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XCEngine/engine/third_party/physx/snippets/snippetdeformablesurfaceskinning/SnippetDeformableSurfaceSkinning.cpp

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// ****************************************************************************
// This snippet demonstrates how to setup triangle meshes with SDFs.
// ****************************************************************************
#include <ctype.h>
#include "PxPhysicsAPI.h"
#include "../snippetcommon/SnippetPrint.h"
#include "../snippetcommon/SnippetPVD.h"
#include "../snippetutils/SnippetUtils.h"
#include "../snippetdeformablesurfaceskinning/SnippetDeformableSurfaceSkinning.h"
#include "PxDeformableSkinning.h"
#include "gpu/PxPhysicsGpu.h"
#include "extensions/PxCudaHelpersExt.h"
#include "extensions/PxDeformableSkinningExt.h"
#include "extensions/PxRemeshingExt.h"
using namespace physx;
using namespace physx::Ext;
static PxDefaultAllocator gAllocator;
static PxDefaultErrorCallback gErrorCallback;
static PxFoundation* gFoundation = NULL;
static PxPhysics* gPhysics = NULL;
static PxCudaContextManager* gCudaContextManager = NULL;
static PxDefaultCpuDispatcher* gDispatcher = NULL;
static PxScene* gScene = NULL;
static PxMaterial* gMaterial = NULL;
static PxPvd* gPvd = NULL;
static bool gIsRunning = true;
PxArray<DeformableSurface> gDeformableSurfaces;
PxArray<SkinnedMesh> gSkinnedMeshes;
BasePostSolveCallback* gSkinning;
PxRigidDynamic* sphere;
template<typename T>
struct HostAndDeviceBuffer
{
PxCudaContextManager* mContextManager;
T* mDeviceData;
T* mHostData;
PxU32 mNumElements;
HostAndDeviceBuffer() :
mContextManager(NULL), mDeviceData(NULL), mHostData(NULL), mNumElements(0)
{}
HostAndDeviceBuffer(PxCudaContextManager* contextManager, PxU32 numElements) :
mContextManager(contextManager), mDeviceData(NULL), mHostData(NULL), mNumElements(0)
{
allocate(numElements);
}
void initialize(PxCudaContextManager* contextManager, PxU32 numElements)
{
mContextManager = contextManager;
allocate(numElements);
}
void initialize(PxCudaContextManager* contextManager, const T* dataSource, PxU32 numElements)
{
mContextManager = contextManager;
allocate(numElements);
PxMemCopy(mHostData, dataSource, numElements * sizeof(T));
}
void allocate(PxU32 numElements)
{
release();
mDeviceData = PxCudaHelpersExt::allocDeviceBuffer<T>(*mContextManager, numElements);
mHostData = PxCudaHelpersExt::allocPinnedHostBuffer<T>(*mContextManager, numElements);
mNumElements = numElements;
}
void copyDeviceToHost(PxU32 numElementsToCopy = 0xFFFFFFFF)
{
PxCudaHelpersExt::copyDToH(*mContextManager, mHostData, mDeviceData, PxMin(numElementsToCopy, mNumElements));
}
void copyHostToDevice(PxU32 numElementsToCopy = 0xFFFFFFFF)
{
PxCudaHelpersExt::copyHToD<T>(*mContextManager, mDeviceData, mHostData, PxMin(numElementsToCopy, mNumElements));
}
void copyDeviceToHostAsync(CUstream stream, PxU32 numElementsToCopy = 0xFFFFFFFF)
{
PxCudaHelpersExt::copyDToHAsync(*mContextManager, mHostData, mDeviceData, PxMin(numElementsToCopy, mNumElements), stream);
}
void release()
{
PxCudaHelpersExt::freeDeviceBuffer(*mContextManager, mDeviceData);
PxCudaHelpersExt::freePinnedHostBuffer(*mContextManager, mHostData);
}
};
struct SurfaceSkinningHelper
{
PxDeformableSurface* mDeformableSurface;
HostAndDeviceBuffer<PxU32> mSurfaceTriangles;
HostAndDeviceBuffer<PxVec3> mNormalVectors;
HostAndDeviceBuffer<PxTriangleMeshEmbeddingInfo> mSkinningInfo;
HostAndDeviceBuffer<PxVec3> mSkinnedVertices;
PxU32 mNumSkinnedVertices;
PxReal mHalfThickness;
SurfaceSkinningHelper() : mDeformableSurface(NULL), mNumSkinnedVertices(0)
{ }
SurfaceSkinningHelper(PxCudaContextManager* contextManager, PxDeformableSurface* deformableSurface, PxVec3* skinnedPointsRestPosition, PxU32 nbSkinnedPoints)
: mDeformableSurface(deformableSurface)
{
const physx::PxTriangleMeshGeometry& triangleMeshGeom =
static_cast<const physx::PxTriangleMeshGeometry&>(deformableSurface->getShape()->getGeometry());
PxU32 nbTriangles = triangleMeshGeom.triangleMesh->getNbTriangles();
bool uses16bit = triangleMeshGeom.triangleMesh->getTriangleMeshFlags() & PxTriangleMeshFlag::e16_BIT_INDICES;
mSurfaceTriangles.initialize(contextManager, 3 * nbTriangles);
if (uses16bit)
{
const PxU16* triangleIndices = reinterpret_cast<const PxU16*>(triangleMeshGeom.triangleMesh->getTriangles());
for (PxU32 i = 0; i < mSurfaceTriangles.mNumElements; ++i)
mSurfaceTriangles.mHostData[i] = triangleIndices[i];
}
else
{
const PxU32* triangleIndices = reinterpret_cast<const PxU32*>(triangleMeshGeom.triangleMesh->getTriangles());
for (PxU32 i = 0; i < mSurfaceTriangles.mNumElements; ++i)
mSurfaceTriangles.mHostData[i] = triangleIndices[i];
}
mNormalVectors.initialize(contextManager, triangleMeshGeom.triangleMesh->getNbVertices());
mSkinnedVertices.initialize(contextManager, skinnedPointsRestPosition, nbSkinnedPoints);
mNumSkinnedVertices = nbSkinnedPoints;
mSkinningInfo.initialize(contextManager, nbSkinnedPoints);
PxDeformableSkinningExt::initializeInterpolatedVertices(
mSkinningInfo.mHostData, triangleMeshGeom.triangleMesh->getVertices(), NULL, mSurfaceTriangles.mHostData,
nbTriangles, skinnedPointsRestPosition, nbSkinnedPoints);
mSurfaceTriangles.copyHostToDevice();
mSkinnedVertices.copyHostToDevice();
mSkinningInfo.copyHostToDevice();
PxShape* surfaceShape = deformableSurface->getShape();
mHalfThickness = surfaceShape->getRestOffset();
}
void packageGpuData(PxTrimeshSkinningGpuData& target)
{
target.guideVerticesD.data = reinterpret_cast<PxVec3*>(mDeformableSurface->getPositionInvMassBufferD());
target.guideVerticesD.stride = sizeof(PxVec4);
target.guideVerticesD.count = mNormalVectors.mNumElements;
target.guideNormalsD = mNormalVectors.mDeviceData;
target.guideTrianglesD = mSurfaceTriangles.mDeviceData;
target.skinningInfoPerVertexD = mSkinningInfo.mDeviceData;
target.skinnedVerticesD.data = mSkinnedVertices.mHostData; //Works because host data is pinned memory
target.skinnedVerticesD.stride = sizeof(PxVec3);
target.skinnedVerticesD.count = mNumSkinnedVertices;
target.halfSurfaceThickness = mHalfThickness;
target.nbGuideTriangles = mSurfaceTriangles.mNumElements / 3;
}
void release()
{
mSurfaceTriangles.release();
mNormalVectors.release();
mSkinnedVertices.release();
mSkinningInfo.release();
}
};
struct PostSolveCallback : BasePostSolveCallback, PxUserAllocated
{
CUstream mSkinningStream;
PxCudaContextManager* mContextManager;
PxDeformableSkinning* skinning;
PxArray<SurfaceSkinningHelper> skinningHelpers;
HostAndDeviceBuffer<PxTrimeshSkinningGpuData> packagedSkinningData;
PostSolveCallback(PxCudaContextManager* contextManager, PxU32 maxNumCloths) :
mContextManager(contextManager)
{
const PxU32 CU_STREAM_NON_BLOCKING = 0x1;
mContextManager->getCudaContext()->streamCreate(&mSkinningStream, CU_STREAM_NON_BLOCKING);
skinning = PxGetPhysicsGpu()->createDeformableSkinning(contextManager);
packagedSkinningData.initialize(contextManager, maxNumCloths);
skinningHelpers.resize(maxNumCloths);
}
void setCloth(PxU32 index, PxDeformableSurface* deformableSurface, PxVec3* skinnedPointsRestPosition, PxU32 nbSkinnedPoints)
{
skinningHelpers[index] = SurfaceSkinningHelper(mContextManager, deformableSurface, skinnedPointsRestPosition, nbSkinnedPoints);
}
virtual void onPostSolve(CUevent startEvent)
{
mContextManager->getCudaContext()->streamWaitEvent(mSkinningStream, startEvent);
for (PxU32 i = 0; i < skinningHelpers.size(); ++i)
{
skinningHelpers[i].packageGpuData(packagedSkinningData.mHostData[i]);
}
packagedSkinningData.copyHostToDevice(skinningHelpers.size());
skinning->computeNormalVectors(packagedSkinningData.mDeviceData, skinningHelpers.size(), mSkinningStream);
skinning->evaluateVerticesEmbeddedIntoSurface(packagedSkinningData.mDeviceData, skinningHelpers.size(), mSkinningStream);
//mSkinnedVertices.copyDeviceToHostAsync(mSkinningStream);
}
virtual void synchronize()
{
mContextManager->getCudaContext()->streamSynchronize(mSkinningStream);
}
virtual PxVec3* getSkinnedVertices(PxU32 clothIndex)
{
return skinningHelpers[clothIndex].mSkinnedVertices.mHostData;
}
~PostSolveCallback()
{
mContextManager->getCudaContext()->streamDestroy(mSkinningStream);
for (PxU32 i = 0; i < skinningHelpers.size(); ++i)
skinningHelpers[i].release();
PX_DELETE(skinning);
}
};
PostSolveCallback* postSolveCallback;
static void initObstacles()
{
PxShape* shape = gPhysics->createShape(PxSphereGeometry(3.0f), *gMaterial);
sphere = gPhysics->createRigidDynamic(PxTransform(PxVec3(0.f, 5.0f, 0.f)));
sphere->attachShape(*shape);
sphere->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, true);
gScene->addActor(*sphere);
shape->release();
}
static PxDeformableSurface* createDeformableSurface(PxPhysics& physics, PxTriangleMesh* triangleMesh, PxDeformableSurfaceMaterial** materials, const PxU32 nbMaterials, PxCudaContextManager* cudaContextManager)
{
if (!triangleMesh)
return NULL;
PxDeformableSurface* deformableSurface = physics.createDeformableSurface(*cudaContextManager);
if (deformableSurface)
{
PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE;
PxTriangleMeshGeometry geometry(triangleMesh);
PxShape* shape = physics.createShape(geometry, materials, PxU16(nbMaterials), true, shapeFlags);
if (shape)
{
deformableSurface->attachShape(*shape);
}
}
return deformableSurface;
}
static PxDeformableSurface* createDeformableSurface(PxPhysics& physics, const PxCookingParams& ckParams, PxArray<PxVec3>& vertices, PxArray<PxU32>& triangles,
PxDeformableSurfaceMaterial** materials, const PxU32 nbMaterials, PxCudaContextManager* cudaContextManager)
{
PxTriangleMeshDesc meshDesc;
meshDesc.points.count = vertices.size();
meshDesc.triangles.count = triangles.size() / 3;
meshDesc.points.stride = sizeof(float) * 3;
meshDesc.triangles.stride = sizeof(int) * 3;
meshDesc.points.data = vertices.begin();
meshDesc.triangles.data = triangles.begin();
PxDeformableMaterialTableIndex* materialIndices = NULL;
if (nbMaterials > 1)
{
const PxU32 totalTriangles = meshDesc.triangles.count;
materialIndices = new PxDeformableMaterialTableIndex[totalTriangles];
const PxU32 averageTrianglePerMaterials = totalTriangles / nbMaterials;
PxU32 accumulatedTriangle = averageTrianglePerMaterials;
PxU32 index = 0;
for (PxU32 i = 0; i < totalTriangles; ++i)
{
materialIndices[i] = PxDeformableMaterialTableIndex(index);
if (i == accumulatedTriangle)
{
index = index < (nbMaterials - 1) ? index + 1 : index;
accumulatedTriangle += averageTrianglePerMaterials;
}
}
meshDesc.materialIndices.stride = sizeof(PxDeformableMaterialTableIndex);
meshDesc.materialIndices.data = materialIndices;
}
PxTriangleMesh* triangleMesh = PxCreateTriangleMesh(ckParams, meshDesc, physics.getPhysicsInsertionCallback());
return createDeformableSurface(physics, triangleMesh, materials, nbMaterials, cudaContextManager);
}
static PX_FORCE_INLINE PxU32 id(PxU32 x, PxU32 y, PxU32 numY)
{
return x * numY + y;
}
static PX_FORCE_INLINE PxReal computeTriangleMass(const PxU32* triangle, const PxVec3* vertices, PxReal thickness, PxReal density)
{
PxReal area = 0.5f * (vertices[triangle[1]] - vertices[triangle[0]]).cross(vertices[triangle[2]] - vertices[triangle[0]]).magnitude();
return area * thickness * density;
}
static PxDeformableSurface* addQuadDeformableSurface(PxPhysics& physics, const PxCookingParams& ckParams, const PxTransform& transform, PxU32 numX, PxU32 numZ, PxReal sizeX, PxReal sizeZ,
PxDeformableSurfaceMaterial** materials, const PxU32 nbMaterials, PxCudaContextManager* cudaContextManager, PxReal thickness, PxReal density)
{
if (gCudaContextManager == NULL)
{
return NULL;
}
PxArray<PxVec3> vertices;
PxArray<PxU32> triangles;
PxArray<PxVec3> velocity;
PxArray<PxReal> triangleMasses;
vertices.reserve(numX * numZ);
velocity.reserve(numX * numZ);
triangles.reserve(3 * 2 * (numX - 1) * (numZ - 1));
triangleMasses.reserve(2 * (numX - 1) * (numZ - 1));
PxReal scalingX = sizeX / (numX - 1);
PxReal scalingZ = sizeZ / (numZ - 1);
for (PxU32 i = 0; i < numX; ++i)
{
for (PxU32 j = 0; j < numZ; ++j)
{
PxVec3 pos(i * scalingX, 0.0f, j * scalingZ);
vertices.pushBack(pos);
velocity.pushBack(PxVec3(0.0f));
}
}
for (PxU32 i = 1; i < numX; ++i)
{
for (PxU32 j = 1; j < numZ; ++j)
{
triangles.pushBack(id(i - 1, j - 1, numZ));
triangles.pushBack(id(i, j - 1, numZ));
triangles.pushBack(id(i - 1, j, numZ));
triangleMasses.pushBack(computeTriangleMass(&triangles[triangles.size() - 3], vertices.begin(), thickness, density));
triangles.pushBack(id(i - 1, j, numZ));
triangles.pushBack(id(i, j - 1, numZ));
triangles.pushBack(id(i, j, numZ));
triangleMasses.pushBack(computeTriangleMass(&triangles[triangles.size() - 3], vertices.begin(), thickness, density));
}
}
PxArray<PxU32> subdividedTriangles = triangles;
PxArray<PxVec3> subdividedVertices = vertices;
PxRemeshingExt::limitMaxEdgeLength(subdividedTriangles, subdividedVertices, 0.0001f, 3);
SkinnedMesh mesh;
for (PxU32 i = 0; i < subdividedTriangles.size(); ++i)
mesh.mTriangles.pushBack(subdividedTriangles[i]);
for (PxU32 i = 0; i < subdividedVertices.size(); ++i)
mesh.mVertices.pushBack(subdividedVertices[i]);
gSkinnedMeshes.pushBack(mesh);
PxDeformableSurface* deformableSurface = createDeformableSurface(physics, ckParams, vertices, triangles, materials, nbMaterials, cudaContextManager);
gScene->addActor(*deformableSurface);
PxVec4* posInvMassPinned;
PxVec4* velocityPinned;
PxVec4* restPositionPinned;
PxDeformableSurfaceExt::allocateAndInitializeHostMirror(*deformableSurface, vertices.begin(), velocity.begin(), vertices.begin(), 0.5f,
transform, cudaContextManager, posInvMassPinned, velocityPinned, restPositionPinned);
PxDeformableSurfaceExt::distributeTriangleMassToVertices(*deformableSurface, triangleMasses.begin(), posInvMassPinned);
PxShape* surfaceShape = deformableSurface->getShape();
surfaceShape->setContactOffset(2.0f * thickness);
surfaceShape->setRestOffset(thickness);
surfaceShape->getDeformableSurfaceMaterials(materials, PxU16(nbMaterials));
PxDeformableSurfaceExt::copyToDevice(*deformableSurface, PxDeformableSurfaceDataFlag::eALL, vertices.size(), posInvMassPinned, velocityPinned, restPositionPinned);
DeformableSurface cloth(deformableSurface, gCudaContextManager);
gDeformableSurfaces.pushBack(cloth);
PX_EXT_PINNED_MEMORY_FREE(*cudaContextManager, posInvMassPinned);
PX_EXT_PINNED_MEMORY_FREE(*cudaContextManager, velocityPinned);
PX_EXT_PINNED_MEMORY_FREE(*cudaContextManager, restPositionPinned);
return deformableSurface;
}
static void createScene(PxCookingParams& cookingParams)
{
PxReal thickness = 0.075f;
PxReal bendingStiffness = 0.00001f;
PxDeformableSurfaceMaterial* clothMaterial = gPhysics->createDeformableSurfaceMaterial(1.e8f, 0.3f, 0.5f, thickness, bendingStiffness);
PxReal size = 15.0f;
for (PxU32 i = 0; i < 2; ++i)
{
PxDeformableSurface* deformableSurface = addQuadDeformableSurface(*gPhysics, cookingParams, PxTransform(PxVec3(-0.5f * size, 10.0f + i, -0.5f * size)), 30, 30, size, size, &clothMaterial, 1, gCudaContextManager, thickness, 500.0f);
if (deformableSurface)
{
deformableSurface->setSelfCollisionFilterDistance(thickness * 2.5f);
deformableSurface->setLinearDamping(0.f);
deformableSurface->setDeformableBodyFlag(PxDeformableBodyFlag::eDISABLE_SELF_COLLISION, false);
deformableSurface->setMaxVelocity(1000.0f);
PxU32 collisionPairUpdateFrequency = 1;
PxU32 nbCollisionSubsteps = 1;
deformableSurface->setNbCollisionPairUpdatesPerTimestep(collisionPairUpdateFrequency);
deformableSurface->setNbCollisionSubsteps(nbCollisionSubsteps);
}
}
postSolveCallback = PX_NEW(PostSolveCallback)(gCudaContextManager, PxU32(gSkinnedMeshes.size()));
gSkinning = postSolveCallback;
gScene->setDeformableSurfaceGpuPostSolveCallback(postSolveCallback);
for (PxU32 i = 0; i < gSkinnedMeshes.size(); ++i)
{
SkinnedMesh& skinnedMesh = gSkinnedMeshes[i];
postSolveCallback->setCloth(i, gDeformableSurfaces[i].mDeformableSurface, &skinnedMesh.mVertices[0], PxU32(skinnedMesh.mVertices.size()));
}
initObstacles();
}
void initPhysics(bool /*interactive*/)
{
gFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gAllocator, gErrorCallback);
gPvd = PxCreatePvd(*gFoundation);
PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10);
gPvd->connect(*transport,PxPvdInstrumentationFlag::eALL);
// initialize cuda
PxCudaContextManagerDesc cudaContextManagerDesc;
gCudaContextManager = PxCreateCudaContextManager(*gFoundation, cudaContextManagerDesc, PxGetProfilerCallback());
if (gCudaContextManager && !gCudaContextManager->contextIsValid())
{
PX_RELEASE(gCudaContextManager);
printf("Failed to initialize cuda context.\n");
printf("The DeformableSurface feature is currently only supported on GPU.\n");
}
PxTolerancesScale scale;
gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, scale, true, gPvd);
PxInitExtensions(*gPhysics, gPvd);
PxCookingParams params(scale);
params.meshWeldTolerance = 0.001f;
params.meshPreprocessParams = PxMeshPreprocessingFlags(PxMeshPreprocessingFlag::eWELD_VERTICES);
params.buildTriangleAdjacencies = false;
params.buildGPUData = true;
params.midphaseDesc = PxMeshMidPhase::eBVH34;
//params.meshPreprocessParams |= PxMeshPreprocessingFlag::eFORCE_32BIT_INDICES;
params.meshPreprocessParams |= PxMeshPreprocessingFlag::eENABLE_VERT_MAPPING;
PxSceneDesc sceneDesc(gPhysics->getTolerancesScale());
sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f);
if (!sceneDesc.cudaContextManager)
sceneDesc.cudaContextManager = gCudaContextManager;
sceneDesc.flags |= PxSceneFlag::eENABLE_GPU_DYNAMICS;
sceneDesc.flags |= PxSceneFlag::eENABLE_PCM;
PxU32 numCores = SnippetUtils::getNbPhysicalCores();
gDispatcher = PxDefaultCpuDispatcherCreate(numCores == 0 ? 0 : numCores - 1);
sceneDesc.cpuDispatcher = gDispatcher;
sceneDesc.filterShader = PxDefaultSimulationFilterShader;
sceneDesc.broadPhaseType = PxBroadPhaseType::eGPU;
sceneDesc.gpuMaxNumPartitions = 8;
sceneDesc.solverType = PxSolverType::eTGS;
gScene = gPhysics->createScene(sceneDesc);
PxPvdSceneClient* pvdClient = gScene->getScenePvdClient();
if(pvdClient)
{
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true);
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true);
pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true);
}
gMaterial = gPhysics->createMaterial(0.5f, 0.5f, 0.f);
PxRigidStatic* groundPlane = PxCreatePlane(*gPhysics, PxPlane(0,1,0,0), *gMaterial);
gScene->addActor(*groundPlane);
createScene(params);
}
PxReal simTime = 0;
void stepPhysics(bool /*interactive*/)
{
if (gIsRunning)
{
const PxReal dt = 1.0f / 60.0f;
bool rotatingSphere = true;
if (rotatingSphere)
{
const PxReal speed = 2.0f;
PxTransform pose = sphere->getGlobalPose();
sphere->setKinematicTarget(PxTransform(pose.p, PxQuat(PxCos(simTime*speed), PxVec3(0, 1, 0))));
}
gScene->simulate(dt);
gScene->fetchResults(true);
for (PxU32 i = 0; i < gDeformableSurfaces.size(); i++)
{
DeformableSurface* c = &gDeformableSurfaces[i];
c->copyDeformedVerticesFromGPU();
}
simTime += dt;
}
}
void cleanupPhysics(bool /*interactive*/)
{
PX_DELETE(postSolveCallback);
for (PxU32 i = 0; i < gDeformableSurfaces.size(); i++)
gDeformableSurfaces[i].release();
gDeformableSurfaces.reset();
gSkinnedMeshes.reset();
PX_RELEASE(gScene);
PX_RELEASE(gDispatcher);
PX_RELEASE(gPhysics);
if (gPvd)
{
PxPvdTransport* transport = gPvd->getTransport();
PX_RELEASE(gPvd);
PX_RELEASE(transport);
}
PxCloseExtensions();
PX_RELEASE(gCudaContextManager);
PX_RELEASE(gFoundation);
printf("SnippetDeformableSurfaceSkinning done.\n");
}
int snippetMain(int, const char*const*)
{
#ifdef RENDER_SNIPPET
extern void renderLoop();
renderLoop();
#else
static const PxU32 frameCount = 100;
initPhysics(false);
for(PxU32 i=0; i<frameCount; i++)
stepPhysics(false);
cleanupPhysics(false);
#endif
return 0;
}