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XCEngine/engine/assets/builtin/shaders/Packages/com.xcengine.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl

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#ifndef XC_UNIVERSAL_SURFACE_INPUT_INCLUDED
#define XC_UNIVERSAL_SURFACE_INPUT_INCLUDED
#include "Packages/com.xcengine.render-pipelines.core/ShaderLibrary/TextureSampling.hlsl"
#include "Packages/com.xcengine.render-pipelines.core/ShaderLibrary/ShaderVariables.hlsl"
Texture2D BaseColorTexture;
SamplerState LinearClampSampler;
float4 SampleBaseColor(float2 uv)
{
return SampleTexture2D(BaseColorTexture, LinearClampSampler, uv) * gBaseColorFactor;
}
#endif