = 0; i < numX; ++i)
|
||
|
|
{
|
||
|
|
for (PxU32 j = 0; j < numZ; ++j)
|
||
|
|
{
|
||
|
|
PxVec3 pos(i * scalingX, 0.0f, j * scalingZ);
|
||
|
|
vertices.pushBack(pos);
|
||
|
|
velocity.pushBack(PxVec3(0.0f));
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
for (PxU32 i = 1; i < numX; ++i)
|
||
|
|
{
|
||
|
|
for (PxU32 j = 1; j < numZ; ++j)
|
||
|
|
{
|
||
|
|
triangles.pushBack(id(i - 1, j - 1, numZ));
|
||
|
|
triangles.pushBack(id(i, j - 1, numZ));
|
||
|
|
triangles.pushBack(id(i - 1, j, numZ));
|
||
|
|
triangleMasses.pushBack(computeTriangleMass(&triangles[triangles.size() - 3], vertices.begin(), thickness, density));
|
||
|
|
|
||
|
|
triangles.pushBack(id(i - 1, j, numZ));
|
||
|
|
triangles.pushBack(id(i, j - 1, numZ));
|
||
|
|
triangles.pushBack(id(i, j, numZ));
|
||
|
|
triangleMasses.pushBack(computeTriangleMass(&triangles[triangles.size() - 3], vertices.begin(), thickness, density));
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
PxArray<PxU32> subdividedTriangles = triangles;
|
||
|
|
PxArray<PxVec3> subdividedVertices = vertices;
|
||
|
|
PxRemeshingExt::limitMaxEdgeLength(subdividedTriangles, subdividedVertices, 0.0001f, 3);
|
||
|
|
|
||
|
|
SkinnedMesh mesh;
|
||
|
|
for (PxU32 i = 0; i < subdividedTriangles.size(); ++i)
|
||
|
|
mesh.mTriangles.pushBack(subdividedTriangles[i]);
|
||
|
|
for (PxU32 i = 0; i < subdividedVertices.size(); ++i)
|
||
|
|
mesh.mVertices.pushBack(subdividedVertices[i]);
|
||
|
|
|
||
|
|
gSkinnedMeshes.pushBack(mesh);
|
||
|
|
|
||
|
|
|
||
|
|
PxDeformableSurface* deformableSurface = createDeformableSurface(physics, ckParams, vertices, triangles, materials, nbMaterials, cudaContextManager);
|
||
|
|
gScene->addActor(*deformableSurface);
|
||
|
|
|
||
|
|
PxVec4* posInvMassPinned;
|
||
|
|
PxVec4* velocityPinned;
|
||
|
|
PxVec4* restPositionPinned;
|
||
|
|
PxDeformableSurfaceExt::allocateAndInitializeHostMirror(*deformableSurface, vertices.begin(), velocity.begin(), vertices.begin(), 0.5f,
|
||
|
|
transform, cudaContextManager, posInvMassPinned, velocityPinned, restPositionPinned);
|
||
|
|
|
||
|
|
PxDeformableSurfaceExt::distributeTriangleMassToVertices(*deformableSurface, triangleMasses.begin(), posInvMassPinned);
|
||
|
|
|
||
|
|
PxShape* surfaceShape = deformableSurface->getShape();
|
||
|
|
surfaceShape->setContactOffset(2.0f * thickness);
|
||
|
|
surfaceShape->setRestOffset(thickness);
|
||
|
|
surfaceShape->getDeformableSurfaceMaterials(materials, PxU16(nbMaterials));
|
||
|
|
|
||
|
|
PxDeformableSurfaceExt::copyToDevice(*deformableSurface, PxDeformableSurfaceDataFlag::eALL, vertices.size(), posInvMassPinned, velocityPinned, restPositionPinned);
|
||
|
|
|
||
|
|
DeformableSurface cloth(deformableSurface, gCudaContextManager);
|
||
|
|
|
||
|
|
gDeformableSurfaces.pushBack(cloth);
|
||
|
|
|
||
|
|
PX_EXT_PINNED_MEMORY_FREE(*cudaContextManager, posInvMassPinned);
|
||
|
|
PX_EXT_PINNED_MEMORY_FREE(*cudaContextManager, velocityPinned);
|
||
|
|
PX_EXT_PINNED_MEMORY_FREE(*cudaContextManager, restPositionPinned);
|
||
|
|
|
||
|
|
return deformableSurface;
|
||
|
|
}
|
||
|
|
|
||
|
|
static void createScene(PxCookingParams& cookingParams)
|
||
|
|
{
|
||
|
|
PxReal thickness = 0.075f;
|
||
|
|
PxReal bendingStiffness = 0.00001f;
|
||
|
|
|
||
|
|
PxDeformableSurfaceMaterial* clothMaterial = gPhysics->createDeformableSurfaceMaterial(1.e8f, 0.3f, 0.5f, thickness, bendingStiffness);
|
||
|
|
|
||
|
|
PxReal size = 15.0f;
|
||
|
|
|
||
|
|
for (PxU32 i = 0; i < 2; ++i)
|
||
|
|
{
|
||
|
|
PxDeformableSurface* deformableSurface = addQuadDeformableSurface(*gPhysics, cookingParams, PxTransform(PxVec3(-0.5f * size, 10.0f + i, -0.5f * size)), 30, 30, size, size, &clothMaterial, 1, gCudaContextManager, thickness, 500.0f);
|
||
|
|
if (deformableSurface)
|
||
|
|
{
|
||
|
|
deformableSurface->setSelfCollisionFilterDistance(thickness * 2.5f);
|
||
|
|
deformableSurface->setLinearDamping(0.f);
|
||
|
|
deformableSurface->setDeformableBodyFlag(PxDeformableBodyFlag::eDISABLE_SELF_COLLISION, false);
|
||
|
|
deformableSurface->setMaxVelocity(1000.0f);
|
||
|
|
|
||
|
|
PxU32 collisionPairUpdateFrequency = 1;
|
||
|
|
PxU32 nbCollisionSubsteps = 1;
|
||
|
|
deformableSurface->setNbCollisionPairUpdatesPerTimestep(collisionPairUpdateFrequency);
|
||
|
|
deformableSurface->setNbCollisionSubsteps(nbCollisionSubsteps);
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
postSolveCallback = PX_NEW(PostSolveCallback)(gCudaContextManager, PxU32(gSkinnedMeshes.size()));
|
||
|
|
gSkinning = postSolveCallback;
|
||
|
|
gScene->setDeformableSurfaceGpuPostSolveCallback(postSolveCallback);
|
||
|
|
|
||
|
|
for (PxU32 i = 0; i < gSkinnedMeshes.size(); ++i)
|
||
|
|
{
|
||
|
|
SkinnedMesh& skinnedMesh = gSkinnedMeshes[i];
|
||
|
|
postSolveCallback->setCloth(i, gDeformableSurfaces[i].mDeformableSurface, &skinnedMesh.mVertices[0], PxU32(skinnedMesh.mVertices.size()));
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
initObstacles();
|
||
|
|
}
|
||
|
|
|
||
|
|
void initPhysics(bool /*interactive*/)
|
||
|
|
{
|
||
|
|
gFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gAllocator, gErrorCallback);
|
||
|
|
gPvd = PxCreatePvd(*gFoundation);
|
||
|
|
PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10);
|
||
|
|
gPvd->connect(*transport,PxPvdInstrumentationFlag::eALL);
|
||
|
|
|
||
|
|
// initialize cuda
|
||
|
|
PxCudaContextManagerDesc cudaContextManagerDesc;
|
||
|
|
gCudaContextManager = PxCreateCudaContextManager(*gFoundation, cudaContextManagerDesc, PxGetProfilerCallback());
|
||
|
|
if (gCudaContextManager && !gCudaContextManager->contextIsValid())
|
||
|
|
{
|
||
|
|
PX_RELEASE(gCudaContextManager);
|
||
|
|
printf("Failed to initialize cuda context.\n");
|
||
|
|
printf("The DeformableSurface feature is currently only supported on GPU.\n");
|
||
|
|
}
|
||
|
|
|
||
|
|
PxTolerancesScale scale;
|
||
|
|
gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, scale, true, gPvd);
|
||
|
|
PxInitExtensions(*gPhysics, gPvd);
|
||
|
|
|
||
|
|
PxCookingParams params(scale);
|
||
|
|
params.meshWeldTolerance = 0.001f;
|
||
|
|
params.meshPreprocessParams = PxMeshPreprocessingFlags(PxMeshPreprocessingFlag::eWELD_VERTICES);
|
||
|
|
params.buildTriangleAdjacencies = false;
|
||
|
|
params.buildGPUData = true;
|
||
|
|
params.midphaseDesc = PxMeshMidPhase::eBVH34;
|
||
|
|
//params.meshPreprocessParams |= PxMeshPreprocessingFlag::eFORCE_32BIT_INDICES;
|
||
|
|
params.meshPreprocessParams |= PxMeshPreprocessingFlag::eENABLE_VERT_MAPPING;
|
||
|
|
|
||
|
|
PxSceneDesc sceneDesc(gPhysics->getTolerancesScale());
|
||
|
|
sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f);
|
||
|
|
|
||
|
|
if (!sceneDesc.cudaContextManager)
|
||
|
|
sceneDesc.cudaContextManager = gCudaContextManager;
|
||
|
|
|
||
|
|
sceneDesc.flags |= PxSceneFlag::eENABLE_GPU_DYNAMICS;
|
||
|
|
sceneDesc.flags |= PxSceneFlag::eENABLE_PCM;
|
||
|
|
|
||
|
|
PxU32 numCores = SnippetUtils::getNbPhysicalCores();
|
||
|
|
gDispatcher = PxDefaultCpuDispatcherCreate(numCores == 0 ? 0 : numCores - 1);
|
||
|
|
sceneDesc.cpuDispatcher = gDispatcher;
|
||
|
|
sceneDesc.filterShader = PxDefaultSimulationFilterShader;
|
||
|
|
|
||
|
|
sceneDesc.broadPhaseType = PxBroadPhaseType::eGPU;
|
||
|
|
sceneDesc.gpuMaxNumPartitions = 8;
|
||
|
|
|
||
|
|
sceneDesc.solverType = PxSolverType::eTGS;
|
||
|
|
|
||
|
|
gScene = gPhysics->createScene(sceneDesc);
|
||
|
|
PxPvdSceneClient* pvdClient = gScene->getScenePvdClient();
|
||
|
|
if(pvdClient)
|
||
|
|
{
|
||
|
|
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true);
|
||
|
|
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true);
|
||
|
|
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true);
|
||
|
|
}
|
||
|
|
|
||
|
|
gMaterial = gPhysics->createMaterial(0.5f, 0.5f, 0.f);
|
||
|
|
|
||
|
|
PxRigidStatic* groundPlane = PxCreatePlane(*gPhysics, PxPlane(0,1,0,0), *gMaterial);
|
||
|
|
gScene->addActor(*groundPlane);
|
||
|
|
|
||
|
|
createScene(params);
|
||
|
|
}
|
||
|
|
|
||
|
|
PxReal simTime = 0;
|
||
|
|
void stepPhysics(bool /*interactive*/)
|
||
|
|
{
|
||
|
|
if (gIsRunning)
|
||
|
|
{
|
||
|
|
const PxReal dt = 1.0f / 60.0f;
|
||
|
|
|
||
|
|
bool rotatingSphere = true;
|
||
|
|
if (rotatingSphere)
|
||
|
|
{
|
||
|
|
const PxReal speed = 2.0f;
|
||
|
|
PxTransform pose = sphere->getGlobalPose();
|
||
|
|
sphere->setKinematicTarget(PxTransform(pose.p, PxQuat(PxCos(simTime*speed), PxVec3(0, 1, 0))));
|
||
|
|
}
|
||
|
|
|
||
|
|
gScene->simulate(dt);
|
||
|
|
gScene->fetchResults(true);
|
||
|
|
|
||
|
|
for (PxU32 i = 0; i < gDeformableSurfaces.size(); i++)
|
||
|
|
{
|
||
|
|
DeformableSurface* c = &gDeformableSurfaces[i];
|
||
|
|
c->copyDeformedVerticesFromGPU();
|
||
|
|
}
|
||
|
|
|
||
|
|
simTime += dt;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void cleanupPhysics(bool /*interactive*/)
|
||
|
|
{
|
||
|
|
PX_DELETE(postSolveCallback);
|
||
|
|
|
||
|
|
for (PxU32 i = 0; i < gDeformableSurfaces.size(); i++)
|
||
|
|
gDeformableSurfaces[i].release();
|
||
|
|
gDeformableSurfaces.reset();
|
||
|
|
|
||
|
|
gSkinnedMeshes.reset();
|
||
|
|
|
||
|
|
PX_RELEASE(gScene);
|
||
|
|
PX_RELEASE(gDispatcher);
|
||
|
|
PX_RELEASE(gPhysics);
|
||
|
|
if (gPvd)
|
||
|
|
{
|
||
|
|
PxPvdTransport* transport = gPvd->getTransport();
|
||
|
|
PX_RELEASE(gPvd);
|
||
|
|
PX_RELEASE(transport);
|
||
|
|
}
|
||
|
|
PxCloseExtensions();
|
||
|
|
PX_RELEASE(gCudaContextManager);
|
||
|
|
PX_RELEASE(gFoundation);
|
||
|
|
|
||
|
|
printf("SnippetDeformableSurfaceSkinning done.\n");
|
||
|
|
}
|
||
|
|
|
||
|
|
int snippetMain(int, const char*const*)
|
||
|
|
{
|
||
|
|
#ifdef RENDER_SNIPPET
|
||
|
|
extern void renderLoop();
|
||
|
|
renderLoop();
|
||
|
|
#else
|
||
|
|
static const PxU32 frameCount = 100;
|
||
|
|
initPhysics(false);
|
||
|
|
for(PxU32 i=0; i<frameCount; i++)
|
||
|
|
stepPhysics(false);
|
||
|
|
cleanupPhysics(false);
|
||
|
|
#endif
|
||
|
|
|
||
|
|
return 0;
|
||
|
|
}
|