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XCEngine/tests/RHI/D3D12/unit/test_command_allocator.cpp

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#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, CommandAllocator_Reset_Basic) {
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), CommandQueueType::Direct));
allocator->Reset();
EXPECT_TRUE(allocator->IsReady());
}
TEST_F(D3D12TestFixture, CommandAllocator_Reset_Multiple) {
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), CommandQueueType::Direct));
for (int i = 0; i < 10; ++i) {
allocator->Reset();
EXPECT_TRUE(allocator->IsReady());
}
}
TEST_F(D3D12TestFixture, CommandAllocator_Create_DifferentTypes) {
CommandQueueType types[] = {
CommandQueueType::Direct,
CommandQueueType::Compute,
CommandQueueType::Copy
};
for (auto type : types) {
auto allocator = std::make_unique<D3D12CommandAllocator>();
ASSERT_TRUE(allocator->Initialize(GetDevice()->GetDevice(), type));
}
}